M2MeshFile loader 0.2
-Texturing (one layer only) -alpha transparency and backface culling flags handled -various fixes
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@ -1,12 +1,14 @@
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#include <iostream>
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#include "CM2MeshFileLoader.h"
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namespace irr
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{
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namespace scene
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{
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CM2MeshFileLoader::CM2MeshFileLoader(IrrlichtDevice* device):Device(device)
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CM2MeshFileLoader::CM2MeshFileLoader(IrrlichtDevice* device, c8* basedir):Device(device), Basedir(basedir)
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{
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}
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@ -42,13 +44,15 @@ namespace irr
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else logger->log(L"header okay",ELL_INFORMATION);
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//Name -> not very important I think, but save it nontheless;
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std::cout << "Name offset:" << header.nameOfs << "Name length:" << header.nameLength << "\n";
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//M2MeshName.clear();
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//M2MeshName.reserve(header.nameLength);
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file->seek(header.nameOfs);
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file->read(&M2MeshName[0],header.nameLength);
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std::cout << "Read name:"<<M2MeshName.c_str()<<"\n";
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// file->read(&M2MeshName[0],header.nameLength);
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//std::cout << "Read name:"<<M2MeshName.c_str()<<"Size: "<< M2MeshName.size() <<"|"<<M2MeshName[0]<< "\n";
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//logger->log("Mesh Name",M2MeshName.c_str(),ELL_INFORMATION);
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//Now we load all kinds of data from the file
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//Vertices
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//Vertices. Global data
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if(!M2MVertices.empty())
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M2MVertices.clear();
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@ -62,7 +66,7 @@ namespace irr
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}
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std::cout << "Read "<<M2MVertices.size()<<"/"<<header.nVertices<<" Vertices\n";
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//Views == Sets of vertices. Usage yet unknown
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//Views == Sets of vertices. Usage yet unknown. Global data
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if(M2MViews.size()>0)
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M2MViews.clear();
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ModelView tempM2MView;
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@ -75,8 +79,9 @@ namespace irr
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std::cout << "Read "<<M2MViews.size()<<"/"<<header.nViews<<" Views\n";
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logger->log("Using View 0 for all further operations",ELL_INFORMATION);
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std::cout<<"This View has "<<M2MViews[0].nSub<<" Submeshes\n";
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//Vertex indices of a specific view.
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//Vertex indices of a specific view.Local to View 0
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if(M2MIndices.size()>0)
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M2MIndices.clear();
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@ -90,7 +95,7 @@ namespace irr
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std::cout << "Read "<<M2MIndices.size()<<"/"<<M2MViews[0].nIndex<<" Indices\n";
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//Triangles. Data Points point to the Vertex Indices, not the vertices themself. 3 Points = 1 Triangle
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//Triangles. Data Points point to the Vertex Indices, not the vertices themself. 3 Points = 1 Triangle, Local to View 0
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if(M2MTriangles.size()>0)
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M2MTriangles.clear();
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@ -103,15 +108,101 @@ namespace irr
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}
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std::cout << "Read "<<M2MTriangles.size()<<"/"<<M2MViews[0].nTris<<" Triangle Indices\n";
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//Texture Lookup table.
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//Submeshes, Local to View 0
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if(M2MSubmeshes.size()>0)
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M2MSubmeshes.clear();
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ModelViewSubmesh tempM2Submesh;
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file->seek(M2MViews[0].ofsSub);
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for(u32 i =0;i<M2MViews[0].nSub;i++)
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{
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file->read(&tempM2Submesh,sizeof(ModelViewSubmesh));
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M2MSubmeshes.push_back(tempM2Submesh);
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// std::cout<< "Submesh " <<i<<" ID "<<tempM2Submesh.meshpartId<<" starts at V/T "<<tempM2Submesh.ofsVertex<<"/"<<tempM2Submesh.ofsTris<<" and has "<<tempM2Submesh.nVertex<<"/"<<tempM2Submesh.nTris<<" V/T\n";
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}
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std::cout << "Read "<<M2MSubmeshes.size()<<"/"<<M2MViews[0].nSub<<" Submeshes\n";
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//Texture units. Local to view 0
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TextureUnit tempM2TexUnit;
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if(!M2MTextureUnit.empty())
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{
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M2MTextureUnit.clear();
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}
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file->seek(M2MViews[0].ofsTex);
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for(u32 i=0;i<M2MViews[0].nTex;i++)
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{
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file->read(&tempM2TexUnit,sizeof(TextureUnit));
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M2MTextureUnit.push_back(tempM2TexUnit);
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}
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std::cout << "Read "<<M2MTextureUnit.size()<<" Texture Unit entries for View 0\n";
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//Texture Lookup table. This is global data
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u16 tempM2TexLookup;
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if(!M2MTextureLookup.empty())
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{
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M2MTextureLookup.clear();
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}
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file->seek(header.ofsTexLookup);
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for(u32 i=0;i<header.nTexLookup;i++)
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{
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file->read(&tempM2TexLookup,sizeof(u16));
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M2MTextureLookup.push_back(tempM2TexLookup);
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}
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std::cout << "Read "<<M2MTextureLookup.size()<<" Texture lookup entries\n";
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//Texture Definitions table. This is global data
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TextureDefinition tempM2TexDef;
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if(!M2MTextureDef.empty())
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{
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M2MTextureDef.clear();
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}
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file->seek(header.ofsTextures);
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for(u32 i=0;i<header.nTextures;i++)
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{
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file->read(&tempM2TexDef,sizeof(TextureDefinition));
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M2MTextureDef.push_back(tempM2TexDef);
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}
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std::cout << "Read "<<M2MTextureDef.size()<<" Texture Definition entries\n";
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//Render Flags table. This is global data
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RenderFlags tempM2RF;
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if(!M2MRenderFlags.empty())
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{
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M2MRenderFlags.clear();
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}
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file->seek(header.ofsTexFlags);
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for(u32 i=0;i<header.nTexFlags;i++)
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{
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file->read(&tempM2RF,sizeof(RenderFlags));
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M2MRenderFlags.push_back(tempM2RF);
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}
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std::cout << "Read "<<M2MRenderFlags.size()<<" Render Flags\n";
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//std::cout << M2MTextureUnit[0].submeshIndex1 <<","<<M2MTextureUnit[0].submeshIndex1 <<","<<M2MTextureUnit[0].textureIndex<<";\n";
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if(!M2MTextureFiles.empty())
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M2MTextureFiles.clear();
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std::string tempTexFileName="";
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M2MTextureFiles.reallocate(M2MTextureDef.size());
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for(u32 i=0; i<M2MTextureDef.size(); i++)
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{
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file->seek(M2MTextureDef[i].texFileOfs);
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file->read(&tempTexFileName[0],M2MTextureDef[i].texFileLen);
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M2MTextureFiles.push_back(tempTexFileName.c_str());
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std::cout<<M2MTextureFiles.size()<<"-"<<M2MTextureFiles[i].c_str()<<"\n";
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}
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// std::cout << "Read "<<M2MTextureFiles.size()<<"/"<<M2MTextureDef.size()<<" Texture file names\n";
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//Now, M2MTriangles refers to M2MIndices and not to M2MVertices.
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//And M2MVertices are not usable like this. Thus we transform
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if(M2Vertices.size()>0)
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M2Vertices.clear();
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@ -119,38 +210,76 @@ namespace irr
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{
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M2Vertices.push_back(video::S3DVertex(M2MVertices[i].pos,M2MVertices[i].normal, video::SColor(255,100,100,100),M2MVertices[i].texcoords));
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}
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if(M2Indices.size()>0)
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M2Indices.clear();
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for(u32 i=0;i<M2MTriangles.size();i++)
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{
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M2Indices.push_back(M2MIndices[M2MTriangles[i]]);
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}
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if (Mesh)
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Mesh->drop();
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Mesh=new SMesh();
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SMeshBuffer* IMB = new SMeshBuffer;
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while(Mesh->getMeshBufferCount()>0)
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{
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Mesh->MeshBuffers.erase(0);
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}
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std::cout << "Sending "<<M2Vertices.size() <<" Vertices and " << M2Indices.size() <<" Indices to the MeshBuffer\n";
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IMB->append(M2Vertices.const_pointer(),M2Vertices.size(),M2Indices.const_pointer(),M2Indices.size());
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for(u32 i=0; i < M2MViews[0].nSub;i++)//
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{
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//std::cout << "Proceeding with Submesh "<<i<<"/"<<M2MViews[0].nSub<<"\n";
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//Now, M2MTriangles refers to M2MIndices and not to M2MVertices.
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if(M2Indices.size()>0)
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M2Indices.clear();
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for(u32 j=M2MSubmeshes[i].ofsTris;j<M2MSubmeshes[i].ofsTris+M2MSubmeshes[i].nTris;j++)
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{
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M2Indices.push_back(M2MIndices[M2MTriangles[j]]);
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}
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//std::cout << "Sending "<<M2Vertices.size() <<" Vertices and " << M2Indices.size() <<" Indices to the MeshBuffer\n";
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IMB = new SMeshBuffer;
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IMB->append(M2Vertices.const_pointer(),M2Vertices.size(),M2Indices.const_pointer(),M2Indices.size());
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IMB->recalculateBoundingBox();
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//IMB->getMaterial().DiffuseColor.set(255,255-(u32)(255/(M2MSubmeshes.size()))*i,(u32)(255/(M2MSubmeshes.size()))*i,0);
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//IMB->getMaterial().DiffuseColor.set(255,(M2MSubmeshes[i].meshpartId==0?0:255),(M2MSubmeshes[i].meshpartId==0?255:0),0);
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std::string TexName=Basedir.c_str();
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TexName+="/";
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TexName+=M2MTextureFiles[M2MTextureUnit[i].textureIndex].c_str();
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while(TexName.find('\\')<TexName.size())//Replace \ by /
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{
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TexName.replace(TexName.find('\\'),1,"/");
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}
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while(TexName.find(' ')<TexName.size())//Replace space by _
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{
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TexName.replace(TexName.find(' '),1,"_");
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}
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std::transform(TexName.begin(), TexName.end(), TexName.begin(), tolower);
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IMB->getMaterial().setTexture(0,Device->getVideoDriver()->getTexture(TexName.c_str()));
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std::cout<<M2MRenderFlags[i].flags<<"--"<<M2MRenderFlags[i].blending<<"\n";
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IMB->getMaterial().BackfaceCulling=(M2MRenderFlags[i].flags & 0x04)?false:true;
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if(M2MRenderFlags[i].blending==1)
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IMB->getMaterial().MaterialType=video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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Mesh->addMeshBuffer(IMB);
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IMB->drop();
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//std::cout << "Mesh now has "<<Mesh->getMeshBufferCount()<<" Buffers\n";
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}
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aniMesh= new SAnimatedMesh();
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aniMesh->addMesh(Mesh);
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Mesh->drop();
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Mesh = 0;
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aniMesh->recalculateBoundingBox();
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return aniMesh;
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}
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@ -1,6 +1,7 @@
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#include "irrlicht/irrlicht.h"
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#include "irrlicht/IMeshLoader.h"
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#include <string>
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#include <vector>
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namespace irr
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{
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@ -12,10 +13,10 @@ namespace irr
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public:
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//! Constructor
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CM2MeshFileLoader(IrrlichtDevice* device);
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CM2MeshFileLoader(IrrlichtDevice* device, c8* basedir);
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//! destructor
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~CM2MeshFileLoader();
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virtual ~CM2MeshFileLoader();
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//! returns true if the file maybe is able to be loaded by this class
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//! based on the file extension (e.g. ".cob")
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@ -131,17 +132,64 @@ namespace irr
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s32 lod; // LOD bias?
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};
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// io::IFileSystem* FileSystem;
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struct ModelViewSubmesh {
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u32 meshpartId;
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u16 ofsVertex;//Starting vertex number for this submesh
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u16 nVertex;
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u16 ofsTris;//Starting Triangle index
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u16 nTris;
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u16 unk1, unk2, unk3, unk4;
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core::vector3df v;
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float unkf[4];
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};
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struct TextureDefinition {
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u32 texType;
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u16 unk;
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u16 texFlags;
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u32 texFileLen;
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u32 texFileOfs;
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};
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struct TextureUnit{
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u16 Flags;
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s16 renderOrder;
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u16 submeshIndex1, submeshIndex2;
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s16 colorIndex;
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u16 renderFlagsIndex;
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u16 TextureUnitNumber;
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u16 unk1;
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u16 textureIndex;
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u16 TextureUnitNumber2;
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u16 transparencyIndex;
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u16 texAnimIndex;
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};
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struct RenderFlags{
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u16 flags;
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u16 blending;
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};
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//
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io::IFileSystem* FileSystem;
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IrrlichtDevice* Device;
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// scene::IMeshManipulator* Manipulator;
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core::stringc M2MeshName;
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core::stringc Basedir;
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SAnimatedMesh* aniMesh;
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SMesh* Mesh;
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SMeshBuffer* IMB;
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//Taken from the Model file, thus m2M*
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core::array<ModelVertex> M2MVertices;
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core::array<ModelView> M2MViews;
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core::array<u16> M2MIndices;
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core::array<u16> M2MTriangles;
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core::array<ModelViewSubmesh> M2MSubmeshes;
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core::array<u16> M2MTextureLookup;
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core::array<TextureDefinition> M2MTextureDef;
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core::array<std::string> M2MTextureFiles;
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core::array<TextureUnit> M2MTextureUnit;
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core::array<RenderFlags> M2MRenderFlags;
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//Used for the Mesh, thus m2_noM_*
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core::array<video::S3DVertex> M2Vertices;
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core::array<u16> M2Indices;
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