# Microsoft Developer Studio Project File - Name="Irrlicht" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=Irrlicht - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
!MESSAGE 
!MESSAGE NMAKE /f "Irrlicht.mak".
!MESSAGE 
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE 
!MESSAGE NMAKE /f "Irrlicht.mak" CFG="Irrlicht - Win32 Debug"
!MESSAGE 
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE 
!MESSAGE "Irrlicht - Win32 Release" (basierend auf  "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Irrlicht - Win32 Debug" (basierend auf  "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "Irrlicht - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\Release"
# PROP Intermediate_Dir "..\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "IRRLICHT_EXPORTS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../include" /I "zlib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "IRRLICHT_EXPORTS" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc07 /d "NDEBUG"
# ADD RSC /l 0xc07 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386

!ELSEIF  "$(CFG)" == "Irrlicht - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\Debug"
# PROP Intermediate_Dir "..\Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "IRRLICHT_EXPORTS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../include" /I "zlib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "IRRLICHT_EXPORTS" /FD /GZ /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc07 /d "_DEBUG"
# ADD RSC /l 0xc07 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

# Name "Irrlicht - Win32 Release"
# Name "Irrlicht - Win32 Debug"
# Begin Group "include"

# PROP Default_Filter ""
# Begin Group "video"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\include\EDriverTypes.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IGPUProgrammingServices.h
# End Source File
# Begin Source File

SOURCE=..\..\include\ITexture.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IVideoDriver.h
# End Source File
# Begin Source File

SOURCE=..\..\include\S3DVertex.h
# End Source File
# Begin Source File

SOURCE=..\..\include\SColor.h
# End Source File
# Begin Source File

SOURCE=..\..\include\SLight.h
# End Source File
# Begin Source File

SOURCE=..\..\include\SMaterial.h
# End Source File
# End Group
# Begin Group "core"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\include\aabbox3d.h
# End Source File
# Begin Source File

SOURCE=..\..\include\dimension2d.h
# End Source File
# Begin Source File

SOURCE=..\..\include\heapsort.h
# End Source File
# Begin Source File

SOURCE=..\..\include\irrAllocator.h
# End Source File
# Begin Source File

SOURCE=..\..\include\irrArray.h
# End Source File
# Begin Source File

SOURCE=..\..\include\irrList.h
# End Source File
# Begin Source File

SOURCE=..\..\include\irrMath.h
# End Source File
# Begin Source File

SOURCE=..\..\include\irrString.h
# End Source File
# Begin Source File

SOURCE=..\..\include\line2d.h
# End Source File
# Begin Source File

SOURCE=..\..\include\line3d.h
# End Source File
# Begin Source File

SOURCE=..\..\include\matrix4.h
# End Source File
# Begin Source File

SOURCE=..\..\include\plane3d.h
# End Source File
# Begin Source File

SOURCE=..\..\include\position2d.h
# End Source File
# Begin Source File

SOURCE=..\..\include\rect.h
# End Source File
# Begin Source File

SOURCE=..\..\include\vector2d.h
# End Source File
# Begin Source File

SOURCE=..\..\include\vector3d.h
# End Source File
# End Group
# Begin Group "io"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\include\IFileList.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IFileSystem.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IReadFile.H
# End Source File
# End Group
# Begin Group "scene"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\include\IAnimatedMesh.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IAnimatedMeshSceneNode.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IBillboardSceneNode.h
# End Source File
# Begin Source File

SOURCE=..\..\include\ICameraSceneNode.h
# End Source File
# Begin Source File

SOURCE=..\..\include\ILightSceneNode.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IMesh.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IMeshBuffer.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IQ3LevelMesh.h
# End Source File
# Begin Source File

SOURCE=..\..\include\ISceneManager.h
# End Source File
# Begin Source File

SOURCE=..\..\include\ISceneNode.h
# End Source File
# Begin Source File

SOURCE=..\..\include\ISceneNodeAnimator.h
# End Source File
# Begin Source File

SOURCE=..\..\include\SMesh.h
# End Source File
# Begin Source File

SOURCE=..\..\include\SMeshBuffer.h
# End Source File
# Begin Source File

SOURCE=..\..\include\SMeshBufferLightMap.h
# End Source File
# End Group
# Begin Group "gui"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\include\ICursorControl.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IGUIButton.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IGUICheckbox.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IGUIElement.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IGUIEnvironment.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IGUIFileOpenDialog.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IGUIFont.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IGUIImage.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IGUIListBox.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IGUIMeshViewer.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IGUIScrollBar.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IGUISkin.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IGUIWindow.h
# End Source File
# End Group
# Begin Source File

SOURCE=..\..\include\IEventReceiver.h
# End Source File
# Begin Source File

SOURCE=..\..\include\Irrlicht.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IrrlichtDevice.h
# End Source File
# Begin Source File

SOURCE=..\..\include\irrTypes.h
# End Source File
# Begin Source File

SOURCE=..\..\include\IUnknown.h
# End Source File
# Begin Source File

SOURCE=..\..\include\Keycodes.h
# End Source File
# Begin Source File

SOURCE=..\..\include\SIrrCreationParameters.h
# End Source File
# End Group
# Begin Group "gui_impl"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\BuiltInFont.h
# End Source File
# Begin Source File

SOURCE=.\CDefaultGUIElementFactory.cpp
# End Source File
# Begin Source File

SOURCE=.\CDefaultGUIElementFactory.h
# End Source File
# Begin Source File

SOURCE=.\CGUIButton.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUIButton.h
# End Source File
# Begin Source File

SOURCE=.\CGUICheckBox.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUICheckbox.h
# End Source File
# Begin Source File

SOURCE=.\CGUIColorSelectDialog.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUIColorSelectDialog.h
# End Source File
# Begin Source File

SOURCE=.\CGUIComboBox.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUIComboBox.h
# End Source File
# Begin Source File

SOURCE=.\CGUIContextMenu.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUIContextMenu.h
# End Source File
# Begin Source File

SOURCE=.\CGUIEditBox.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUIEditBox.h
# End Source File
# Begin Source File

SOURCE=.\CGUIEnvironment.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUIEnvironment.h
# End Source File
# Begin Source File

SOURCE=.\CGUIFileOpenDialog.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUIFileOpenDialog.h
# End Source File
# Begin Source File

SOURCE=.\CGUIFont.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUIFont.h
# End Source File
# Begin Source File

SOURCE=.\CGUIImage.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUIImage.H
# End Source File
# Begin Source File

SOURCE=.\CGUIInOutFader.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUIInOutFader.h
# End Source File
# Begin Source File

SOURCE=.\CGUIListBox.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUIListBox.h
# End Source File
# Begin Source File

SOURCE=.\CGUIMenu.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUIMenu.h
# End Source File
# Begin Source File

SOURCE=.\CGUIMeshViewer.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUIMeshViewer.h
# End Source File
# Begin Source File

SOURCE=.\CGUIMessageBox.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUIMessageBox.h
# End Source File
# Begin Source File

SOURCE=.\CGUIModalScreen.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUIModalScreen.h
# End Source File
# Begin Source File

SOURCE=.\CGUIScrollBar.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUIScrollBar.h
# End Source File
# Begin Source File

SOURCE=.\CGUISkin.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUISkin.h
# End Source File
# Begin Source File

SOURCE=.\CGUISpriteBank.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUISpriteBank.h
# End Source File
# Begin Source File

SOURCE=.\CGUIStaticText.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUIStaticText.h
# End Source File
# Begin Source File

SOURCE=.\CGUITabControl.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUITabControl.h
# End Source File
# Begin Source File

SOURCE=.\CGUIToolBar.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUIToolBar.h
# End Source File
# Begin Source File

SOURCE=.\CGUIWindow.cpp
# End Source File
# Begin Source File

SOURCE=.\CGUIWindow.h
# End Source File
# Begin Source File

SOURCE=.\GUIIcons.h
# End Source File
# End Group
# Begin Group "video_impl"

# PROP Default_Filter ""
# Begin Group "Software"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\CSoftwareDriver.cpp
# End Source File
# Begin Source File

SOURCE=.\CSoftwareDriver.h
# End Source File
# Begin Source File

SOURCE=.\CSoftwareTexture.cpp
# End Source File
# Begin Source File

SOURCE=.\CSoftwareTexture.h
# End Source File
# Begin Source File

SOURCE=.\CTRFlat.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRFlatWire.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRGouraud.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRGouraudWire.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureFlat.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureFlatWire.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureGouraud.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureGouraud.h
# End Source File
# Begin Source File

SOURCE=.\CTRTextureGouraudAdd.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureGouraudNoZ.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureGouraudWire.cpp
# End Source File
# Begin Source File

SOURCE=.\CZBuffer.cpp
# End Source File
# Begin Source File

SOURCE=.\CZBuffer.h
# End Source File
# Begin Source File

SOURCE=.\ITriangleRenderer.h
# End Source File
# Begin Source File

SOURCE=.\IZBuffer.h
# End Source File
# Begin Source File

SOURCE=.\S2DVertex.h
# End Source File
# End Group
# Begin Group "OpenGL"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\COpenGLDriver.cpp
# End Source File
# Begin Source File

SOURCE=.\COpenGLDriver.h
# End Source File
# Begin Source File

SOURCE=.\COpenGLMaterialRenderer.h
# End Source File
# Begin Source File

SOURCE=.\COpenGLNormalMapRenderer.cpp
# End Source File
# Begin Source File

SOURCE=.\COpenGLNormalMapRenderer.h
# End Source File
# Begin Source File

SOURCE=.\COpenGLParallaxMapRenderer.cpp
# End Source File
# Begin Source File

SOURCE=.\COpenGLParallaxMapRenderer.h
# End Source File
# Begin Source File

SOURCE=.\COpenGLShaderMaterialRenderer.cpp
# End Source File
# Begin Source File

SOURCE=.\COpenGLShaderMaterialRenderer.h
# End Source File
# Begin Source File

SOURCE=.\COpenGLSLMaterialRenderer.cpp
# End Source File
# Begin Source File

SOURCE=.\COpenGLSLMaterialRenderer.h
# End Source File
# Begin Source File

SOURCE=.\COpenGLTexture.cpp
# End Source File
# Begin Source File

SOURCE=.\COpenGLTexture.h
# End Source File
# Begin Source File

SOURCE=.\glext.h
# End Source File
# End Group
# Begin Group "DirectX8"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\CD3D8Driver.cpp
# End Source File
# Begin Source File

SOURCE=.\CD3D8Driver.h
# End Source File
# Begin Source File

SOURCE=.\CD3D8MaterialRenderer.h
# End Source File
# Begin Source File

SOURCE=.\CD3D8NormalMapRenderer.cpp
# End Source File
# Begin Source File

SOURCE=.\CD3D8NormalMapRenderer.h
# End Source File
# Begin Source File

SOURCE=.\CD3D8ParallaxMapRenderer.cpp
# End Source File
# Begin Source File

SOURCE=.\CD3D8ParallaxMapRenderer.h
# End Source File
# Begin Source File

SOURCE=.\CD3D8ShaderMaterialRenderer.cpp
# End Source File
# Begin Source File

SOURCE=.\CD3D8ShaderMaterialRenderer.h
# End Source File
# Begin Source File

SOURCE=.\CD3D8Texture.cpp
# End Source File
# Begin Source File

SOURCE=.\CD3D8Texture.h
# End Source File
# End Group
# Begin Group "Null"

# PROP Default_Filter ""
# Begin Group "ImageWriter"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\CImageWriterBMP.cpp
# End Source File
# Begin Source File

SOURCE=.\CImageWriterBMP.h
# End Source File
# Begin Source File

SOURCE=.\CImageWriterJPG.cpp
# End Source File
# Begin Source File

SOURCE=.\CImageWriterJPG.h
# End Source File
# Begin Source File

SOURCE=.\CImageWriterPCX.cpp
# End Source File
# Begin Source File

SOURCE=.\CImageWriterPCX.h
# End Source File
# Begin Source File

SOURCE=.\CImageWriterPNG.cpp
# End Source File
# Begin Source File

SOURCE=.\CImageWriterPNG.h
# End Source File
# Begin Source File

SOURCE=.\CImageWriterPPM.cpp
# End Source File
# Begin Source File

SOURCE=.\CImageWriterPPM.h
# End Source File
# Begin Source File

SOURCE=.\CImageWriterPSD.cpp
# End Source File
# Begin Source File

SOURCE=.\CImageWriterPSD.h
# End Source File
# Begin Source File

SOURCE=.\CImageWriterTGA.cpp
# End Source File
# Begin Source File

SOURCE=.\CImageWriterTGA.h
# End Source File
# End Group
# Begin Source File

SOURCE=.\CColorConverter.cpp
# End Source File
# Begin Source File

SOURCE=.\CColorConverter.h
# End Source File
# Begin Source File

SOURCE=.\CFPSCounter.cpp
# End Source File
# Begin Source File

SOURCE=.\CFPSCounter.h
# End Source File
# Begin Source File

SOURCE=.\CImage.cpp
# End Source File
# Begin Source File

SOURCE=.\CImage.h
# End Source File
# Begin Source File

SOURCE=.\CImageLoaderBMP.cpp
# End Source File
# Begin Source File

SOURCE=.\CImageLoaderBMP.h
# End Source File
# Begin Source File

SOURCE=.\CImageLoaderJPG.cpp
# End Source File
# Begin Source File

SOURCE=.\CImageLoaderJPG.h
# End Source File
# Begin Source File

SOURCE=.\CImageLoaderPCX.cpp
# End Source File
# Begin Source File

SOURCE=.\CImageLoaderPCX.h
# End Source File
# Begin Source File

SOURCE=.\CImageLoaderPNG.cpp
# End Source File
# Begin Source File

SOURCE=.\CImageLoaderPNG.h
# End Source File
# Begin Source File

SOURCE=.\CImageLoaderPSD.cpp
# End Source File
# Begin Source File

SOURCE=.\CImageLoaderPSD.h
# End Source File
# Begin Source File

SOURCE=.\CImageLoaderTGA.cpp
# End Source File
# Begin Source File

SOURCE=.\CImageLoaderTGA.h
# End Source File
# Begin Source File

SOURCE=.\CNullDriver.cpp
# End Source File
# Begin Source File

SOURCE=.\CNullDriver.h
# End Source File
# End Group
# Begin Group "DirectX9"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\CD3D9Driver.cpp
# End Source File
# Begin Source File

SOURCE=.\CD3D9Driver.h
# End Source File
# Begin Source File

SOURCE=.\CD3D9HLSLMaterialRenderer.cpp
# End Source File
# Begin Source File

SOURCE=.\CD3D9HLSLMaterialRenderer.h
# End Source File
# Begin Source File

SOURCE=.\CD3D9MaterialRenderer.h
# End Source File
# Begin Source File

SOURCE=.\CD3D9NormalMapRenderer.cpp
# End Source File
# Begin Source File

SOURCE=.\CD3D9NormalMapRenderer.h
# End Source File
# Begin Source File

SOURCE=.\CD3D9ParallaxMapRenderer.cpp
# End Source File
# Begin Source File

SOURCE=.\CD3D9ParallaxMapRenderer.h
# End Source File
# Begin Source File

SOURCE=.\CD3D9ShaderMaterialRenderer.cpp
# End Source File
# Begin Source File

SOURCE=.\CD3D9ShaderMaterialRenderer.h
# End Source File
# Begin Source File

SOURCE=.\CD3D9Texture.cpp
# End Source File
# Begin Source File

SOURCE=.\CD3D9Texture.h
# End Source File
# End Group
# Begin Group "Software2"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\CDepthBuffer.cpp
# End Source File
# Begin Source File

SOURCE=.\CDepthBuffer.h
# End Source File
# Begin Source File

SOURCE=.\CSoftware2MaterialRenderer.h
# End Source File
# Begin Source File

SOURCE=.\CSoftwareDriver2.cpp
# End Source File
# Begin Source File

SOURCE=.\CSoftwareDriver2.h
# End Source File
# Begin Source File

SOURCE=.\CSoftwareTexture2.cpp
# End Source File
# Begin Source File

SOURCE=.\CSoftwareTexture2.h
# End Source File
# Begin Source File

SOURCE=.\CTRGouraud2.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRGouraudAlpha2.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRGouraudAlphaNoZ2.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureBlend.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureDetailMap2.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureGouraud2.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureGouraudAdd2.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureGouraudAddNoZ2.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureGouraudAlpha.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureGouraudAlphaNoZ.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureGouraudNoZ2.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureGouraudVertexAlpha2.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureLightMap2_Add.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureLightMap2_M1.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureLightMap2_M1.h
# End Source File
# Begin Source File

SOURCE=.\CTRTextureLightMap2_M2.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureLightMap2_M4.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureLightMapGouraud2_M4.cpp
# End Source File
# Begin Source File

SOURCE=.\CTRTextureWire2.cpp
# End Source File
# Begin Source File

SOURCE=.\IBurningShader.cpp
# End Source File
# Begin Source File

SOURCE=.\IBurningShader.h
# End Source File
# Begin Source File

SOURCE=.\IDepthBuffer.h
# End Source File
# Begin Source File

SOURCE=.\S4DVertex.h
# End Source File
# Begin Source File

SOURCE=.\SoftwareDriver2_compile_config.h
# End Source File
# Begin Source File

SOURCE=.\SoftwareDriver2_helper.h
# End Source File
# End Group
# Begin Source File

SOURCE=.\CVideoModeList.cpp
# End Source File
# Begin Source File

SOURCE=.\CVideoModeList.h
# End Source File
# End Group
# Begin Group "scene_impl"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\C3DSMeshFileLoader.cpp
# End Source File
# Begin Source File

SOURCE=.\C3DSMeshFileLoader.h
# End Source File
# Begin Source File

SOURCE=.\CAnimatedMeshB3d.cpp
# End Source File
# Begin Source File

SOURCE=.\CAnimatedMeshB3d.h
# End Source File
# Begin Source File

SOURCE=.\CAnimatedMeshMD2.cpp
# End Source File
# Begin Source File

SOURCE=.\CAnimatedMeshMD2.h
# End Source File
# Begin Source File

SOURCE=.\CAnimatedMeshMD3.cpp
# End Source File
# Begin Source File

SOURCE=.\CAnimatedMeshMD3.h
# End Source File
# Begin Source File

SOURCE=.\CAnimatedMeshMS3D.cpp
# End Source File
# Begin Source File

SOURCE=.\CAnimatedMeshMS3D.h
# End Source File
# Begin Source File

SOURCE=.\CAnimatedMeshSceneNode.cpp
# End Source File
# Begin Source File

SOURCE=.\CAnimatedMeshSceneNode.h
# End Source File
# Begin Source File

SOURCE=.\CBillboardSceneNode.cpp
# End Source File
# Begin Source File

SOURCE=.\CBillboardSceneNode.h
# End Source File
# Begin Source File

SOURCE=.\CCameraFPSSceneNode.cpp
# End Source File
# Begin Source File

SOURCE=.\CCameraFPSSceneNode.h
# End Source File
# Begin Source File

SOURCE=.\CCameraMayaSceneNode.cpp
# End Source File
# Begin Source File

SOURCE=.\CCameraMayaSceneNode.h
# End Source File
# Begin Source File

SOURCE=.\CCameraSceneNode.cpp
# End Source File
# Begin Source File

SOURCE=.\CCameraSceneNode.h
# End Source File
# Begin Source File

SOURCE=.\CColladaFileLoader.cpp
# End Source File
# Begin Source File

SOURCE=.\CColladaFileLoader.h
# End Source File
# Begin Source File

SOURCE=.\CCSMLoader.cpp
# End Source File
# Begin Source File

SOURCE=.\CCSMLoader.h
# End Source File
# Begin Source File

SOURCE=.\CCubeSceneNode.cpp
# End Source File
# Begin Source File

SOURCE=.\CCubeSceneNode.h
# End Source File
# Begin Source File

SOURCE=.\CDefaultMeshFormatLoader.cpp
# End Source File
# Begin Source File

SOURCE=.\CDefaultMeshFormatLoader.h
# End Source File
# Begin Source File

SOURCE=.\CDefaultSceneNodeAnimatorFactory.cpp
# End Source File
# Begin Source File

SOURCE=.\CDefaultSceneNodeAnimatorFactory.h
# End Source File
# Begin Source File

SOURCE=.\CDefaultSceneNodeFactory.cpp
# End Source File
# Begin Source File

SOURCE=.\CDefaultSceneNodeFactory.h
# End Source File
# Begin Source File

SOURCE=.\CDMFLoader.cpp
# End Source File
# Begin Source File

SOURCE=.\CDMFLoader.h
# End Source File
# Begin Source File

SOURCE=.\CDummyTransformationSceneNode.cpp
# End Source File
# Begin Source File

SOURCE=.\CDummyTransformationSceneNode.h
# End Source File
# Begin Source File

SOURCE=.\CEmptySceneNode.cpp
# End Source File
# Begin Source File

SOURCE=.\CEmptySceneNode.h
# End Source File
# Begin Source File

SOURCE=.\CGeometryCreator.cpp
# End Source File
# Begin Source File

SOURCE=.\CGeometryCreator.h
# End Source File
# Begin Source File

SOURCE=.\CLightSceneNode.cpp
# End Source File
# Begin Source File

SOURCE=.\CLightSceneNode.h
# End Source File
# Begin Source File

SOURCE=.\CLMTSMeshFileLoader.cpp
# End Source File
# Begin Source File

SOURCE=.\CLMTSMeshFileLoader.h
# End Source File
# Begin Source File

SOURCE=.\CMD3MeshFileLoader.cpp
# End Source File
# Begin Source File

SOURCE=.\CMD3MeshFileLoader.h
# End Source File
# Begin Source File

SOURCE=.\CMeshCache.cpp
# End Source File
# Begin Source File

SOURCE=.\CMeshCache.h
# End Source File
# Begin Source File

SOURCE=.\CMeshManipulator.cpp
# End Source File
# Begin Source File

SOURCE=.\CMeshManipulator.h
# End Source File
# Begin Source File

SOURCE=.\CMeshSceneNode.cpp
# End Source File
# Begin Source File

SOURCE=.\CMeshSceneNode.h
# End Source File
# Begin Source File

SOURCE=.\CMetaTriangleSelector.cpp
# End Source File
# Begin Source File

SOURCE=.\CMetaTriangleSelector.h
# End Source File
# Begin Source File

SOURCE=.\CMY3DHelper.h
# End Source File
# Begin Source File

SOURCE=.\CMY3DMeshFileLoader.cpp
# End Source File
# Begin Source File

SOURCE=.\CMY3DMeshFileLoader.h
# End Source File
# Begin Source File

SOURCE=.\CMY3DStuff.h
# End Source File
# Begin Source File

SOURCE=.\COBJMeshFileLoader.cpp
# End Source File
# Begin Source File

SOURCE=.\COBJMeshFileLoader.h
# End Source File
# Begin Source File

SOURCE=.\COCTLoader.cpp
# End Source File
# Begin Source File

SOURCE=.\COCTLoader.h
# End Source File
# Begin Source File

SOURCE=.\COctTreeSceneNode.cpp
# End Source File
# Begin Source File

SOURCE=.\COctTreeSceneNode.h
# End Source File
# Begin Source File

SOURCE=.\COctTreeTriangleSelector.cpp
# End Source File
# Begin Source File

SOURCE=.\COctTreeTriangleSelector.h
# End Source File
# Begin Source File

SOURCE=.\COgreMeshFileLoader.cpp
# End Source File
# Begin Source File

SOURCE=.\COgreMeshFileLoader.h
# End Source File
# Begin Source File

SOURCE=.\CParticleBoxEmitter.cpp
# End Source File
# Begin Source File

SOURCE=.\CParticleBoxEmitter.h
# End Source File
# Begin Source File

SOURCE=.\CParticleFadeOutAffector.cpp
# End Source File
# Begin Source File

SOURCE=.\CParticleFadeOutAffector.h
# End Source File
# Begin Source File

SOURCE=.\CParticleGravityAffector.cpp
# End Source File
# Begin Source File

SOURCE=.\CParticleGravityAffector.h
# End Source File
# Begin Source File

SOURCE=.\CParticlePointEmitter.cpp
# End Source File
# Begin Source File

SOURCE=.\CParticlePointEmitter.h
# End Source File
# Begin Source File

SOURCE=.\CParticleSystemSceneNode.cpp
# End Source File
# Begin Source File

SOURCE=.\CParticleSystemSceneNode.h
# End Source File
# Begin Source File

SOURCE=.\CQ3LevelMesh.cpp
# End Source File
# Begin Source File

SOURCE=.\CQ3LevelMesh.h
# End Source File
# Begin Source File

SOURCE=.\CQuake3ShaderSceneNode.cpp
# End Source File
# Begin Source File

SOURCE=.\CQuake3ShaderSceneNode.h
# End Source File
# Begin Source File

SOURCE=.\CSceneCollisionManager.cpp
# End Source File
# Begin Source File

SOURCE=.\CSceneCollisionManager.h
# End Source File
# Begin Source File

SOURCE=.\CSceneManager.cpp
# End Source File
# Begin Source File

SOURCE=.\CSceneManager.h
# End Source File
# Begin Source File

SOURCE=.\CSceneNodeAnimatorCollisionResponse.cpp
# End Source File
# Begin Source File

SOURCE=.\CSceneNodeAnimatorCollisionResponse.h
# End Source File
# Begin Source File

SOURCE=.\CSceneNodeAnimatorDelete.cpp
# End Source File
# Begin Source File

SOURCE=.\CSceneNodeAnimatorDelete.h
# End Source File
# Begin Source File

SOURCE=.\CSceneNodeAnimatorFlyCircle.cpp
# End Source File
# Begin Source File

SOURCE=.\CSceneNodeAnimatorFlyCircle.h
# End Source File
# Begin Source File

SOURCE=.\CSceneNodeAnimatorFlyStraight.cpp
# End Source File
# Begin Source File

SOURCE=.\CSceneNodeAnimatorFlyStraight.h
# End Source File
# Begin Source File

SOURCE=.\CSceneNodeAnimatorFollowSpline.cpp
# End Source File
# Begin Source File

SOURCE=.\CSceneNodeAnimatorFollowSpline.h
# End Source File
# Begin Source File

SOURCE=.\CSceneNodeAnimatorRotation.cpp
# End Source File
# Begin Source File

SOURCE=.\CSceneNodeAnimatorRotation.h
# End Source File
# Begin Source File

SOURCE=.\CSceneNodeAnimatorTexture.cpp
# End Source File
# Begin Source File

SOURCE=.\CSceneNodeAnimatorTexture.h
# End Source File
# Begin Source File

SOURCE=.\CShadowVolumeSceneNode.cpp
# End Source File
# Begin Source File

SOURCE=.\CShadowVolumeSceneNode.h
# End Source File
# Begin Source File

SOURCE=.\CSkyBoxSceneNode.cpp
# End Source File
# Begin Source File

SOURCE=.\CSkyBoxSceneNode.h
# End Source File
# Begin Source File

SOURCE=.\CSkyDomeSceneNode.cpp
# End Source File
# Begin Source File

SOURCE=.\CSkyDomeSceneNode.h
# End Source File
# Begin Source File

SOURCE=.\CSphereSceneNode.cpp
# End Source File
# Begin Source File

SOURCE=.\CSphereSceneNode.h
# End Source File
# Begin Source File

SOURCE=.\CTerrainSceneNode.cpp
# End Source File
# Begin Source File

SOURCE=.\CTerrainSceneNode.h
# End Source File
# Begin Source File

SOURCE=.\CTerrainTriangleSelector.cpp
# End Source File
# Begin Source File

SOURCE=.\CTerrainTriangleSelector.h
# End Source File
# Begin Source File

SOURCE=.\CTextSceneNode.cpp
# End Source File
# Begin Source File

SOURCE=.\CTextSceneNode.h
# End Source File
# Begin Source File

SOURCE=.\CTriangleBBSelector.cpp
# End Source File
# Begin Source File

SOURCE=.\CTriangleBBSelector.h
# End Source File
# Begin Source File

SOURCE=.\CTriangleSelector.cpp
# End Source File
# Begin Source File

SOURCE=.\CTriangleSelector.h
# End Source File
# Begin Source File

SOURCE=.\CWaterSurfaceSceneNode.cpp
# End Source File
# Begin Source File

SOURCE=.\CWaterSurfaceSceneNode.h
# End Source File
# Begin Source File

SOURCE=.\CXAnimationPlayer.cpp
# End Source File
# Begin Source File

SOURCE=.\CXAnimationPlayer.h
# End Source File
# Begin Source File

SOURCE=.\CXFileReader.cpp
# End Source File
# Begin Source File

SOURCE=.\CXFileReader.h
# End Source File
# Begin Source File

SOURCE=.\CXMeshFileLoader.cpp
# End Source File
# Begin Source File

SOURCE=.\CXMeshFileLoader.h
# End Source File
# Begin Source File

SOURCE=.\dmfsupport.h
# End Source File
# Begin Source File

SOURCE=.\OctTree.h
# End Source File
# End Group
# Begin Group "io_impl"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\CAttributeImpl.h
# End Source File
# Begin Source File

SOURCE=.\CAttributes.cpp
# End Source File
# Begin Source File

SOURCE=.\CAttributes.h
# End Source File
# Begin Source File

SOURCE=.\CFileList.cpp
# End Source File
# Begin Source File

SOURCE=.\CFileList.h
# End Source File
# Begin Source File

SOURCE=.\CFileSystem.cpp
# End Source File
# Begin Source File

SOURCE=.\CFileSystem.h
# End Source File
# Begin Source File

SOURCE=.\CLimitReadFile.cpp
# End Source File
# Begin Source File

SOURCE=.\CLimitReadFile.h
# End Source File
# Begin Source File

SOURCE=.\CMemoryReadFile.cpp
# End Source File
# Begin Source File

SOURCE=.\CMemoryReadFile.h
# End Source File
# Begin Source File

SOURCE=.\CPakReader.cpp
# End Source File
# Begin Source File

SOURCE=.\CPakReader.h
# End Source File
# Begin Source File

SOURCE=.\CReadFile.cpp
# End Source File
# Begin Source File

SOURCE=.\CReadFile.h
# End Source File
# Begin Source File

SOURCE=.\CWriteFile.cpp
# End Source File
# Begin Source File

SOURCE=.\CWriteFile.h
# End Source File
# Begin Source File

SOURCE=.\CXMLReader.cpp
# End Source File
# Begin Source File

SOURCE=.\CXMLReader.h
# End Source File
# Begin Source File

SOURCE=.\CXMLReaderImpl.h
# End Source File
# Begin Source File

SOURCE=.\CXMLWriter.cpp
# End Source File
# Begin Source File

SOURCE=.\CXMLWriter.h
# End Source File
# Begin Source File

SOURCE=.\CZipReader.cpp
# End Source File
# Begin Source File

SOURCE=.\CZipReader.h
# End Source File
# Begin Source File

SOURCE=.\irrXML.cpp
# End Source File
# End Group
# Begin Group "other_impl"

# PROP Default_Filter ""
# Begin Group "extern"

# PROP Default_Filter ""
# Begin Group "zlib"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\zlib\adler32.c
# End Source File
# Begin Source File

SOURCE=.\zlib\compress.c
# End Source File
# Begin Source File

SOURCE=.\zlib\crc32.c
# End Source File
# Begin Source File

SOURCE=.\zlib\crc32.h
# End Source File
# Begin Source File

SOURCE=.\zlib\deflate.c
# End Source File
# Begin Source File

SOURCE=.\zlib\deflate.h
# End Source File
# Begin Source File

SOURCE=.\zlib\inffast.c
# End Source File
# Begin Source File

SOURCE=.\zlib\inffast.h
# End Source File
# Begin Source File

SOURCE=.\zlib\inflate.c
# End Source File
# Begin Source File

SOURCE=.\zlib\inftrees.c
# End Source File
# Begin Source File

SOURCE=.\zlib\inftrees.h
# End Source File
# Begin Source File

SOURCE=.\zlib\trees.c
# End Source File
# Begin Source File

SOURCE=.\zlib\trees.h
# End Source File
# Begin Source File

SOURCE=.\zlib\uncompr.c
# End Source File
# Begin Source File

SOURCE=.\zlib\zconf.h
# End Source File
# Begin Source File

SOURCE=.\zlib\zlib.h
# End Source File
# Begin Source File

SOURCE=.\zlib\zutil.c
# End Source File
# Begin Source File

SOURCE=.\zlib\zutil.h
# End Source File
# End Group
# Begin Group "jpeglib"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\jpeglib\cderror.h
# End Source File
# Begin Source File

SOURCE=.\jpeglib\cdjpeg.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\cdjpeg.h
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jcapimin.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jcapistd.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jccoefct.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jccolor.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jcdctmgr.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jchuff.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jchuff.h
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jcinit.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jcmainct.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jcmarker.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jcmaster.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jcomapi.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jconfig.h
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jcparam.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jcphuff.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jcprepct.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jcsample.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jctrans.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jdapimin.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jdapistd.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jdatadst.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jdatasrc.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jdcoefct.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jdcolor.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jdct.h
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jddctmgr.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jdhuff.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jdhuff.h
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jdinput.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jdmainct.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jdmarker.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jdmaster.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jdmerge.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jdphuff.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jdpostct.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jdsample.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jdtrans.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jerror.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jerror.h
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jfdctflt.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jfdctfst.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jfdctint.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jidctflt.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jidctfst.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jidctint.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jidctred.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jinclude.h
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jmemmgr.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jmemnobs.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jmemsys.h
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jmorecfg.h
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jpegint.h
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jpeglib.h
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jquant1.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jquant2.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jutils.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\jversion.h
# End Source File
# Begin Source File

SOURCE=.\jpeglib\rdbmp.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\rdcolmap.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\rdgif.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\rdppm.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\rdrle.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\rdswitch.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\rdtarga.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\transupp.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\transupp.h
# End Source File
# Begin Source File

SOURCE=.\jpeglib\wrbmp.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\wrgif.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\wrppm.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\wrrle.c
# End Source File
# Begin Source File

SOURCE=.\jpeglib\wrtarga.c
# End Source File
# End Group
# Begin Group "libpng"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\libpng\png.c
# End Source File
# Begin Source File

SOURCE=.\libpng\png.h
# End Source File
# Begin Source File

SOURCE=.\libpng\pngconf.h
# End Source File
# Begin Source File

SOURCE=.\libpng\pngerror.c
# End Source File
# Begin Source File

SOURCE=.\libpng\pngget.c
# End Source File
# Begin Source File

SOURCE=.\libpng\pngmem.c
# End Source File
# Begin Source File

SOURCE=.\libpng\pngpread.c
# End Source File
# Begin Source File

SOURCE=.\libpng\pngread.c
# End Source File
# Begin Source File

SOURCE=.\libpng\pngrio.c
# End Source File
# Begin Source File

SOURCE=.\libpng\pngrtran.c
# End Source File
# Begin Source File

SOURCE=.\libpng\pngrutil.c
# End Source File
# Begin Source File

SOURCE=.\libpng\pngset.c
# End Source File
# Begin Source File

SOURCE=.\libpng\pngtrans.c
# End Source File
# Begin Source File

SOURCE=.\libpng\pngwio.c
# End Source File
# Begin Source File

SOURCE=.\libpng\pngwrite.c
# End Source File
# Begin Source File

SOURCE=.\libpng\pngwtran.c
# End Source File
# Begin Source File

SOURCE=.\libpng\pngwutil.c
# End Source File
# End Group
# End Group
# Begin Source File

SOURCE=.\CIrrDeviceLinux.cpp
# End Source File
# Begin Source File

SOURCE=.\CIrrDeviceLinux.h
# End Source File
# Begin Source File

SOURCE=.\CIrrDeviceStub.cpp
# End Source File
# Begin Source File

SOURCE=.\CIrrDeviceStub.h
# End Source File
# Begin Source File

SOURCE=.\CIrrDeviceWin32.cpp
# End Source File
# Begin Source File

SOURCE=.\CIrrDeviceWin32.h
# End Source File
# Begin Source File

SOURCE=.\CLogger.cpp
# End Source File
# Begin Source File

SOURCE=.\CLogger.h
# End Source File
# Begin Source File

SOURCE=.\COSOperator.cpp
# End Source File
# Begin Source File

SOURCE=.\COSOperator.h
# End Source File
# Begin Source File

SOURCE=.\CTimer.h
# End Source File
# Begin Source File

SOURCE=.\fast_atof.h
# End Source File
# Begin Source File

SOURCE=.\IImagePresenter.h
# End Source File
# Begin Source File

SOURCE=.\Irrlicht.cpp
# End Source File
# Begin Source File

SOURCE=.\os.cpp
# End Source File
# Begin Source File

SOURCE=.\os.h
# End Source File
# End Group
# Begin Group "doc"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\changes.txt
# End Source File
# End Group
# Begin Source File

SOURCE=.\glxext.h
# End Source File
# End Target
# End Project
