* updated Code::Blocks project file
* fixed some gcc warnings (mainly newlines at EOF)
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@ -120,7 +120,7 @@ IImage* CImageLoaderBLP::loadImage(io::IReadFile* file) const
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u32 alpha=255;
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u32 alpha=255;
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u32 a[8];
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u32 a[8];
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u32 r1, g1,b1,r2,g2,b2;
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u32 r1, g1,b1,r2,g2,b2;
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u64 temptransp;
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u64 temptransp=0;
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bool transparency_bit=false;
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bool transparency_bit=false;
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for(u32 y=0;y<header.y_res;y=y+4)
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for(u32 y=0;y<header.y_res;y=y+4)
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{
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{
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@ -71,4 +71,3 @@ float World::GetPosZ(float x, float y)
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logdebug("WORLD: GetPosZ() called, but no MapMgr exists (do you really use maps?)");
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logdebug("WORLD: GetPosZ() called, but no MapMgr exists (do you really use maps?)");
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return 0;
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return 0;
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}
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}
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@ -32,7 +32,6 @@
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</Target>
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</Target>
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</Build>
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</Build>
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<Compiler>
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<Compiler>
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<Add option="-O2" />
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<Add option="-Wall" />
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<Add option="-Wall" />
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<Add directory="shared" />
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<Add directory="shared" />
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<Add directory="Client" />
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<Add directory="Client" />
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@ -71,6 +70,12 @@
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<Unit filename="Client/DefScriptInterface.cpp" />
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<Unit filename="Client/DefScriptInterface.cpp" />
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<Unit filename="Client/DefScriptInterface.h" />
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<Unit filename="Client/DefScriptInterface.h" />
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<Unit filename="Client/DefScriptInterfaceInclude.h" />
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<Unit filename="Client/DefScriptInterfaceInclude.h" />
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<Unit filename="Client/GUI/CCursorController.cpp" />
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<Unit filename="Client/GUI/CCursorController.h" />
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<Unit filename="Client/GUI/CImageLoaderBLP.cpp" />
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<Unit filename="Client/GUI/CImageLoaderBLP.h" />
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<Unit filename="Client/GUI/CM2MeshFileLoader.cpp" />
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<Unit filename="Client/GUI/CM2MeshFileLoader.h" />
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<Unit filename="Client/GUI/DrawObjMgr.cpp" />
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<Unit filename="Client/GUI/DrawObjMgr.cpp" />
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<Unit filename="Client/GUI/DrawObjMgr.h" />
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<Unit filename="Client/GUI/DrawObjMgr.h" />
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<Unit filename="Client/GUI/DrawObject.cpp" />
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<Unit filename="Client/GUI/DrawObject.cpp" />
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@ -79,6 +84,8 @@
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<Unit filename="Client/GUI/MInput.h" />
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<Unit filename="Client/GUI/MInput.h" />
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<Unit filename="Client/GUI/PseuGUI.cpp" />
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<Unit filename="Client/GUI/PseuGUI.cpp" />
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<Unit filename="Client/GUI/PseuGUI.h" />
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<Unit filename="Client/GUI/PseuGUI.h" />
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<Unit filename="Client/GUI/SImage.cpp" />
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<Unit filename="Client/GUI/SImage.h" />
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<Unit filename="Client/GUI/Scene.cpp" />
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<Unit filename="Client/GUI/Scene.cpp" />
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<Unit filename="Client/GUI/Scene.h" />
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<Unit filename="Client/GUI/Scene.h" />
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<Unit filename="Client/GUI/SceneGuiStart.cpp" />
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<Unit filename="Client/GUI/SceneGuiStart.cpp" />
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