* possibly fixed linux build
* made standard conf more secure + some cleanups
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@ -10,7 +10,10 @@
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[#uppercase]
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[#noprefix]
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// 3=max, 0=no debug output
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// 0 - No debug output (white text) (Default)
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// 1 - Log some details (cyan text)
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// 2 - Full debug log (dark blue text)
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// 3 - Even more debug logging (purple text, useful only for developers)
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debug=0
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// log time to console?
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@ -31,7 +34,7 @@ softquit=1
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// default: 5000 ms (5 secs)
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reconnect=5000
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// 0 - show none
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// 0 - show none (Default)
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// 1 - show only known/handled
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// 2 - show only unknown/unhandled
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// 3 - show all
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@ -84,19 +87,19 @@ NetworkSleepTime=1
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// defines if players may say/yell/whisper commands to PseuWoW
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// set this to 0 and PseuWoW will not react to given commands
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allowgamecmd=1
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allowgamecmd=0
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// enable this if you plan to enter commands on the console
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enablecli=1
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// enable's chat ai which makes you bot respond to simple senteces
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// like "Hi" and "What do you think of x" etc.
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enablechatai=1
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enablechatai=0
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// show ping responses
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notifyping=1
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notifyping=0
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// shows the opcodes pseuwow sends to the server
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// show the opcodes pseuwow sends to the server?
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showmyopcodes=0
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// disable the check for learned spells.
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@ -107,12 +110,9 @@ disablespellcheck=0
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// will be used for all sendchatmessage calls. remove number/leave blank
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// to use the default language for your race (defined in race.scp)
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defaultlang=0
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defaultlang=
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// set this to 1 if you want to have a 3D-window showing stuff
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// NOTE: this is only to activate the window for now, 3D-stuff will come later!!
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// until some frame-limiter is implemented, it will always use 100% CPU usage when
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// the GUI is enabled and activated. (if its in background - way less CPU load.)
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enablegui=0
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// options for remote control:
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@ -75,7 +75,7 @@ public:
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inline bool HasKeyEvent(void) { return keyeventqueue.size(); }
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inline SEvent::SMouseInput NextMouseEvent(void)
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inline const SEvent::SMouseInput NextMouseEvent(void)
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{
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ASSERT(HasMouseEvent())
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const SEvent::SMouseInput ev = mouseeventqueue.front();
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@ -83,7 +83,7 @@ public:
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return ev;
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}
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inline SEvent::SGUIEvent NextGUIEvent(void)
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inline const SEvent::SGUIEvent NextGUIEvent(void)
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{
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ASSERT(HasGUIEvent())
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SEvent::SGUIEvent ev = guieventqueue.front();
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@ -91,7 +91,7 @@ public:
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return ev;
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}
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inline SEvent::SKeyInput NextKeyEvent(void)
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inline const SEvent::SKeyInput NextKeyEvent(void)
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{
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ASSERT(HasKeyEvent())
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SEvent::SKeyInput ev = keyeventqueue.front();
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@ -110,7 +110,7 @@ void SceneCharSelection::OnUpdate(s32 timepassed)
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// treat doubleclick on listboxes as OK button click
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if(eventrecv->HasGUIEvent())
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{
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SEvent::SGUIEvent& ev = eventrecv->NextGUIEvent();
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const SEvent::SGUIEvent& ev = eventrecv->NextGUIEvent();
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if(ev.EventType == EGET_LISTBOX_SELECTED_AGAIN)
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{
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if(ev.Caller == realmlistbox)
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