* first try to calc Z coord for given x/y coords using map data. doesnt want to work (for now), more things have to be done.
* fixed crash on shutdown
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8ff8117e53
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0165102288
@ -69,6 +69,7 @@ PseuInstance::~PseuInstance()
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if(_cli)
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{
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_cli->stop();
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// delete _cli; // ok this is a little mem leak... can be fixed sometime in future
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}
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if(_rmcontrol)
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@ -115,4 +115,21 @@ void MapMgr::_UnloadOldTiles(void)
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}
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}
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float MapMgr::GetZ(float x, float y)
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{
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uint32 xg,yg; // MapTile IDs. Range 0..64
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xg = (uint32)( (ZEROPOINT - x) / TILESIZE);
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yg = (uint32)( (ZEROPOINT - y) / TILESIZE);
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MapTile *tile = _tiles->GetTile(xg,yg);
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if(tile)
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{
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return tile->GetZ(x,y);
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}
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logerror("MapMgr::GetZ() called for not loaded MapTile (%u, %u) for (%f, %f)",xg,yg,x,y);
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return 0;
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}
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@ -10,6 +10,7 @@ public:
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~MapMgr();
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void Update(float,float,uint32);
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void Flush(void);
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float GetZ(float,float);
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private:
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MapTileStorage *_tiles;
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@ -24,6 +24,15 @@ void World::Update(void)
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{
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_mapmgr->Update(_x,_y,_mapId);
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}
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// some debug code for testing...
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if(_mapmgr && _x != _lastx && _y != _lasty)
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{
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logdetail("WORLD: relocation, to x=%f y=%f, calculated z=%f",_x,_y,this->GetPosZ(_x,_y));
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_lastx = _x;
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_lasty = _y;
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}
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}
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void World::UpdatePos(float x, float y, uint32 m)
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@ -38,3 +47,12 @@ void World::UpdatePos(float x, float y)
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_y = y;
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}
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float World::GetPosZ(float x, float y)
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{
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if(_mapmgr)
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return _mapmgr->GetZ(x,y);
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logdebug("WORLD: GetPosZ() called, but no MapMgr exists (do you really use maps?)");
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return 0;
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}
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@ -11,18 +11,19 @@ public:
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World(WorldSession*);
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~World();
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uint32 GetMapId(void) { return _mapId; }
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WorldSession *GetSession(void) { return _session; }
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inline uint32 GetMapId(void) { return _mapId; }
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inline WorldSession *GetSession(void) { return _session; }
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void Update(void);
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void UpdatePos(float,float,uint32);
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void UpdatePos(float,float);
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//GetPosZ(float x, float y);
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inline float GetPosZ(float x, float y);
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private:
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WorldSession *_session;
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MapMgr *_mapmgr;
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uint32 _mapId;
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float _x,_y;
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float _lastx,_lasty;
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};
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@ -1,5 +1,6 @@
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#include "common.h"
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#include "MapTile.h"
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#include "log.h"
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MapTile::MapTile()
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@ -23,9 +24,9 @@ void MapTile::ImportFromADT(ADTFile *adt)
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// import the height map
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for(uint32 ch=0; ch<CHUNKS_PER_TILE; ch++)
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{
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_chunks[ch].xbase = adt->_chunks[ch].hdr.xbase;
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_chunks[ch].ybase = adt->_chunks[ch].hdr.ybase;
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_chunks[ch].zbase = adt->_chunks[ch].hdr.zbase;
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_chunks[ch].basex = adt->_chunks[ch].hdr.zbase; // ADT files store (x/z) as ground coords and (y) as the height!
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_chunks[ch].basey = adt->_chunks[ch].hdr.xbase; // here converting it to (x/y) on ground and basehight as actual height.
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_chunks[ch].baseheight = adt->_chunks[ch].hdr.ybase; // strange coords they use... :S
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uint32 fcnt=0, rcnt=0;
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while(true) //9*9 + 8*8
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{
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@ -45,7 +46,6 @@ void MapTile::ImportFromADT(ADTFile *adt)
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}
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}
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// seems to be somewhat buggy... wtf?
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void MapTileStorage::_DebugDump(void)
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{
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std::string out;
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@ -61,3 +61,35 @@ void MapTileStorage::_DebugDump(void)
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printf("MAP TILE MAP DEBUG DUMP, 64x64 TILES:\n");
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printf(out.c_str());
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}
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// get approx Z position for world position (x,y).
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// TODO: use inner vertices also
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// TODO: interpolate values instead of choosing closest vertex
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// formula taken from BoogieBot, thx!
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float MapTile::GetZ(float x, float y)
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{
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float bx,by;
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bx = _chunks[0].basex; // world base coords of tile
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by = _chunks[0].basey;
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uint32 chx = (uint32)fabs((bx - x) / CHUNKSIZE); // get chunk id for given coords
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uint32 chy = (uint32)fabs((by - y) / CHUNKSIZE);
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if( chx > 15 || chy > 15)
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{
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logerror("MapTile::GetZ() wrong chunk indexes (%d, %d) for (%f, %f)",chx,chy,x,y);
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logerror(" - These coords are NOT on this tile!");
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return 0;
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}
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MapChunk& ch = _chunks[chy*16 + chx];
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uint32 vx,vy; // get vertex position (0,0) ... (8,8);
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vx = (uint32)floor(fabs(ch.basex - x / UNITSIZE) + 0.5f);
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vy = (uint32)floor(fabs(ch.basey - x / UNITSIZE) + 0.5f);
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if(vx > 8 || vy > 8)
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{
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logerror("MapTile::GetZ() wrong vertex indexes (%d, %d) for chunk (%d, %d) for (%f, %f)",vx,vy,chx,chy,x,y);
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return 0;
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}
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float real_z = ch.hmap_rough[vy*9 + vx] + ch.baseheight;
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return real_z;
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}
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@ -17,7 +17,7 @@ class MapChunk
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public:
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float hmap_rough[9*9];
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float hmap_fine[8*8];
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float xbase,ybase,zbase;
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float basex,basey,baseheight;
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//... TODO: implement the rest of this
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};
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@ -29,6 +29,7 @@ public:
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MapTile();
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~MapTile();
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void ImportFromADT(ADTFile*);
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float GetZ(float,float);
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private:
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MapChunk _chunks[256]; // 16x16
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@ -91,6 +92,7 @@ public:
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return _tiles[pos];
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}
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void _DebugDump(void);
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private:
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MapTile *_tiles[4096]; //64x64
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std::bitset<4096> _hasTile;
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