209 lines
8.5 KiB
PHP
209 lines
8.5 KiB
PHP
<?php
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/*
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* UDWBase: WOWDB Web Interface
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*
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* © UDW 2009-2011
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*
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* Released under the terms and conditions of the
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* GNU General Public License (http://gnu.org).
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*
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*/
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/**
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*
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* @param type $d
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* @param type $v
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*/
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function d($d, $v) {
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define($d, $v);
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}
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switch ($_SESSION['locale']) {
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// --- ENGLISH default LOCALE ---
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default:
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// quest
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d('LOCALE_REQUIREMENTS', 'Requirements');
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// classes
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d('LOCALE_WARRIOR', 'Warrior');
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d('LOCALE_PALADIN', 'Paladin');
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d('LOCALE_HUNTER', 'Hunter');
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d('LOCALE_ROGUE', 'Rogue');
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d('LOCALE_PRIEST', 'Priest');
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d('LOCALE_SHAMAN', 'Shaman');
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d('LOCALE_MAGE', 'Mage');
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d('LOCALE_WARLOCK', 'Warlock');
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d('LOCALE_DRUID', 'Druid');
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// races
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d('LOCALE_HUMAN', 'Human');
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d('LOCALE_ORC', 'Orc');
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d('LOCALE_DWARF', 'Dwarf');
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d('LOCALE_NIGHT_ELF', 'Night Elf');
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d('LOCALE_UNDED', 'Undead');
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d('LOCALE_TAUREN', 'Tauren');
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d('LOCALE_GNOME', 'Gnome');
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d('LOCALE_TROLL', 'Troll');
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// side
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d('LOCALE_BOTH', 'Both');
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d('LOCALE_HORDE', 'Horde');
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d('LOCALE_ALLIANCE', 'Alliance');
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// reputation
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d('LOCALE_NEUTRAL', 'Neutral');
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d('LOCALE_FRIENDLY', 'Friendly');
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d('LOCALE_HONORED', 'Honored');
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d('LOCALE_REVERED', 'Revered');
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d('LOCALE_EXALTED', 'Exalted');
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// resistances
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d('LOCALE_FIRE_RESISTANCE', 'Fire Resistance');
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d('LOCALE_FROST_RESISTANCE', 'Frost Resistance');
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d('LOCALE_ARCANE_RESISTANCE', 'Arcane Resistance');
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d('LOCALE_SHADOW_RESISTANCE', 'Shadow Resistance');
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d('LOCALE_NATURE_RESISTANCE', 'Nature Resistance');
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d('LOCALE_HOLY_RESISTANCE', 'RESISTANCE DOES NOT EXIST');
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// binds
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d('LOCALE_BIND_PICKUP', 'Binds when picked up');
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d('LOCALE_BIND_EQUIP', 'Binds when equipped');
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d('LOCALE_BIND_USE', 'Binds when used');
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d('LOCALE_BIND_SOULBOUND', 'Soulbound');
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d('LOCALE_BIND_QUEST_ITEM', 'Quest Item');
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// bags
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d('LOCALE_BAG', 'Bag');
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d('LOCALE_BAG_QUIVER', 'Quiver');
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d('LOCALE_BAG_AMMO', 'Ammo Pouch');
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d('LOCALE_BAG_SOUL', 'Soul Bag');
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d('LOCALE_BAG_LEATHER', 'Leatherworking Bag');
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d('LOCALE_BAG_HERB', 'Herb Bag');
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d('LOCALE_BAG_ENCHANT', 'Enchanting bag');
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d('LOCALE_BAG_ENGINEER', 'Engineering Bag');
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d('LOCALE_BAG_MINING', 'Mining Bag');
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// equip slots
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d('LOCALE_EQUIP_HEAD', 'Head');
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d('LOCALE_EQUIP_NECK', 'Neck');
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d('LOCALE_EQUIP_SHOULDER', 'Shoulder');
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d('LOCALE_EQUIP_SHIRT', 'Shirt');
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d('LOCALE_EQUIP_CHEST', 'Chest');
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d('LOCALE_EQUIP_WAIST', 'Waist');
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d('LOCALE_EQUIP_LEGS', 'Legs');
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d('LOCALE_EQUIP_FEET', 'Feet');
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d('LOCALE_EQUIP_WRIST', 'Wrist');
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d('LOCALE_EQUIP_HANDS', 'Hands');
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d('LOCALE_EQUIP_FINGER', 'Finger');
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d('LOCALE_EQUIP_TRINKET', 'Trinket');
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d('LOCALE_EQUIP_ONEHAND', 'One-hand');
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d('LOCALE_EQUIP_OFFHAND', 'Off Hand');
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d('LOCALE_EQUIP_RANGED', 'Ranged');
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d('LOCALE_EQUIP_BACK', 'Back');
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d('LOCALE_EQUIP_TWOHAND', 'Two-hand');
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d('LOCALE_EQUIP_UNK0', '');
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d('LOCALE_EQUIP_TABARD', 'Tabard');
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d('LOCALE_EQUIP_MAINHAND', 'Main Hand');
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d('LOCALE_EQUIP_CHEST2', 'Robe');
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d('LOCALE_EQUIP_OFFHAND2', 'Off Hand');
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d('LOCALE_EQUIP_HELDINOFFHAND', 'Held In Off-Hand');
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d('LOCALE_EQUIP_PROJECTILE', 'Projectile');
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d('LOCALE_EQUIP_THROWN', 'Thrown');
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d('LOCALE_EQUIP_RANGED2', 'Ranged');
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d('LOCALE_EQUIP_UNK1', '');
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d('LOCALE_EQUIP_RELIC', 'Relic');
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// armor type
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d('LOCALE_ARMOR_CLOTH', 'Cloth');
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d('LOCALE_ARMOR_LEATHER', 'Leather');
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d('LOCALE_ARMOR_MAIL', 'Mail');
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d('LOCALE_ARMOR_PLATE', 'Plate');
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d('LOCALE_ARMOR_BUCKLER', '');
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d('LOCALE_ARMOR_SHIELD', 'Shield');
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d('LOCALE_ARMOR_LIBRAM', 'Libram');
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d('LOCALE_ARMOR_IDOL', 'Idol');
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d('LOCALE_ARMOR_TOTEM', 'Totem');
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// weapon type
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d('LOCALE_WEAPON_AXE1H', 'Axe');
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d('LOCALE_WEAPON_AXE2H', 'Axe');
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d('LOCALE_WEAPON_BOW', 'Bow');
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d('LOCALE_WEAPON_GUN', 'Gun');
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d('LOCALE_WEAPON_MACE1H', 'Mace');
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d('LOCALE_WEAPON_MACE2H', 'Mace');
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d('LOCALE_WEAPON_POLEARM', 'Polearm');
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d('LOCALE_WEAPON_SWORD1H', 'Sword');
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d('LOCALE_WEAPON_SWORD2H', 'Sword');
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d('LOCALE_WEAPON_OBSOLETE', '');
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d('LOCALE_WEAPON_STAFF', 'Staff');
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d('LOCALE_WEAPON_EXOTIC', '');
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d('LOCALE_WEAPON_EXOTIC2', '');
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d('LOCALE_WEAPON_FIST', 'Fist Weapon');
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d('LOCALE_WEAPON_MISC', 'Miscellaneous');
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d('LOCALE_WEAPON_DAGGER', 'Dagger');
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d('LOCALE_WEAPON_THROWN', 'Thrown');
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d('LOCALE_WEAPON_SPEAR', '');
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d('LOCALE_WEAPON_CROSSBOW', 'Crossbow');
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d('LOCALE_WEAPON_WAND', 'Wand');
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d('LOCALE_WEAPON_FISHINGPOLE', 'Fishing Pole');
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// projectile type
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d('LOCALE_PROJECTILE_WAND', '');
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d('LOCALE_PROJECTILE_BOLT', '');
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d('LOCALE_PROJECTILE_ARROW', 'Arrow');
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d('LOCALE_PROJECTILE_BULLET', 'Bullet');
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d('LOCALE_PROJECTILE_THROWN', '');
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// damage
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d('LOCALE_DAMAGE_PRE', ' ');
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d('LOCALE_DAMAGE_POST', ' Damage');
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d('LOCALE_DAMAGE_HOLY', 'Holy');
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d('LOCALE_DAMAGE_FIRE', 'Fire');
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d('LOCALE_DAMAGE_FROST', 'Frost');
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d('LOCALE_DAMAGE_ARCANE', 'Arcane');
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d('LOCALE_DAMAGE_SHADOW', 'Shadow');
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d('LOCALE_DAMAGE_NATURE', 'Nature');
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// stats
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d('LOCALE_STAT_STRENGTH', ' Strength');
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d('LOCALE_STAT_STAMINA', ' Stamina');
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d('LOCALE_STAT_INTELLECT', ' Intellect');
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d('LOCALE_STAT_SPIRIT', ' Spirit');
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d('LOCALE_STAT_AGILITY', ' Agility');
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// green bonuses
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d('LOCALE_GBONUS_DEFENCE', 'Increases defense rating by %d.');
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d('LOCALE_GBONUS_DODGE', 'Increases your dodge rating by %d.');
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d('LOCALE_GBONUS_PARRY', 'Increases your parry rating by %d.');
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d('LOCALE_GBONUS_SHIELDBLOCK', 'Increases your shield block rating by %d.');
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d('LOCALE_GBONUS_SPELLHIT_RATING', 'Improves spell hit rating by %d.');
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d('LOCALE_GBONUS_MELEECRIT_RATING', 'Improves melee critical strike rating by %d.');
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d('LOCALE_GBONUS_RANGEDCRIT_RATING', 'Improves ranged critical strike rating by $d.');
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d('LOCALE_GBONUS_SPELLCRIT_RATING', 'Improves spell critical strike rating by %d.');
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d('LOCALE_GBONUS_SPELLHASTE_RATING', 'Improves spell haste rating by %d.');
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d('LOCALE_GBONUS_HIT_RATING', 'Increases your hit rating by %d.');
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d('LOCALE_GBONUS_CRIT_RATING', 'Increases your critical strike rating by %d.');
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d('LOCALE_GBONUS_RESILIENCE_RATING', 'Improves your resilience rating by %d.');
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d('LOCALE_GBONUS_HASTE_RATING', 'Improves haste rating by %d.');
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d('LOCALE_GBONUS_EXPERTISE_RATING', 'Increases your expertise rating by %d.');
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d('LOCALE_GBONUS_RESTOREMANA', 'Restores %d mana per 5 sec.');
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d('LOCALE_GBONUS_ATTACKPOWER', 'Increases attack power by %d.');
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d('LOCALE_GBONUS_ARMORPENETRATION', 'Increases your armor penetration rating by %d.');
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d('LOCALE_GBONUS_SPELLPOWER', 'Improves spell power by %d.');
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d('LOCALE_GBONUS_UNKNOWN', 'Unknown Bonus #%d');
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d('LOCALE_GBONUS_CHANCEONHIT', 'Chance on hit: ');
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d('LOCALE_GBONUS_EQUIP', 'Equip: ');
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d('LOCALE_GBONUS_USE', 'Use: ');
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// sockets
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d('LOCALE_SOCKET_META','Meta Socket');
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d('LOCALE_SOCKET_RED','Red Socket');
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d('LOCALE_SOCKET_YELLOW','Yellow Socket');
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d('LOCALE_SOCKET_BLUE','Blue Socket');
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//Zones
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d('LOCALE_ZONE_FLIGHT_MASTERS','Flight masters');
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d('LOCALE_ZONE_INNKEEPERS','Innkeepers');
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d('LOCALE_ZONE_REPAIRERS','Repairers');
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d('LOCALE_ZONE_SPIRIT_HEALERS','Spirit healers');
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// misc
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d('LOCALE_SPEED', 'Speed');
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d('LOCALE_UNIQUE', 'Unique');
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d('LOCALE_START_QUEST', 'This Item Begins a Quest');
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d('LOCALE_SLOT', ' Slot ');
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d('LOCALE_DPS', 'damage per second');
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d('LOCALE_DPS2', 'damage per second');
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d('LOCALE_DPS_ADDS', 'Adds');
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d('LOCALE_ARMOR', 'Armor');
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d('LOCALE_BLOCK', 'Block');
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d('LOCALE_REQUIRES', 'Requires');
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d('LOCALE_REQUIRES_LEVEL', 'Requires Level');
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d('LOCALE_DURABILITY', 'Durability');
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d('LOCALE_CLASSES', 'Classes');
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} |