config_load($conf_file, 'item'); $id = $podrazdel; if (!$item = load_cache(5, $id)) { unset($item); global $DB; global $allitems; global $allspells; global $item_cols; global $spell_cols; // Информация о вещи... $item = iteminfo($podrazdel, 1); // Поиск мобов с которых эта вещь лутится $drops_cr = drop('?_creature_loot_template', $item['entry']); if ($drops_cr) { $item['droppedby'] = array(); foreach ($drops_cr as $lootid => $drop) { $rows = $DB->select(' SELECT c.?#, c.entry { , l.name?d as `name` , l.subname' . ' as `subname` } FROM '.$UDWBaseconf['aowow']['db'].'.?_aowow_factiontemplate, ?_creature_template c { LEFT JOIN (?_locales_creature l) ON l.entry=c.entry AND ? } WHERE lootid=?d AND factiontemplateID=FactionAlliance ', $npc_cols[0], ($_SESSION['locale'] > 0) ? $_SESSION['locale'] : DBSIMPLE_SKIP, ($_SESSION['locale'] > 0) ? 1 : DBSIMPLE_SKIP, $lootid ); foreach ($rows as $numRow => $row) $item['droppedby'][] = array_merge(creatureinfo2($row), $drop); } unset($rows); unset($lootid); unset($drop); } unset($drops_cr); $drops_rf = drop('?_reference_loot_template', $item['entry']); if ($drops_rf) { foreach ($drops_rf as $refid => $drop) { $lrows = $DB->select('SELECT entry,ChanceOrQuestChance FROM ?_creature_loot_template WHERE mincountOrRef = -?d', $refid); foreach ($lrows as $numRow => $lrow) { // calculate drop rate ( maybe to speedup) $loot = loot('?_creature_loot_template', $lrow['entry']); foreach ($loot as $info => $value) { if ($value['entry'] == $item['entry']) $drop['percent'] = $value['percent']; } $rows = $DB->select(' SELECT c.?#, c.entry { , l.name?d as `name` , l.subname' . ' as `subname` } FROM '.$UDWBaseconf['aowow']['db'].'.?_aowow_factiontemplate, ?_creature_template c { LEFT JOIN (?_locales_creature l) ON l.entry=c.entry AND ? } WHERE c.lootid = ?d AND factiontemplateID=FactionAlliance ', $npc_cols[0], ($_SESSION['locale'] > 0) ? $_SESSION['locale'] : DBSIMPLE_SKIP, ($_SESSION['locale'] > 0) ? 1 : DBSIMPLE_SKIP, $lrow['entry'] ); foreach ($rows as $numRow => $row) $item['droppedby'][] = array_merge(creatureinfo2($row), $drop); } } unset($rows); unset($refid); unset($drop); } unset($drops_rf); // Поиск объектов, из которых лутится эта вещь $drops_go = drop('?_gameobject_loot_template', $item['entry']); if ($drops_go) { $item['containedinobject'] = array(); $item['minedfromobject'] = array(); $item['gatheredfromobject'] = array(); foreach ($drops_go as $lootid => $drop) { // Сундуки $rows = $DB->select(' SELECT g.entry, g.name, g.type, a.lockproperties1 FROM ?_gameobject_template g, '.$UDWBaseconf['aowow']['db'].'.?_aowow_lock a WHERE g.data1=?d AND g.type=?d AND a.lockID=g.data0 ', $lootid, GAMEOBJECT_TYPE_CHEST, LOCK_PROPERTIES_HERBALISM, LOCK_PROPERTIES_MINING ); foreach ($rows as $numRow => $row) { if ($row['lockproperties1'] == LOCK_PROPERTIES_MINING) { // Залежи руды $item['minedfromobject'][] = array_merge(objectinfo2($row), $drop); } elseif ($row['lockproperties1'] == LOCK_PROPERTIES_HERBALISM) { // Собирается с трав $item['gatheredfromobject'][] = array_merge(objectinfo2($row), $drop); } else { // Сундуки $item['containedinobject'][] = array_merge(objectinfo2($row), $drop); } } } if (!($item['containedinobject'])) unset($item['containedinobject']); if (!($item['minedfromobject'])) unset($item['minedfromobject']); if (!($item['gatheredfromobject'])) unset($item['gatheredfromobject']); unset($rows); } unset($drops_go); // Search Vender that sell this thing $rows_soldby = $DB->select(' SELECT ?#, c.entry, v.maxcount AS stock { , l.name?d as `name` , l.subname' . ' as `subname` } FROM ?_npc_vendor v, '.$UDWBaseconf['aowow']['db'].'.?_aowow_factiontemplate, ?_creature_template c { LEFT JOIN (?_locales_creature l) ON l.entry=c.entry AND ? } WHERE v.item=?d AND c.entry=v.entry AND factiontemplateID=FactionAlliance ORDER BY 1 DESC, 2 DESC ', $npc_cols['0'], ($_SESSION['locale'] > 0) ? $_SESSION['locale'] : DBSIMPLE_SKIP, ($_SESSION['locale'] > 0) ? 1 : DBSIMPLE_SKIP, $item['entry'] ); if ($rows_soldby) { $item['soldby'] = array(); foreach ($rows_soldby as $numRow => $row) { $item['soldby'][$numRow] = array(); $item['soldby'][$numRow] = creatureinfo2($row); $item['soldby'][$numRow]['stock'] = ($row['stock'] == 0) ? -1 : $row['stock']; /* [NOTE] implement for honor cost if ($row['ExtendedCost']) { $item['soldby'][$numRow]['cost'] = array(); $extcost = $DB->selectRow('SELECT * FROM '.$UDWBaseconf['aowow']['db'].'.?_aowow_item_extended_cost WHERE extendedcostID=?d LIMIT 1', $row['ExtendedCost']); if ($extcost['reqhonorpoints']>0) $item['soldby'][$numRow]['cost']['honor'] = (($row['A']==1)? 1: -1) * $extcost['reqhonorpoints']; if ($extcost['reqarenapoints']>0) $item['soldby'][$numRow]['cost']['arena'] = $extcost['reqarenapoints']; $item['soldby'][$numRow]['cost']['items'] = array(); for ($j=1;$j<=5;$j++) if (($extcost['reqitem'.$j]>0) and ($extcost['reqitemcount'.$j]>0)) { allitemsinfo($extcost['reqitem'.$j], 0); $item['soldby'][$numRow]['cost']['items'][] = array('item' => $extcost['reqitem'.$j], 'count' => $extcost['reqitemcount'.$j]); } } else { */ $item['soldby'][$numRow]['cost']['money'] = $item['BuyPrice']; //} } unset($extcost); unset($numRow); unset($row); } unset($rows_soldby); // Поиск квестов, для выполнения которых нужен этот предмет $rows_qr = $DB->select(' SELECT ?# FROM ?_quest_template WHERE ReqItemId1=?d OR ReqItemId2=?d OR ReqItemId3=?d OR ReqItemId4=?d ', $quest_cols[2], $item['entry'], $item['entry'], $item['entry'], $item['entry'] ); if ($rows_qr) { $item['objectiveof'] = array(); foreach ($rows_qr as $numRow => $row) $item['objectiveof'][] = GetQuestInfo($row, 0xFFFFFF); } unset($rows_qr); // Поиск квестов, наградой за выполнение которых, является этот предмет $rows_qrw = $DB->select(' SELECT ?# FROM ?_quest_template WHERE RewItemId1=?d OR RewItemId2=?d OR RewItemId3=?d OR RewItemId4=?d OR RewChoiceItemId1=?d OR RewChoiceItemId2=?d OR RewChoiceItemId3=?d OR RewChoiceItemId4=?d OR RewChoiceItemId5=?d OR RewChoiceItemId6=?d ', $quest_cols[2], $item['entry'], $item['entry'], $item['entry'], $item['entry'], $item['entry'], $item['entry'], $item['entry'], $item['entry'], $item['entry'], $item['entry'] ); if ($rows_qrw) { $item['rewardof'] = array(); foreach ($rows_qrw as $numRow => $row) $item['rewardof'][] = GetQuestInfo($row, 0xFFFFFF); } unset($rows_qrw); // Поиск вещей, в которых находятся эти вещи $drops_cii = drop('?_item_loot_template', $item['entry']); if ($drops_cii) { $item['containedinitem'] = array(); foreach ($drops_cii as $lootid => $drop) { $rows = $DB->select(' SELECT c.?#, c.entry, maxcount { , l.name?d AS `name`} FROM '.$UDWBaseconf['aowow']['db'].'.?_aowow_icons, ?_item_template c { LEFT JOIN (?_locales_item l) ON l.entry=c.entry AND ? } WHERE c.entry=?d AND id=displayid ', $item_cols[2], ($_SESSION['locale'] > 0) ? $_SESSION['locale'] : DBSIMPLE_SKIP, ($_SESSION['locale'] > 0) ? 1 : DBSIMPLE_SKIP, $lootid ); foreach ($rows as $numRow => $row) $item['containedinitem'][] = array_merge(iteminfo2($row, 0), $drop); } unset($drops_cii); unset($rows); unset($lootid); unset($drop); } // Какие вещи содержатся в этой вещи if (!($item['contains'] = loot('?_item_loot_template', $item['entry']))) unset($item['contains']); // Поиск созданий, у которых воруется вещь $drops_pp = drop('?_pickpocketing_loot_template', $item['entry']); if ($drops_pp) { $item['pickpocketingloot'] = array(); foreach ($drops_pp as $lootid => $drop) { $rows = $DB->select(' SELECT c.?#, c.entry { , l.name?d as `name` , l.subname' . $_SESSION['locale'] . ' as `subname` } FROM '.$UDWBaseconf['aowow']['db'].'.?_aowow_factiontemplate, ?_creature_template c { LEFT JOIN (?_locales_creature l) ON l.entry=c.entry AND ? } WHERE pickpocketlootid=?d AND factiontemplateID=FactionAlliance ', $npc_cols[0], ($_SESSION['locale'] > 0) ? $_SESSION['locale'] : DBSIMPLE_SKIP, ($_SESSION['locale'] > 0) ? 1 : DBSIMPLE_SKIP, $lootid ); foreach ($rows as $numRow => $row) $item['pickpocketingloot'][] = array_merge(creatureinfo2($row), $drop); } unset($rows); unset($lootid); unset($drop); } unset($drops_pp); // Поиск созданий, с которых сдираеццо эта шкура $drops_sk = drop('?_skinning_loot_template', $item['entry']); if ($drops_sk) { $item['skinnedfrom'] = array(); foreach ($drops_sk as $lootid => $drop) { $rows = $DB->select(' SELECT c.?#, c.entry { , l.name?d as `name` , l.subname' . ' as `subname` } FROM '.$UDWBaseconf['aowow']['db'].'.?_aowow_factiontemplate, ?_creature_template c { LEFT JOIN (?_locales_creature l) ON l.entry=c.entry AND ? } WHERE skinninglootid=?d AND factiontemplateID=FactionAlliance ', $npc_cols[0], ($_SESSION['locale'] > 0) ? $_SESSION['locale'] : DBSIMPLE_SKIP, ($_SESSION['locale'] > 0) ? 1 : DBSIMPLE_SKIP, $lootid ); foreach ($rows as $numRow => $row) $item['skinnedfrom'][] = array_merge(creatureinfo2($row), $drop); } unset($rows); unset($lootid); unset($drop); } unset($drops_sk); // Дизенчантитcя в: if (!($item['disenchanting'] = loot('?_disenchant_loot_template', $item['DisenchantID']))) unset($item['disenchanting']); // Получается дизэнчантом из.. $drops_de = drop('?_disenchant_loot_template', $item['entry']); if ($drops_de) { $item['disenchantedfrom'] = array(); foreach ($drops_de as $lootid => $drop) { $rows = $DB->select(' SELECT c.?#, c.entry, maxcount { , l.name?d as `name` } FROM '.$UDWBaseconf['aowow']['db'].'.?_aowow_icons, ?_item_template c { LEFT JOIN (?_locales_item l) ON l.entry=c.entry AND ? } WHERE DisenchantID=?d AND id=displayid ', $item_cols[2], ($_SESSION['locale'] > 0) ? $_SESSION['locale'] : DBSIMPLE_SKIP, ($_SESSION['locale'] > 0) ? 1 : DBSIMPLE_SKIP, $lootid ); foreach ($rows as $numRow => $row) $item['disenchantedfrom'][] = array_merge(iteminfo2($row, 0), $drop); } unset($rows); unset($lootid); unset($drop); } unset($drops_de); // Поиск сумок в которые эту вещь можно положить if ($item['BagFamily'] == 256) { // Если это ключ $item['key'] = true; } elseif ($item['BagFamily'] > 0 and $item['ContainerSlots'] == 0) { $rows_cpi = $DB->select(' SELECT c.?#, c.entry, maxcount { , l.name?d as `name` } FROM '.$UDWBaseconf['aowow']['db'].'.?_aowow_icons, ?_item_template c { LEFT JOIN (?_locales_item l) ON l.entry=c.entry AND ? } WHERE BagFamily=?d AND ContainerSlots>0 AND id=displayid ', $item_cols[2], ($_SESSION['locale'] > 0) ? $_SESSION['locale'] : DBSIMPLE_SKIP, ($_SESSION['locale'] > 0) ? 1 : DBSIMPLE_SKIP, $item['BagFamily'] ); if ($rows_cpi) { $item['canbeplacedin'] = array(); foreach ($rows_cpi as $numRow => $row) $item['canbeplacedin'][] = iteminfo2($row, 0); } unset($rows_cpi); } // Реагент для... $rows_r = $DB->select(' SELECT ?#, spellID FROM '.$UDWBaseconf['aowow']['db'].'.?_aowow_spell s, '.$UDWBaseconf['aowow']['db'].'.?_aowow_spellicons i WHERE (( reagent1=?d OR reagent2=?d OR reagent3=?d OR reagent4=?d OR reagent5=?d OR reagent6=?d OR reagent7=?d OR reagent8=?d ) AND ( i.id=s.spellicon)) ', $spell_cols[2], $item['entry'], $item['entry'], $item['entry'], $item['entry'], $item['entry'], $item['entry'], $item['entry'], $item['entry'] ); if ($rows_r) { $item['reagentfor'] = array(); $quality = 1; foreach ($rows_r as $numRow => $row) { $item['reagentfor'][$numRow] = array(); $item['reagentfor'][$numRow]['entry'] = $row['spellID']; $item['reagentfor'][$numRow]['name'] = $row['spellname']; $item['reagentfor'][$numRow]['school'] = $row['resistancesID']; $item['reagentfor'][$numRow]['level'] = $row['levelspell']; $item['reagentfor'][$numRow]['quality'] = '@'; for ($j = 1; $j <= 8; $j++) if ($row['reagent' . $j]) { $item['reagentfor'][$numRow]['reagents'][]['entry'] = $row['reagent' . $j]; $item['reagentfor'][$numRow]['reagents'][count($item['reagentfor'][$numRow]['reagents']) - 1]['count'] = $row['reagentcount' . $j]; allitemsinfo($row['reagent' . $j], 0); } for ($j = 1; $j <= 3; $j++) if ($row['effect' . $j . 'itemtype']) { $item['reagentfor'][$numRow]['creates'][]['entry'] = $row['effect' . $j . 'itemtype']; $item['reagentfor'][$numRow]['creates'][count($item['reagentfor'][$numRow]['creates']) - 1]['count'] = 1 + $row['effect' . $j . 'BasePoints']; allitemsinfo($row['effect' . $j . 'itemtype'], 0); @$item['reagentfor'][$numRow]['quality'] = 6 - $allitems[$row['effect' . $j . 'itemtype']]['quality']; } // Добавляем в таблицу спеллов allspellsinfo2($row); } unset($quality); } unset($rows_r); // Создается из... $rows_cf = $DB->select(' SELECT ?#, s.spellID FROM '.$UDWBaseconf['aowow']['db'].'.?_aowow_spell s, '.$UDWBaseconf['aowow']['db'].'.?_aowow_spellicons i WHERE ((s.effect1itemtype=?d OR s.effect2itemtype=?d OR s.effect3itemtype=?) AND (i.id = s.spellicon)) ', $spell_cols[2], $item['entry'], $item['entry'], $item['entry'] ); if ($rows_cf) { $item['createdfrom'] = array(); foreach ($rows_cf as $numRow => $row) { $skillrow = $DB->selectRow(' SELECT skillID, min_value, max_value FROM '.$UDWBaseconf['aowow']['db'].'.?_aowow_skill_line_ability WHERE spellID=?d LIMIT 1', $row['spellID'] ); $merged = array_merge($row, $skillrow); $item['createdfrom'][] = spellinfo2($merged); } unset($skillrow); } unset($rows_cf); // Ловится в ... $drops_fi = drop('?_fishing_loot_template', $item['entry']); if ($drops_fi) { $item['fishedin'] = array(); foreach ($drops_fi as $lootid => $drop) { // Обычные локации $row = $DB->selectRow(' SELECT name' . ' AS name, areatableID as id FROM '.$UDWBaseconf['aowow']['db'].'.?_aowow_zones WHERE areatableID=?d AND (x_min!=0 AND x_max!=0 AND y_min!=0 AND y_max!=0) LIMIT 1 ', $lootid ); if ($row) { $item['fishedin'][] = array_merge($row, $drop); } else { // Инсты $row = $DB->selectRow(' SELECT name' . ' AS name, areatableID as id FROM '.$UDWBaseconf['aowow']['db'].'.?_aowow_zones WHERE areatableID=?d LIMIT 1 ', $lootid ); if ($row) $item['fishedin'][] = array_merge($row, $drop); } } unset($row); unset($num); } unset($drops_fi); save_cache(5, $item['entry'], $item); } global $page; $page = array( 'Mapper' => false, 'Book' => false, 'Title' => $item['name'] . ' - ' . $smarty->get_config_vars('Items'), 'tab' => 0, 'type' => 3, 'typeid' => $item['entry'], 'path' => '[0,0,' . $item['classs'] . ',' . $item['subclass'] . ']', ); $smarty->assign('page', $page); // Комментарии $smarty->assign('comments', getcomments($page['type'], $page['typeid'])); // Количество MySQL запросов $smarty->assign('mysql', $DB->getStatistics()); if (IsSet($allitems)) $smarty->assign('allitems', $allitems); if (IsSet($allspells)) $smarty->assign('allspells', $allspells); $smarty->assign('item', $item); $smarty->display('item.tpl');