/*/*************************************************************************
* *
* UniversumLib, collection of classes for generating and go through a *
* whole universe. It is for my Gameproject Spacecraft *
* Copyright (C) 2014, 2015, 2016, 2017 Dario Rekowski. *
* Email: ***REMOVED*** Web: ***REMOVED*** *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see . *
* *
***************************************************************************/
/**
* @Author Dario Rekowski
*
* @Date 13.08.12
*
* @Desc Class for easy handling threading
*/
#ifndef __DR_UNIVERSUM_LIB_THREAD__
#define __DR_UNIVERSUM_LIB_THREAD__
//#include "Timer.h"
//#include
#include "Poco/Thread.h"
#include "Poco/Mutex.h"
#include "Poco/Semaphore.h"
#include "Poco/Condition.h"
namespace UniLib {
namespace lib {
class Thread : public Poco::Runnable
{
public:
//! \param threadName used since SDL 1.3, for BeOS max. 32, for Linux max 16, for Visual Studio 6.0 max 9 char
//! \param createInConstructor set to false if thread shouldn't create in constructor, for example if SDL isn't loaded yet
Thread(const char* threadName = NULL, bool createInConstructor = true);
virtual ~Thread();
inline void threadLock() {mutex.lock();}
inline void threadUnlock() {mutex.unlock();}
// signal data chance, will continue thread, if he is paused
int condSignal();
//! \param threadName used since SDL 1.3, for BeOS max. 32, for Linux max 16, for Visual Studio 6.0 max 9 char
int init(const char* threadName);
void run();
protected:
//! \brief will be called every time from thread, when condSignal was called
//! will be called from thread with locked working mutex,
//! mutex will be unlock after calling this function
//! \return if return isn't 0, thread will exit
virtual int ThreadFunction() = 0;
Poco::Mutex mutex;
Poco::Thread* mPocoThread;
Poco::Condition condition;
//Poco::Semaphore semaphore;
bool exitCalled;
};
}
}
#endif //__DR_UNIVERSUM_LIB_THREAD__