This version of AoWoW is based on https://github.com/udw/udwbase and is not yet usable. An initial amount of testing has been finished, and you can import the aowow.sql database into your world database, and create a local copy of config.php.in as config.php to test this version. FirePHP (http://firephp.org/) has been added for testing purposes. Signed-off-by: TheLuda <theluda@getmangos.com>
219 lines
9.1 KiB
Smarty
219 lines
9.1 KiB
Smarty
{include file='header.tpl'}
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{assign var="iconlist1" value="1"}
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{assign var="iconlist2" value="1"}
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<div id="main">
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<div id="main-precontents"></div>
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<div id="main-contents" class="main-contents">
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<script type="text/javascript">
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{include file='bricks/allcomments.tpl'}
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var g_pageInfo = {ldelim}type: {$page.type}, typeId: {$page.typeid}, name: '{$spell.name|escape:"javascript"}'{rdelim};
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g_initPath({$page.path});
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</script>
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<table class="infobox">
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<tr><th>{#Quick_Facts#}</th></tr>
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<tr><td>
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<div class="infobox-spacer"></div>
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<ul>
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<li>
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<div>{#Level#}: {$spell.level}</div>
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</li>
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</ul>
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</td></tr>
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<tr><td><div class="infobox-spacer"></div><div id="infobox-sticky"></div></td></tr>
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</table>
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<script type="text/javascript">ss_appendSticky()</script>
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<div class="text">
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<a href="http://www.wowhead.com/?{$query}" target="_blank" class="button-red"><div><blockquote><i>Wowhead</i></blockquote><span>Wowhead</span></div></a>
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<h1>{$spell.name}</h1>
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<div id="icon{$spell.entry}-generic" style="float: left"></div>
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<div id="tooltip{$spell.entry}-generic" class="tooltip" style="float: left; padding-top: 1px">
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<table><tr><td>{$spell.info}</td><th style="background-position: top right"></th></tr><tr><th style="background-position: bottom left"></th><th style="background-position: bottom right"></th></tr></table>
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</div>
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<div style="clear: left"></div>
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<script type="text/javascript">
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ge('icon{$spell.entry}-generic').appendChild(Icon.create('{$spell.icon}', 2, 0, 0, 0));
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Tooltip.fix(ge('tooltip{$spell.entry}-generic'), 1, 1);
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</script>
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{if isset($spell.btt)}
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<h3>Buff</h3>
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<div id="btt{$spell.entry}" class="tooltip">
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<table><tr><td>{$spell.btt}</td><th style="background-position: top right"></th></tr><tr><th style="background-position: bottom left"></th><th style="background-position: bottom right"></th></tr></table>
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</div>
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<script type="text/javascript">
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Tooltip.fixSafe(ge('btt{$spell.entry}'), 1, 1)
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</script>
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{/if}
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{* Информация о спеллах для тултипов *}
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<script type="text/javascript">
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{if $allspells}
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{include file='bricks/allspells_table.tpl' data=$allspells}
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{/if}
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{if $allitems}
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{include file='bricks/allitems_table.tpl' data=$allitems}
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{/if}
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</script>
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{if $spell.reagents}
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{if $spell.tools}<div style="float: left; margin-right: 75px">{/if}
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<h3>{#Reagents#}</h3>
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<table class="iconlist">
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{section name=i loop=$spell.reagents}
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<tr><th align="right" id="iconlist-icon{$iconlist1++}"></th><td><span class="q{$spell.reagents[i].quality}"><a href="?item={$spell.reagents[i].entry}">{$spell.reagents[i].name}</a></span></td></tr>
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{/section}
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</table>
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<script type="text/javascript">
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{section name=i loop=$spell.reagents}
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ge('iconlist-icon{$iconlist2++}').appendChild(g_items.createIcon({$spell.reagents[i].entry}, 0, {$spell.reagents[i].count}));
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{/section}
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</script>
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{if $spell.tools}</div>{/if}
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{/if}
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{if $spell.tools}
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{if $spell.reagents}<div style="float: left">{/if}
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<h3>{#Tools#}</h3>
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<table class="iconlist">
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{section name=i loop=$spell.tools}
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<tr><th align="right" id="iconlist-icon{$iconlist1++}"></th><td><span class="q1"><a href="?item={$spell.tools[i].entry}">{$spell.tools[i].name}</a></span></td></tr>
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{/section}
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</table>
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<script type="text/javascript">
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{section name=i loop=$spell.tools}
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ge('iconlist-icon{$iconlist2++}').appendChild(g_items.createIcon({$spell.tools[i].entry}, 0, 1));
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{/section}
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</script>
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{if $spell.reagents}</div>{/if}
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{/if}
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<div class="clear"></div>
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<h3>{#Spell_Details#}</h3>
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<table class="grid" id="spelldetails">
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<colgroup>
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<col width="8%" />
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<col width="42%" />
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<col width="50%" />
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</colgroup>
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<tr>
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<td colspan="2" style="padding: 0; border: 0; height: 1px"></td>
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<td rowspan="5" style="padding: 0; border-left: 3px solid #404040">
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<table class="grid" style="border: 0">
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<tr>
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<td style="height: 0; padding: 0; border: 0" colspan="2"></td>
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</tr>
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<tr>
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<th style="border-left: 0; border-top: 0">{#Duration#}</th>
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<td width="100%" style="border-top: 0">{$spell.duration}</td>
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</tr>
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<tr>
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<th style="border-left: 0">{#school#}</th>
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<td>{$spell.school}</td>
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</tr>
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<tr>
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<th style="border-left: 0">{#Mechanic#}</th>
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<td>{if isset($spell.mechanic)}{$spell.mechanic}{else}<span class="q0">n/a</span>{/if}</td>
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</tr>
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<tr>
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<th style="border-bottom: 0; border-left: 0">{#Dispel_type#}</th>
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<td>{if isset($spell.dispel)}{$spell.dispel}{else}<span class="q0">n/a</span>{/if}</td>
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</tr>
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</table>
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</td>
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</tr>
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<tr>
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<th style="border-top: 0">{#cost#}</th>
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<td style="border-top: 0">{if isset($spell.manacost)}{$spell.manacost} {#manas#}{else}{#None#}{/if}</td>
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</tr>
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<tr>
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<th>{#range#}</th>
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<td>{$spell.range} {#yards#} <small>({$spell.rangename})</small></td>
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</tr>
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<tr>
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<th>{#Cast_time#}</th>
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<td>{$spell.casttime}</td>
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</tr>
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<tr>
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<th>{#Cooldown#}</th>
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<td>{if isset($spell.cooldown)}{$spell.cooldown} {#seconds#}{else}<span class="q0">n/a</span>{/if}</td>
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</tr>
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{section name=i loop=$spell.effect}
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<tr>
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<th>{#Effect#} #{$smarty.section.i.index+1}</th>
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<td colspan="3" style="line-height: 17px">
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{$spell.effect[i].name}
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<small>
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{if isset($spell.effect[i].object)}<br>{#Object#}: <a href=?object={$spell.effect[i].object.entry}>{$spell.effect[i].object.name}</a>{/if}
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{if isset($spell.effect[i].value)}<br>{#Value#}: {$spell.effect[i].value}{/if}
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{if isset($spell.effect[i].radius)}<br>{#Radius#}: {$spell.effect[i].radius} {#yards#}{/if}
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{if isset($spell.effect[i].interval)}<br>{#Interval#}: {$spell.effect[i].interval} {#seconds#}{/if}
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</small>
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{if isset($spell.effect[i].spell)}
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<table class="icontab">
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<tr>
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<th id="icontab-icon1"></th>
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<td><a href="?spell={$spell.effect[i].spell.entry}">{$spell.effect[i].spell.name}</a></td>
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<th></th><td></td>
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</tr>
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</table>
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<script type="text/javascript">
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ge('icontab-icon1').appendChild(g_spells.createIcon({$spell.effect[i].spell.entry}, 1, 0));
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</script>
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{/if}
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{if isset($spell.effect[i].item)}
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<table class="icontab">
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<tr>
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<th id="icontab-icon1"></th><td><span class="q{$spell.effect[i].item.quality}"><a href="?item={$spell.effect[i].item.entry}">{$spell.effect[i].item.name}</a></span></td>
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<th></th><td></td>
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</tr>
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</table>
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<script type="text/javascript">
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ge('icontab-icon1').appendChild(g_items.createIcon({$spell.effect[i].item.entry}, 1, {$spell.effect[i].item.count}));
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</script>
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{/if}
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</td>
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</tr>
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{/section}
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</table>
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{* Для ослика *}
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<script type="text/javascript">
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if(Browser.ie6)
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array_walk(gE(ge('spelldetails'), 'tr'), function(x) {ldelim} if(x.parentNode.parentNode.className != 'icontab') {ldelim} x.onmouseover = Listview.itemOver; x.onmouseout = Listview.itemOut {rdelim}{rdelim});
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</script>
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<h2>{#Related#}</h2>
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</div>
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<div id="tabs-generic"></div>
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<div id="listview-generic" class="listview"></div>
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<script type="text/javascript">
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{if $allitems}{include file='bricks/allitems_table.tpl' data=$allitems}{/if}
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{if $allspells}{include file='bricks/allspells_table.tpl' data=$allspells}{/if}
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var tabsRelated = new Tabs({ldelim}parent: ge('tabs-generic'){rdelim});
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{if isset($spell.taughtbynpc)}{include file='bricks/creature_table.tpl' id='taught-by-npc' tabsid='tabsRelated' data=$spell.taughtbynpc name='taughtby' }{/if}
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{if isset($spell.taughtbyitem)}{include file='bricks/item_table.tpl' id='taught-by-item' tabsid='tabsRelated' data=$spell.taughtbyitem name='taughtby' }{/if}
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{if isset($spell.taughtbyquest)}{include file='bricks/quest_table.tpl' id='taught-by-quest' tabsid='tabsRelated' data=$spell.taughtbyquest name='taughtby' }{/if}
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{if isset($spell.questreward)}{include file='bricks/quest_table.tpl' id='reward-for-quest' tabsid='tabsRelated' data=$spell.questreward name='rewardfrom' }{/if}
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{if isset($spell.usedbynpc)}{include file='bricks/creature_table.tpl' id='used-by-npc' tabsid='tabsRelated' data=$spell.usedbynpc name='usedby' }{/if}
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{if isset($spell.usedbyitem)}{include file='bricks/item_table.tpl' id='used-by-item' tabsid='tabsRelated' data=$spell.usedbyitem name='usedby' }{/if}
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{if isset($spell.usedbyitemset)}{include file='bricks/itemset_table.tpl' id='itemsets' tabsid='tabsRelated' data=$spell.usedbyitemset name='usedby' }{/if}
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{if isset($spell.seealso)}{include file='bricks/spell_table.tpl' id='see-also-ability' tabsid='tabsRelated' data=$spell.seealso name='seealso' }{/if}
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new Listview({ldelim}template: 'comment', id: 'comments', name: LANG.tab_comments, tabs: tabsRelated, parent: 'listview-generic', data: lv_comments{rdelim});
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tabsRelated.flush();
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</script>
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{include file='bricks/contribute.tpl'}
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<div class="clear"></div>
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</div>
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</div>
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{include file='footer.tpl'}
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