* updated Code::Blocks project file
* fixed some gcc warnings (mainly newlines at EOF)
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@ -15,4 +15,4 @@ private:
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PseuInstance *_instance;
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};
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#endif
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#endif
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@ -41,4 +41,4 @@ typedef long double ldbl;
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#define PRINT_DEBUG def_print
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#define PRINT_ERROR def_print
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#endif
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#endif
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@ -232,7 +232,7 @@ DefReturnResult DefScriptPackage::func_fwriteb(CmdSet& Set)
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fh->write((char*)&o,sizeof(double));
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return true;
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}
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}
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return false;
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}
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@ -358,4 +358,4 @@ DefReturnResult DefScriptPackage::func_fseekr(CmdSet& Set)
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}
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}
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return false;
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}
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}
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@ -120,7 +120,7 @@ IImage* CImageLoaderBLP::loadImage(io::IReadFile* file) const
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u32 alpha=255;
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u32 a[8];
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u32 r1, g1,b1,r2,g2,b2;
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u64 temptransp;
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u64 temptransp=0;
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bool transparency_bit=false;
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for(u32 y=0;y<header.y_res;y=y+4)
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{
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@ -59,4 +59,4 @@ private:
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};
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#endif
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#endif
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@ -90,4 +90,4 @@ struct MovementInfo
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bool IsFloatField(uint8, uint32);
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#endif
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#endif
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@ -47,7 +47,7 @@ void World::Update(void)
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_lastx = _x;
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_lasty = _y;
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}*/
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}
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void World::UpdatePos(float x, float y, uint32 m)
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@ -71,4 +71,3 @@ float World::GetPosZ(float x, float y)
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logdebug("WORLD: GetPosZ() called, but no MapMgr exists (do you really use maps?)");
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return 0;
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}
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@ -32,7 +32,6 @@
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</Target>
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</Build>
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<Compiler>
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<Add option="-O2" />
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<Add option="-Wall" />
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<Add directory="shared" />
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<Add directory="Client" />
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@ -71,6 +70,12 @@
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<Unit filename="Client/DefScriptInterface.cpp" />
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<Unit filename="Client/DefScriptInterface.h" />
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<Unit filename="Client/DefScriptInterfaceInclude.h" />
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<Unit filename="Client/GUI/CCursorController.cpp" />
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<Unit filename="Client/GUI/CCursorController.h" />
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<Unit filename="Client/GUI/CImageLoaderBLP.cpp" />
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<Unit filename="Client/GUI/CImageLoaderBLP.h" />
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<Unit filename="Client/GUI/CM2MeshFileLoader.cpp" />
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<Unit filename="Client/GUI/CM2MeshFileLoader.h" />
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<Unit filename="Client/GUI/DrawObjMgr.cpp" />
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<Unit filename="Client/GUI/DrawObjMgr.h" />
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<Unit filename="Client/GUI/DrawObject.cpp" />
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@ -79,6 +84,8 @@
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<Unit filename="Client/GUI/MInput.h" />
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<Unit filename="Client/GUI/PseuGUI.cpp" />
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<Unit filename="Client/GUI/PseuGUI.h" />
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<Unit filename="Client/GUI/SImage.cpp" />
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<Unit filename="Client/GUI/SImage.h" />
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<Unit filename="Client/GUI/Scene.cpp" />
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<Unit filename="Client/GUI/Scene.h" />
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<Unit filename="Client/GUI/SceneGuiStart.cpp" />
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