gradido/frontend/src/components/Charts/roundedCornersExtension.js
2021-03-24 19:42:17 +01:00

129 lines
3.6 KiB
JavaScript

//
// Chart extension for making the bars rounded
// Code from: https://codepen.io/jedtrow/full/ygRYgo
//
import Chart from 'chart.js'
Chart.elements.Rectangle.prototype.draw = function () {
let ctx = this._chart.ctx
let vm = this._view
let left, right, top, bottom, signX, signY, borderSkipped, radius
let borderWidth = vm.borderWidth
// Set Radius Here
// If radius is large enough to cause drawing errors a max radius is imposed
let cornerRadius = 6
if (!vm.horizontal) {
// bar
left = vm.x - vm.width / 2
right = vm.x + vm.width / 2
top = vm.y
bottom = vm.base
signX = 1
signY = bottom > top ? 1 : -1
borderSkipped = vm.borderSkipped || 'bottom'
} else {
// horizontal bar
left = vm.base
right = vm.x
top = vm.y - vm.height / 2
bottom = vm.y + vm.height / 2
signX = right > left ? 1 : -1
signY = 1
borderSkipped = vm.borderSkipped || 'left'
}
// Canvas doesn't allow us to stroke inside the width so we can
// adjust the sizes to fit if we're setting a stroke on the line
if (borderWidth) {
// borderWidth shold be less than bar width and bar height.
let barSize = Math.min(Math.abs(left - right), Math.abs(top - bottom))
borderWidth = borderWidth > barSize ? barSize : borderWidth
let halfStroke = borderWidth / 2
// Adjust borderWidth when bar top position is near vm.base(zero).
let borderLeft = left + (borderSkipped !== 'left' ? halfStroke * signX : 0)
let borderRight = right + (borderSkipped !== 'right' ? -halfStroke * signX : 0)
let borderTop = top + (borderSkipped !== 'top' ? halfStroke * signY : 0)
let borderBottom = bottom + (borderSkipped !== 'bottom' ? -halfStroke * signY : 0)
// not become a vertical line?
if (borderLeft !== borderRight) {
top = borderTop
bottom = borderBottom
}
// not become a horizontal line?
if (borderTop !== borderBottom) {
left = borderLeft
right = borderRight
}
}
ctx.beginPath()
ctx.fillStyle = vm.backgroundColor
ctx.strokeStyle = vm.borderColor
ctx.lineWidth = borderWidth
// Corner points, from bottom-left to bottom-right clockwise
// | 1 2 |
// | 0 3 |
let corners = [
[left, bottom],
[left, top],
[right, top],
[right, bottom],
]
// Find first (starting) corner with fallback to 'bottom'
let borders = ['bottom', 'left', 'top', 'right']
let startCorner = borders.indexOf(borderSkipped, 0)
if (startCorner === -1) {
startCorner = 0
}
function cornerAt(index) {
return corners[(startCorner + index) % 4]
}
// Draw rectangle from 'startCorner'
let corner = cornerAt(0)
ctx.moveTo(corner[0], corner[1])
for (let i = 1; i < 4; i++) {
corner = cornerAt(i)
let nextCornerId = i + 1
if (nextCornerId == 4) {
nextCornerId = 0
}
let nextCorner = cornerAt(nextCornerId)
let width = corners[2][0] - corners[1][0]
let height = corners[0][1] - corners[1][1]
let x = corners[1][0]
let y = corners[1][1]
let radius = cornerRadius
// Fix radius being too large
if (radius > height / 2) {
radius = height / 2
}
if (radius > width / 2) {
radius = width / 2
}
ctx.moveTo(x + radius, y)
ctx.lineTo(x + width - radius, y)
ctx.quadraticCurveTo(x + width, y, x + width, y + radius)
ctx.lineTo(x + width, y + height - radius)
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height)
ctx.lineTo(x + radius, y + height)
ctx.quadraticCurveTo(x, y + height, x, y + height - radius)
ctx.lineTo(x, y + radius)
ctx.quadraticCurveTo(x, y, x + radius, y)
}
ctx.fill()
if (borderWidth) {
ctx.stroke()
}
}