// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#include "CEmptySceneNode.h"
#include "IVideoDriver.h"
#include "ISceneManager.h"

namespace irr
{
namespace scene
{

//! constructor
CEmptySceneNode::CEmptySceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id)
: ISceneNode(parent, mgr, id)
{
	#ifdef _DEBUG
	setDebugName("CEmptySceneNode");
	#endif

	setAutomaticCulling(scene::EAC_OFF);
}


//! pre render event
void CEmptySceneNode::OnRegisterSceneNode()
{
	if (IsVisible)
	{
		SceneManager->registerNodeForRendering(this);
		ISceneNode::OnRegisterSceneNode();
	}
}


//! render
void CEmptySceneNode::render()
{
	// do nothing
}


//! returns the axis aligned bounding box of this node
const core::aabbox3d<f32>& CEmptySceneNode::getBoundingBox() const
{
	return Box;
}

} // end namespace scene
} // end namespace irr
