partially fixed: handle disconnected from world server; added a new config option: reconnect=1/0
This commit is contained in:
parent
5004629d12
commit
0b1ae6f9ca
@ -12,12 +12,6 @@
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#include "Realm/RealmSocket.h"
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#include "World/WorldSession.h"
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/* TODO:
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defscriptpackage fix, xchgresult einbauen, CmdSet.caller einbauen, permissionmap einbauen
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WorldSesssion::Update() rein
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opcode handler table vervollstädigen + funktionen dafür umschreiben
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*/
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//###### Start of program code #######
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@ -52,6 +46,7 @@ PseuInstance::PseuInstance(PseuInstanceRunnable *run)
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_conf=NULL;
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_stop=false;
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_fastquit=false;
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_startrealm=true;
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createWorldSession=false;
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@ -83,7 +78,6 @@ bool PseuInstance::Init(void) {
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_scp=new DefScriptPackage();
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_scp->SetParentMethod((void*)this);
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_conf=new PseuInstanceConf();
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_rsession=new RealmSocket(_sh);
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if(!_scp->variables.ReadVarsFromFile(_confdir + "PseuWoW.conf"))
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{
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@ -132,36 +126,40 @@ bool PseuInstance::Init(void) {
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void PseuInstance::Run(void)
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{
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if(!_initialized)
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return;
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_rsession->SetDeleteByHandler();
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_rsession->SetHost(GetConf()->realmlist);
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_rsession->SetPort(GetConf()->realmport);
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_rsession->SetInstance(this);
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_rsession->Start();
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if(_rsession->IsValid())
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do
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{
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_sh.Add(_rsession);
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_sh.Select(1,0);
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}
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if(!_initialized)
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return;
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while(!_stop)
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{
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Update();
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_rsession=new RealmSocket(_sh);
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_rsession->SetDeleteByHandler();
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_rsession->SetHost(GetConf()->realmlist);
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_rsession->SetPort(GetConf()->realmport);
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_rsession->SetInstance(this);
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_rsession->Start();
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if(_rsession->IsValid())
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{
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_sh.Add(_rsession);
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_sh.Select(1,0);
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}
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_startrealm=false; // the realm is started now
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while((!_stop) && (!_startrealm))
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{
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Update();
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}
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}
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while(GetConf()->reconnect && (!_stop));
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if(_fastquit)
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{
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printf("Aborting Instance...\n");
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return;
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}
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printf("Shutting down instance...\n");
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// save all data here
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SaveAllCache();
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}
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@ -169,9 +167,8 @@ void PseuInstance::Update()
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{
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if(_sh.GetCount())
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_sh.Select(0,0); // update the realmsocket
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//else
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// socket invalid?
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if(createWorldSession)
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if(createWorldSession && (!_wsession))
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{
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createWorldSession=false;
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_wsession=new WorldSession(this);
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@ -184,6 +181,14 @@ void PseuInstance::Update()
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{
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_wsession->Update(); // update the worldSESSION, which will update the worldsocket itself
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}
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if(_wsession && _wsession->DeleteMe())
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{
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delete _wsession;
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_wsession=NULL;
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_startrealm=true;
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this->Sleep(1000); // wait 1 sec before reconnecting
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return;
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}
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this->Sleep(GetConf()->networksleeptime);
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}
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@ -306,6 +311,7 @@ void PseuInstanceConf::ApplyFromVarSet(VarSet &v)
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accname=v.Get("ACCNAME");
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accpass=v.Get("ACCPASS");
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exitonerror=(bool)atoi(v.Get("EXITONERROR").c_str());
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reconnect=(bool)atoi(v.Get("RECONNECT").c_str());
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realmport=atoi(v.Get("REALMPORT").c_str());
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clientversion_string=v.Get("CLIENTVERSION");
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clientbuild=atoi(v.Get("CLIENTBUILD").c_str());
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@ -26,6 +26,7 @@ class PseuInstanceConf
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std::string accname;
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std::string accpass;
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bool exitonerror;
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bool reconnect;
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uint16 realmport;
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uint16 worldport;
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uint8 clientversion[3];
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@ -84,6 +85,7 @@ class PseuInstance
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std::string _confdir,_scpdir;
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bool _initialized;
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bool _stop,_fastquit;
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bool _startrealm;
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BigNumber _sessionkey;
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char *_ver,*_ver_short;
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SocketHandler _sh;
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@ -5,6 +5,7 @@
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#define _REALMSOCKET_H
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#include "Network/ResolvSocket.h"
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#include "PseuWoW.h"
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class RealmSocket : public TcpSocket
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{
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@ -44,7 +44,7 @@ bool PlayerNameCache::SaveToFile(void){
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fh.open(fn, std::ios_base::out | std::ios_base::binary);
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if(!fh)
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{
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printf("ERROR: could not open file '%s'!\n",fn);
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printf("ERROR: could not write to file '%s'!\n",fn);
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return false;
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}
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uint32 size=_cache.size();
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@ -6,10 +6,11 @@
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#include "Opcodes.h"
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#include "WorldPacket.h"
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#include "WorldSocket.h"
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#include "WorldSession.h"
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#include "NameTables.h"
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#include "RealmSocket.h"
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#include "WorldSession.h"
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WorldSession::WorldSession(PseuInstance *in)
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{
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@ -20,6 +21,7 @@ WorldSession::WorldSession(PseuInstance *in)
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_followGUID=0; // dont follow anything
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_myGUID=0; // i dont have a guid yet
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plrNameCache.ReadFromFile(); // load names/guids of known players
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_deleteme = false;
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//...
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}
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@ -32,6 +34,8 @@ WorldSession::~WorldSession()
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packet = pktQueue.next();
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delete packet;
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}
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_OnLeaveWorld();
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//delete _socket; the socket will be deleted by its handler!!
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}
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@ -46,10 +50,19 @@ void WorldSession::Start(void)
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_sh.Select(1,0);
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}
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bool WorldSession::DeleteMe(void)
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{
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return _deleteme;
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}
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void WorldSession::SetSocket(WorldSocket *sock)
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{
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_socket = sock;
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}
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void WorldSession::AddToPktQueue(WorldPacket *pkt)
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{
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pktQueue.add(pkt);
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printf("-- Added Packet to queue, size is now %u\n",pktQueue.size());
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}
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void WorldSession::SendWorldPacket(WorldPacket &pkt)
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@ -61,15 +74,26 @@ void WorldSession::Update(void)
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{
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if (!IsValid())
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return;
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if(_sh.GetCount())
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if( _socket && _sh.GetCount() )
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_sh.Select(0,0);
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if(!_socket)
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{
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if(_valid)
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{
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_deleteme = true;
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}
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_logged=_authed=_valid=false;
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return;
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}
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OpcodeHandler *table = _GetOpcodeHandlerTable();
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bool known=false;
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while(!pktQueue.empty())
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{
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WorldPacket *packet = pktQueue.next();
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printf("QUEUE: %u packets left\n",pktQueue.size());
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printf(">> Opcode %u [%s]\n",packet->GetOpcode(),LookupName(packet->GetOpcode(),g_worldOpcodeNames));
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for (uint16 i = 0; table[i].handler != NULL; i++)
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@ -86,7 +110,9 @@ void WorldSession::Update(void)
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delete packet;
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}
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// do more stuff here
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_DoTimedActions();
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}
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@ -139,12 +165,36 @@ void WorldSession::SetFollowTarget(uint64 guid)
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_followGUID=guid;
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}
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void WorldSession::OnEnterWorld(void)
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void WorldSession::_OnEnterWorld(void)
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{
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if(!_logged)
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{
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_logged=true;
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//GetInstance()->GetScripts()->RunScriptByName("_enterworld",NULL,255);
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}
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}
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void WorldSession::_OnLeaveWorld(void)
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{
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if(_logged)
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{
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_logged=false;
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}
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}
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void WorldSession::_DoTimedActions(void)
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{
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static clock_t pingtime=0;
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if(_logged)
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{
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if(pingtime < clock())
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{
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pingtime=clock() + 30*CLOCKS_PER_SEC;
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SendPing(clock());
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}
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//...
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}
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}
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@ -281,12 +331,12 @@ void WorldSession::_HandleCharEnumOpcode(WorldPacket& recvPacket)
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void WorldSession::_HandleSetProficiencyOpcode(WorldPacket& recvPacket)
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{
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OnEnterWorld();
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_OnEnterWorld();
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}
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void WorldSession::_HandleAccountDataMD5Opcode(WorldPacket& recvPacket)
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{
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OnEnterWorld();
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_OnEnterWorld();
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}
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void WorldSession::_HandleMessageChatOpcode(WorldPacket& recvPacket)
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@ -6,11 +6,12 @@
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#include "Network/SocketHandler.h"
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#include "common.h"
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#include "Player.h"
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#include "../Auth/AuthCrypt.h"
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#include "Auth/AuthCrypt.h"
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#include "SharedDefines.h"
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class WorldSocket;
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class WorldPacket;
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class PingerThread;
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struct OpcodeHandler
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{
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@ -30,11 +31,14 @@ public:
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OpcodeHandler *_GetOpcodeHandlerTable(void) const;
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void SetSocket(WorldSocket *sock);
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void AddToPktQueue(WorldPacket *pkt);
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void Connect(std::string addr,uint16 port);
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void Update(void);
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void Start(void);
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bool IsValid(void) { return _valid; }
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bool DeleteMe(void);
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void SendWorldPacket(WorldPacket&);
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void SetTarget(uint64 guid);
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@ -55,7 +59,9 @@ public:
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private:
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// Helpers
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void OnEnterWorld(void);
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void _OnEnterWorld(void); // = login
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void _OnLeaveWorld(void); // = logout
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void _DoTimedActions(void);
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// Opcode Handlers
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void _HandleAuthChallengeOpcode(WorldPacket& recvPacket);
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@ -74,7 +80,7 @@ private:
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PseuInstance *_instance;
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WorldSocket *_socket;
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ZThread::LockedQueue<WorldPacket*,ZThread::FastMutex> pktQueue;
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bool _valid,_authed,_logged; // world status
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bool _valid,_authed,_logged,_deleteme; // world status
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SocketHandler _sh; // handles the WorldSocket
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uint64 _targetGUID,_followGUID,_myGUID;
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@ -20,75 +20,79 @@ void WorldSocket::OnConnectFailed()
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printf("WorldSocket::OnConnectFailed()\n");
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}
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void WorldSocket::OnDelete()
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{
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printf("Connection to world server has been closed.\n");
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if(_session)
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_session->SetSocket(NULL);
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}
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void WorldSocket::OnRead()
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{
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TcpSocket::OnRead();
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uint32 len = ibuf.GetLength();
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printf("WorldSocket::OnRead() %u bytes\n",len);
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//printf("WorldSocket::OnRead() %u bytes\n",len);
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if(!len)
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{
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this->CloseAndDelete();
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return;
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}
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uint8 *buf=new uint8[len];
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ibuf.Read((char*)buf,len);
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ByteBuffer bb;
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bb.append(buf,len);
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// bb.hexlike();
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uint32 offset=0; // to skip data already read
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uint32 offset=0;
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// this is a bit tricky, but needed, because sometimes packets come over as [[hdr][data][hdr]]
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// and the 2nd header needs to be extracted too
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while(len > 0)
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while(len > 0) // when all packets from the current ibuf are transformed into WorldPackets the remaining len will be zero
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{
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if(_gothdr) // already got header, this packet has to be the data part
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{
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_gothdr=false;
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/*if( len != _remaining )
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{
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printf("WP: Recieved packet is not correct (%u of %u)\n",len,_remaining);
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break;
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}*/
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printf("WP: Fetched DATA part, building complete WorldPacket with opcode %u\n",_opcode);
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WorldPacket *wp = new WorldPacket;
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wp->append(buf+offset,_remaining);
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wp->SetOpcode(_opcode);
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GetSession()->AddToPktQueue(wp);
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offset += _remaining; // skip the data already used
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len -= _remaining;
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len -= _remaining; // and adjust the length
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}
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else // no pending header stored, so this packet must be a header
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{
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printf("WP: Fetched header (%u bytes)\n",len);
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ServerPktHeader hdr;
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memcpy(&hdr,buf+offset,sizeof(ServerPktHeader));
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_crypt.DecryptRecv((uint8*)&hdr,sizeof(ServerPktHeader));
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_remaining = ntohs(hdr.size)-2;
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_opcode = hdr.cmd;
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printf("WP: Opcode=%u, remains=%u\n",_opcode,_remaining);
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if(_opcode > 800) // no opcode has yet a number over 800
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{
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printf("CRYPT ERROR: opcode=%u, remain=%u\n",_opcode,_remaining);
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GetSession()->GetInstance()->Stop();
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// if the crypt gets messy its hardly possible to recover it, especially if we dont know
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// the lentgh of the following data part
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// TODO: invent some way how to recover the crypt (reconnect?)
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return;
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}
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// the header is fine, now check if there are more data
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if(_remaining == 0)
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if(_remaining == 0) // this is a packet with no data (like CMSG_NULL_ACTION)
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{
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printf("WP: Packet has no body, building WorldPacket\n");
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WorldPacket *wp = new WorldPacket;
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wp->SetOpcode(_opcode);
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GetSession()->AddToPktQueue(wp);
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offset += 4 ; // skip the data already used
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len -= 4;
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len -= 4; // and adjust the lentgh
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}
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else
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else // there is a data part to fetch
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{
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_gothdr=true; // only got the header, next packet wil contain the data
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offset += 4 ; // skip the data already used
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len -= 4;
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len -= 4; // and adjust the lentgh
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}
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}
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}
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delete buf; // UNSURE: delete or delete[]
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delete buf;
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}
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void WorldSocket::SendWorldPacket(WorldPacket &pkt)
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@ -28,6 +28,7 @@ public:
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void OnRead();
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void OnConnect();
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void OnConnectFailed();
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void OnDelete();
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void SendWorldPacket(WorldPacket &pkt);
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void InitCrypt(uint8*,uint32);
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@ -36,9 +37,8 @@ private:
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WorldSession *_session;
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AuthCrypt _crypt;
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bool _gothdr; // true if only the header was recieved yet
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ByteBuffer _hdr;
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uint16 _opcode;
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uint16 _remaining;
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uint16 _opcode; // stores the last recieved opcode
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uint16 _remaining; // bytes amount of the next data packet
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};
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