* Speed up rendering enormously

This commit is contained in:
shlainn 2011-09-14 22:33:44 +02:00
parent 21f25f2c85
commit 511e28af22

View File

@ -321,6 +321,7 @@ for(u32 i=0;i<submeshes.size();i++)//The mesh has to be split into submeshes bec
if(WMOMTexDefinition[WMOMTexData[lastindex].textureID].blendMode==1)
MeshBuffer->getMaterial().MaterialType=video::EMT_TRANSPARENT_ALPHA_CHANNEL;
MeshBuffer->recalculateBoundingBox();
MeshBuffer->setHardwareMappingHint(EHM_STATIC);
}
lastindex=submeshes[i];