more fixes
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@ -57,7 +57,7 @@ if (!$faction = load_cache(18, intval($id))) {
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// Итемы с requiredreputationfaction
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$item_rows = $DB->select('
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SELECT ?#, entry
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FROM ?_item_template i, '.$UDWBaseconf['aowow']['db'].'?_aowow_icons a
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FROM ?_item_template i, '.$UDWBaseconf['aowow']['db'].'.?_aowow_icons a
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WHERE
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i.RequiredReputationFaction=?d
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AND a.id=i.displayid
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@ -29,7 +29,7 @@ if (!$factions = load_cache(19, 'x')) {
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$factions[$numRow] = array();
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$factions[$numRow]['entry'] = $row['factionID'];
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if ($row['team'] != 0)
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$factions[$numRow]['group'] = $DB->selectCell('SELECT name_loc' . $_SESSION['locale'] . ' FROM '.$UDWBaseconf['aowow']['db'].'?_aowow_factions WHERE factionID=? LIMIT 1', $row['team']);
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$factions[$numRow]['group'] = $DB->selectCell('SELECT name_loc' . $_SESSION['locale'] . ' FROM '.$UDWBaseconf['aowow']['db'].'.?_aowow_factions WHERE factionID=? LIMIT 1', $row['team']);
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if ($row['side'])
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$factions[$numRow]['side'] = $row['side'];
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$factions[$numRow]['name'] = $row['name'];
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@ -496,7 +496,7 @@ function iteminfo2(&$Row, $level=0) {
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global $object_cols;
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if (!isset($Row['entry']))
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return;
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return array();
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$item = array();
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// Номер вещи
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@ -22,7 +22,7 @@ $id = $podrazdel;
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if (!$itemset = load_cache(8, intval($id))) {
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unset($itemset);
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$row = $DB->selectRow("SELECT * FROM '.$UDWBaseconf['aowow']['db'].'.?_aowow_itemset WHERE itemsetID=? LIMIT 1", $id);
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$row = $DB->selectRow('SELECT * FROM '.$UDWBaseconf['aowow']['db'].'.?_aowow_itemset WHERE itemsetID=? LIMIT 1', $id);
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if ($row) {
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$itemset = array();
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$itemset['entry'] = $row['itemsetID'];
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2
npc.php
2
npc.php
@ -61,7 +61,7 @@ if (!$npc = load_cache(1, intval($id))) {
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$npc['mindmg'] = ($row['mindmg'] /* + $row['attackpower'] */) * $row['dmg_multiplier'];
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$npc['maxdmg'] = ($row['maxdmg'] /* + $row['attackpower'] */) * $row['dmg_multiplier'];
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$toDiv = array('minhealth', 'maxmana', 'minmana', 'maxhealth', 'armor', 'mindmg', 'maxdmg');
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$toDiv = array('minlevelhealth', 'maxlevelmana', 'minlevelmana', 'maxlevelhealth', 'armor', 'minmeeledmg', 'maxmeeledmg', 'minrangeddmg', 'maxrangeddmg');
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// Разделяем на тысячи (ххххххххх => ххх,ххх,ххх)
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foreach ($toDiv as $element) {
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$current = array();
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@ -48,7 +48,7 @@ if (!$object = load_cache(3, intval($id))) {
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// Заканчивают квесты...
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$rows_qe = $DB->select('
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SELECT i.?#
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SELECT ?#
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FROM ?_gameobject_questrelation i, ?_quest_template q
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WHERE
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i.id = ?d
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@ -19,9 +19,9 @@
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<li><div>{#Classification#}: {$npc.rank}</div></li>
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<li><div>{#React#}: <span class="q{if $npc.A==-1}7{elseif $npc.A==1}2{else}{/if}">A</span> <span class="q{if $npc.H==-1}7{elseif $npc.H==1}2{else}{/if}">H</span></div></li>
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<li><div>{#Faction#}: <a href="?faction={$npc.faction_num}">{$npc.faction}</a></div></li>
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<li><div>{#Health#}: {if $npc.minhealth<>$npc.maxhealth}{$npc.minhealth} - {/if}{$npc.maxhealth}</div></li>
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{if ($npc.minmana or $npc.maxmana)}
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<li><div>{#Mana#}: {if $npc.minmana<>$npc.maxmana}{$npc.minmana} - {/if}{$npc.maxmana}</div></li>
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<li><div>{#Health#}: {if $npc.minlevelhealth<>$npc.maxlevelhealth}{$npc.minlevelhealth} - {/if}{$npc.maxlevelhealth}</div></li>
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{if ($npc.minlevelmana or $npc.maxlevelmana)}
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<li><div>{#Mana#}: {if $npc.minlevelmana<>$npc.maxlevelmana}{$npc.minlevelmana} - {/if}{$npc.maxlevelmana}</div></li>
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{/if}
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{if ($npc.moneysilver>0) or ($npc.moneygold>0) or ($npc.moneycopper>0)}
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<li><div>{#Wealth#}:{if ($npc.moneygold>0)}
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@ -32,8 +32,11 @@
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<span class="moneycopper">{$npc.moneycopper}</span>{/if}
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</div></li>
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{/if}
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{if $npc.mindmg > 0 and $npc.maxdmg > 0}
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<li><div>{#Damage#}: {$npc.mindmg} - {$npc.maxdmg}</div></li>
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{if $npc.minmeeledmg > 0 and $npc.maxmeeledmg > 0}
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<li><div>{#Damage#}: {$npc.minmeeledmg} - {$npc.maxmeeledmg}</div></li>
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{/if}
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{if $npc.minrangeddmg > 0 and $npc.maxrangeddmg > 0}
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<li><div>{#Damage#}: {$npc.minrangeddmg} - {$npc.maxrangeddmg}</div></li>
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{/if}
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{if $npc.armor > 0}
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<li><div>{#Armor#}: {$npc.armor}</div></li>
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@ -329,7 +329,7 @@
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<table class="icontab">
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<tr>
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{section name=j loop=$quest.itemchoices}
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<th id="icontab-icon{$smarty.section.j.index+1}"></th>
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<th id="icontab-icon-choice{$smarty.section.j.index+1}"></th>
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<td>
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<span class="q{$quest.itemchoices[j].quality}">
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<a href="?item={$quest.itemchoices[j].entry}">
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@ -342,7 +342,7 @@
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</table>
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<script type="text/javascript">
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{section name=j loop=$quest.itemchoices}
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ge('icontab-icon{$smarty.section.j.index+1}').appendChild(g_items.createIcon({$quest.itemchoices[j].entry}, 1, {$quest.itemchoices[j].count}));
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ge('icontab-icon-choice{$smarty.section.j.index+1}').appendChild(g_items.createIcon({$quest.itemchoices[j].entry}, 1, {$quest.itemchoices[j].count}));
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{/section}
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</script>
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{/if}
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@ -353,7 +353,7 @@
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<table class="icontab">
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<tr>{strip}
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{section name=j loop=$quest.itemrewards}
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<th id="icontab-icon{$smarty.section.j.index+1}"></th>
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<th id="icontab-icon-reward{$smarty.section.j.index+1}"></th>
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<td>
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<span class="q{$quest.itemrewards[j].quality}">
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<a href="?item={$quest.itemrewards[j].entry}">
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@ -366,7 +366,7 @@
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</table>
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<script type="text/javascript">
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{section name=j loop=$quest.itemrewards}
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ge('icontab-icon{$smarty.section.j.index+1}').appendChild(g_items.createIcon({$quest.itemrewards[j].entry}, 1, {$quest.itemrewards[j].count}));
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ge('icontab-icon-reward{$smarty.section.j.index+1}').appendChild(g_items.createIcon({$quest.itemrewards[j].entry}, 1, {$quest.itemrewards[j].count}));
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{/section}
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</script>
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{/if}
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