* fixed crappy min/max problems (hopefully)
* aaaand one more try to get std::ios_base::openmode in func_fopen() nulled...
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@ -17,7 +17,7 @@ DefReturnResult DefScriptPackage::func_fopen(CmdSet& Set)
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if(fh->is_open())
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return "";
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std::string mode = stringToLower(Set.arg[1]);
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std::ios::openmode m = 0;
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std::ios::openmode m = (std::ios::openmode)(0);
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if(mode.find('b') != std::string::npos)
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m |= std::ios_base::binary;
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if(mode.find('a') != std::string::npos)
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@ -297,8 +297,8 @@ void SceneWorld::UpdateTerrain(void)
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for(s32 i=0; i<terrain->getSize().Width+1; i++)
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{
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curheight = terrain->getHeight(i,j);
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highest = max(highest,curheight);
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lowest = min(lowest,curheight);
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highest = MAX(highest,curheight);
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lowest = MIN(lowest,curheight);
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}
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// f32 heightdiff = highest - lowest;
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@ -87,13 +87,8 @@
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#define SIGQUIT 3
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#endif
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#ifndef min
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#define min(a, b) ((a < b) ? a : b)
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#endif
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#ifndef max
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#define max(a, b) ((a > b) ? a : b)
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#endif
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#define MIN(a, b) (((a) < (b)) ? (a) : (b))
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#define MAX(a, b) (((a) > (b)) ? (a) : (b))
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#if COMPILER == COMPILER_MICROSOFT
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# if _MSC_VER >= 1500
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