From 51c52185e424e394152f597ddaf0469f01274dba Mon Sep 17 00:00:00 2001 From: Shlainn Date: Thu, 16 Feb 2012 19:03:16 +0100 Subject: [PATCH] * Make Skeleton Debug output always visible --- src/dep/src/irrlicht/CAnimatedMeshSceneNode.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/dep/src/irrlicht/CAnimatedMeshSceneNode.cpp b/src/dep/src/irrlicht/CAnimatedMeshSceneNode.cpp index b96823b..6650f7e 100644 --- a/src/dep/src/irrlicht/CAnimatedMeshSceneNode.cpp +++ b/src/dep/src/irrlicht/CAnimatedMeshSceneNode.cpp @@ -386,7 +386,7 @@ void CAnimatedMeshSceneNode::render() driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); } - debug_mat.ZBuffer = video::ECFN_NEVER; + debug_mat.ZBuffer = video::ECFN_ALWAYS; debug_mat.Lighting = false; driver->setMaterial(debug_mat);