This version of AoWoW is based on https://github.com/udw/udwbase and is not yet usable. An initial amount of testing has been finished, and you can import the aowow.sql database into your world database, and create a local copy of config.php.in as config.php to test this version. FirePHP (http://firephp.org/) has been added for testing purposes. Signed-off-by: TheLuda <theluda@getmangos.com>
129 lines
5.6 KiB
Smarty
129 lines
5.6 KiB
Smarty
{include file='header.tpl'}
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<div id="main">
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<div id="main-precontents"></div>
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<div id="main-contents" class="main-contents">
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<script type="text/javascript">
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{include file='bricks/allcomments.tpl'}
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var g_pageInfo = {ldelim}type: 1, typeId: {$npc.entry}, name: '{$npc.name|escape:"quotes"}'{rdelim};
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g_initPath([0,4,{$npc.type}]);
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</script>
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<table class="infobox">
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<tr><th>{#Quick_Facts#}</th></tr>
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<tr><td><div class="infobox-spacer"></div>
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<ul>
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<li><div>{#Level#}: {if $npc.minlevel<>$npc.maxlevel}{$npc.minlevel} - {/if}{$npc.maxlevel}</div></li>
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<li><div>{#Classification#}: {$npc.rank}</div></li>
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<li><div>{#React#}: <span class="q{if $npc.A==-1}7{elseif $npc.A==1}2{else}{/if}">A</span> <span class="q{if $npc.H==-1}7{elseif $npc.H==1}2{else}{/if}">H</span></div></li>
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<li><div>{#Faction#}: <a href="?faction={$npc.faction_num}">{$npc.faction}</a></div></li>
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<li><div>{#Health#}: {if $npc.minhealth<>$npc.maxhealth}{$npc.minhealth} - {/if}{$npc.maxhealth}</div></li>
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{if ($npc.minmana or $npc.maxmana)}
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<li><div>{#Mana#}: {if $npc.minmana<>$npc.maxmana}{$npc.minmana} - {/if}{$npc.maxmana}</div></li>
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{/if}
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{if ($npc.moneysilver>0) or ($npc.moneygold>0) or ($npc.moneycopper>0)}
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<li><div>{#Wealth#}:{if ($npc.moneygold>0)}
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<span class="moneygold">{$npc.moneygold}</span>{/if}
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{if ($npc.moneysilver>0)}
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<span class="moneysilver">{$npc.moneysilver}</span>{/if}
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{if ($npc.moneycopper>0)}
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<span class="moneycopper">{$npc.moneycopper}</span>{/if}
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</div></li>
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{/if}
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{if $npc.mindmg > 0 and $npc.maxdmg > 0}
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<li><div>{#Damage#}: {$npc.mindmg} - {$npc.maxdmg}</div></li>
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{/if}
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{if $npc.armor > 0}
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<li><div>{#Armor#}: {$npc.armor}</div></li>
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{/if}
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</ul>
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</td></tr>
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</table>
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<div class="text">
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<a href="http://www.wowhead.com/?{$query}" target="_blank" class="button-red"><div><blockquote><i>Wowhead</i></blockquote><span>Wowhead</span></div></a>
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<h1>{$npc.name}{if $npc.subname} <{$npc.subname}>{/if}</h1>
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{if $zonedata}
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{#This_NPC_can_be_found_in#}
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{strip}
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<span id="locations">
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{foreach from=$zonedata item=zone_c name=zone_f}
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<a href="javascript:;" onclick="
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myMapper.update(
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{ldelim}
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zone: {$zone_c.zone},
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coords: [
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{foreach from=$exdata[$smarty.foreach.zone_f.index] item=exdata_c name=exdata_f}
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{if (isset($exdata_c.x) and isset($exdata_c.y))}
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[{$exdata_c.x},{$exdata_c.y},
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{ldelim}
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label:'$<br>
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<div class=q0>
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<small>
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{if $exdata_c.t == 0}
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{#Respawn#}:
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{if isset($exdata_c.r.h)} {$exdata_c.r.h}{#hr#}{/if}
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{if isset($exdata_c.r.m)} {$exdata_c.r.m}{#min#}{/if}
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{if isset($exdata_c.r.s)} {$exdata_c.r.s}{#sec#}{/if}
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{else}
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{#Waypoint#}
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{/if}
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</small>
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</div>',type:'{$exdata_c.t}'
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{rdelim}]
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{if $smarty.foreach.exdata_f.last}{else},{/if}
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{/if}
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{/foreach}
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]
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{rdelim});
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g_setSelectedLink(this, 'mapper'); return false" onmousedown="return false">
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{$zone_c.name}</a>{if $zone_c.count>1} ({$zone_c.count}){/if}{if $smarty.foreach.zone_f.last}.{else}, {/if}
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{/foreach}
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</span>
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{/strip}
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<div id="mapper-generic"></div>
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<div class="clear"></div>
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<script type="text/javascript">
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var myMapper = new Mapper({ldelim}parent: 'mapper-generic', zone: '{$zonedata[0].zone}'{rdelim});
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gE(ge('locations'), 'a')[0].onclick();
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</script>
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{else}
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{#This_NPC_cant_be_found#}
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{/if}
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{$npc.article}
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<h2>{#Related#}</h2>
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</div>
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<div id="tabs-generic"></div>
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<div id="listview-generic" class="listview"></div>
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<script type="text/javascript">
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{if isset($allitems)}{include file='bricks/allitems_table.tpl' data=$allitems}{/if}
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{if isset($allspells)}{include file='bricks/allspells_table.tpl' data=$allspells}{/if}
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var tabsRelated = new Tabs({ldelim}parent: ge('tabs-generic'){rdelim});
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{if isset($npc.sells)}{include file='bricks/item_table.tpl' id='sells' name='sells' tabsid='tabsRelated' data=$npc.sells}{/if}
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{if isset($npc.drop)}{include file='bricks/item_table.tpl' id='drop' name='drops' tabsid='tabsRelated' data=$npc.drop}{/if}
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{if isset($npc.pickpocketing)}{include file='bricks/item_table.tpl' id='pick-pocketing' name='pickpocketing' tabsid='tabsRelated' data=$npc.pickpocketing}{/if}
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{if isset($npc.skinning)}{include file='bricks/item_table.tpl' id='skinning' name='skinning' tabsid='tabsRelated' data=$npc.skinning}{/if}
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{if isset($npc.starts)}{include file='bricks/quest_table.tpl' id='starts' name='starts' tabsid='tabsRelated' data=$npc.starts}{/if}
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{if isset($npc.ends)}{include file='bricks/quest_table.tpl' id='ends' name='ends' tabsid='tabsRelated' data=$npc.ends}{/if}
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{if isset($npc.abilities)}{include file='bricks/spell_table.tpl' id='abilities' name='abilities' tabsid='tabsRelated' data=$npc.abilities}{/if}
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{if isset($npc.objectiveof)}{include file='bricks/quest_table.tpl' id='objective-of' name='objectiveof' tabsid='tabsRelated' data=$npc.objectiveof}{/if}
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{if isset($npc.teaches)}{include file='bricks/spell_table.tpl' id='teaches-ability' name='teaches' tabsid='tabsRelated' data=$npc.teaches}{/if}
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new Listview({ldelim}template: 'comment', id: 'comments', name: LANG.tab_comments, tabs: tabsRelated, parent: 'listview-generic', data: lv_comments{rdelim});
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tabsRelated.flush();
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</script>
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{include file='bricks/contribute.tpl'}
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<div class="clear"></div>
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</div>
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</div>
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{include file='footer.tpl'}
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