*Fix SMSG_NAME_QUERY_RESPONSE

This commit is contained in:
Shlainn 2011-11-24 17:10:33 +01:00
parent b2b32eaf62
commit 1207e77f87

View File

@ -1049,14 +1049,26 @@ void WorldSession::_HandleNotificationOpcode(WorldPacket& recvPacket)
void WorldSession::_HandleNameQueryResponseOpcode(WorldPacket& recvPacket)
{
uint64 pguid;
uint8 realm;
std::string pname;
uint8 unk, declined, crace, cgender, cclass ;
std::string pname,realm;
uint32 prace, pgender, pclass;
if(GetInstance()->GetConf()->client > CLIENT_CLASSIC_WOW)
if(GetInstance()->GetConf()->client > CLIENT_TBC)
pguid = recvPacket.readPackGUID();
else
recvPacket >> pguid;
recvPacket >> pname >> realm >> prace >> pgender >> pclass;
if(GetInstance()->GetConf()->client > CLIENT_TBC)
recvPacket >> unk;
recvPacket >> pname >> realm;
if(GetInstance()->GetConf()->client > CLIENT_TBC)
{
recvPacket >> crace >> cgender >> cclass; //Not used yet...
}
else
recvPacket >> prace >> pgender >> pclass; //Not used yet...
if(GetInstance()->GetConf()->client > CLIENT_CLASSIC_WOW)
recvPacket >> declined;
if(pname.length()>MAX_PLAYERNAME_LENGTH || pname.length()<MIN_PLAYERNAME_LENGTH)
{
logerror("Playername Length outside bounds: %u",pname.length());