"use strict" var o = require("../../ospec/ospec") var domMock = require("../../test-utils/domMock") var m = require("../../render/hyperscript") var coreRenderer = require("../../render/render") var apiRedraw = require("../../api/redraw") var apiMounter = require("../../api/mount") o.spec("mount", function() { var FRAME_BUDGET = Math.floor(1000 / 60) var $window, root, redrawService, mount, render o.beforeEach(function() { $window = domMock() root = $window.document.body redrawService = apiRedraw($window) mount = apiMounter(redrawService) render = coreRenderer($window).render }) o("throws on invalid `root` DOM node", function() { var threw = false try { mount(null, {view: function() {}}) } catch (e) { threw = true } o(threw).equals(true) }) o("renders into `root`", function() { mount(root, { view : function() { return m("div") } }) o(root.firstChild.nodeName).equals("DIV") }) o("mounting null unmounts", function() { mount(root, { view : function() { return m("div") } }) mount(root, null) o(root.childNodes.length).equals(0) }) o("redraws on events", function(done) { var onupdate = o.spy() var oninit = o.spy() var onclick = o.spy() var e = $window.document.createEvent("MouseEvents") e.initEvent("click", true, true) mount(root, { view : function() { return m("div", { oninit : oninit, onupdate : onupdate, onclick : onclick, }) } }) root.firstChild.dispatchEvent(e) o(oninit.callCount).equals(1) o(onupdate.callCount).equals(0) o(onclick.callCount).equals(1) o(onclick.this).equals(root.firstChild) o(onclick.args[0].type).equals("click") o(onclick.args[0].target).equals(root.firstChild) // Wrapped to give time for the rate-limited redraw to fire setTimeout(function() { o(onupdate.callCount).equals(1) done() }, FRAME_BUDGET) }) o("redraws several mount points on events", function(done, timeout) { timeout(60) var onupdate0 = o.spy() var oninit0 = o.spy() var onclick0 = o.spy() var onupdate1 = o.spy() var oninit1 = o.spy() var onclick1 = o.spy() var e = $window.document.createEvent("MouseEvents") e.initEvent("click", true, true) render(root, [ m("#child0"), m("#child1") ]) mount(root.childNodes[0], { view : function() { return m("div", { oninit : oninit0, onupdate : onupdate0, onclick : onclick0, }) } }) o(oninit0.callCount).equals(1) o(onupdate0.callCount).equals(0) mount(root.childNodes[1], { view : function() { return m("div", { oninit : oninit1, onupdate : onupdate1, onclick : onclick1, }) } }) o(oninit1.callCount).equals(1) o(onupdate1.callCount).equals(0) root.childNodes[0].firstChild.dispatchEvent(e) o(onclick0.callCount).equals(1) o(onclick0.this).equals(root.childNodes[0].firstChild) setTimeout(function() { o(onupdate0.callCount).equals(1) o(onupdate1.callCount).equals(1) root.childNodes[1].firstChild.dispatchEvent(e) o(onclick1.callCount).equals(1) o(onclick1.this).equals(root.childNodes[1].firstChild) setTimeout(function() { o(onupdate0.callCount).equals(2) o(onupdate1.callCount).equals(2) done() }, FRAME_BUDGET) }, FRAME_BUDGET) }) o("event handlers can skip redraw", function(done) { var onupdate = o.spy() var oninit = o.spy() var e = $window.document.createEvent("MouseEvents") e.initEvent("click", true, true) mount(root, { view: function() { return m("div", { oninit: oninit, onupdate: onupdate, onclick: function(e) { e.redraw = false } }) } }) root.firstChild.dispatchEvent(e) o(oninit.callCount).equals(1) // Wrapped to ensure no redraw fired setTimeout(function() { o(onupdate.callCount).equals(0) done() }, FRAME_BUDGET) }) o("redraws when the render function is run", function(done) { var onupdate = o.spy() var oninit = o.spy() mount(root, { view : function() { return m("div", { oninit: oninit, onupdate: onupdate }) } }) o(oninit.callCount).equals(1) o(onupdate.callCount).equals(0) redrawService.redraw() // Wrapped to give time for the rate-limited redraw to fire setTimeout(function() { o(onupdate.callCount).equals(1) done() }, FRAME_BUDGET) }) o("throttles", function(done, timeout) { timeout(200) var i = 0 mount(root, {view: function() {i++}}) var before = i redrawService.redraw() redrawService.redraw() redrawService.redraw() redrawService.redraw() var after = i setTimeout(function(){ o(before).equals(1) // mounts synchronously o(after).equals(1) // throttles rest o(i).equals(2) done() },40) }) })