* Move the BLP loader into Irrlicht

GOODBYE SImage!!!
This commit is contained in:
shlainn 2011-11-29 21:44:25 +01:00
parent 8c99f05ae7
commit 51df075a80
10 changed files with 30 additions and 682 deletions

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@ -2,7 +2,6 @@ include_directories (${PROJECT_SOURCE_DIR}/src/dep/include)
add_library(PseuGUI
CBoneSceneNode.cpp
CCursorController.cpp
CImageLoaderBLP.cpp
CIrrKlangAudioStreamLoaderMP3.cpp
CIrrKlangAudioStreamMP3.cpp
CM2MeshFileLoader.cpp
@ -20,6 +19,5 @@ SceneGuiStart.cpp
SceneLogin.cpp
SceneWorld.cpp
ShTlTerrainSceneNode.cpp
SImage.cpp
CM2Mesh.cpp
)

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@ -2,7 +2,6 @@
#include "irrlicht/irrlicht.h"
#include "CM2MeshFileLoader.h"
#include "CWMOMeshFileLoader.h"
#include "CImageLoaderBLP.h"
#include "World/Object.h"
#include "DrawObject.h"
#include "PseuWoW.h"
@ -129,8 +128,6 @@ void PseuGUI::_Init(void)
_device->getLogger()->setLogLevel(ELL_NONE);
// register external loaders for not supported filetypes
video::CImageLoaderBLP* BLPloader = new video::CImageLoaderBLP();
_driver->addExternalImageLoader(BLPloader);
scene::CM2MeshFileLoader* m2loader = new scene::CM2MeshFileLoader(_device);
_smgr->addExternalMeshLoader(m2loader);
scene::CWMOMeshFileLoader* wmoloader = new scene::CWMOMeshFileLoader(_device);

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@ -1,499 +0,0 @@
// Copyright (C) 2002-2010 Nikolaus Gebhardt / Thomas Alten
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "SImage.h"
namespace irr
{
namespace video
{
//! Constructor of empty image
SImage::SImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size)
:Data(0), Size(size), Format(format), DeleteMemory(true)
{
initData();
}
//! Constructor from raw data
SImage::SImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size, void* data,
bool ownForeignMemory, bool deleteForeignMemory)
: Data(0), Size(size), Format(format), DeleteMemory(deleteForeignMemory)
{
if (ownForeignMemory)
{
Data = (u8*)0xbadf00d;
initData();
Data = (u8*)data;
}
else
{
Data = 0;
initData();
memcpy(Data, data, Size.Height * Pitch);
}
}
//! assumes format and size has been set and creates the rest
void SImage::initData()
{
#ifdef _DEBUG
setDebugName("SImage");
#endif
BytesPerPixel = getBitsPerPixelFromFormat(Format) / 8;
// Pitch should be aligned...
Pitch = BytesPerPixel * Size.Width;
if (!Data)
Data = new u8[Size.Height * Pitch];
}
//! destructor
SImage::~SImage()
{
if ( DeleteMemory )
delete [] Data;
}
//! Returns width and height of image data.
const core::dimension2d<u32>& SImage::getDimension() const
{
return Size;
}
//! Returns bits per pixel.
u32 SImage::getBitsPerPixel() const
{
return getBitsPerPixelFromFormat(Format);
}
//! Returns bytes per pixel
u32 SImage::getBytesPerPixel() const
{
return BytesPerPixel;
}
//! Returns image data size in bytes
u32 SImage::getImageDataSizeInBytes() const
{
return Pitch * Size.Height;
}
//! Returns image data size in pixels
u32 SImage::getImageDataSizeInPixels() const
{
return Size.Width * Size.Height;
}
//! returns mask for red value of a pixel
u32 SImage::getRedMask() const
{
switch(Format)
{
case ECF_A1R5G5B5:
return 0x1F<<10;
case ECF_R5G6B5:
return 0x1F<<11;
case ECF_R8G8B8:
return 0x00FF0000;
case ECF_A8R8G8B8:
return 0x00FF0000;
default:
return 0x0;
}
}
//! returns mask for green value of a pixel
u32 SImage::getGreenMask() const
{
switch(Format)
{
case ECF_A1R5G5B5:
return 0x1F<<5;
case ECF_R5G6B5:
return 0x3F<<5;
case ECF_R8G8B8:
return 0x0000FF00;
case ECF_A8R8G8B8:
return 0x0000FF00;
default:
return 0x0;
}
}
//! returns mask for blue value of a pixel
u32 SImage::getBlueMask() const
{
switch(Format)
{
case ECF_A1R5G5B5:
return 0x1F;
case ECF_R5G6B5:
return 0x1F;
case ECF_R8G8B8:
return 0x000000FF;
case ECF_A8R8G8B8:
return 0x000000FF;
default:
return 0x0;
}
}
//! returns mask for alpha value of a pixel
u32 SImage::getAlphaMask() const
{
switch(Format)
{
case ECF_A1R5G5B5:
return 0x1<<15;
case ECF_R5G6B5:
return 0x0;
case ECF_R8G8B8:
return 0x0;
case ECF_A8R8G8B8:
return 0xFF000000;
default:
return 0x0;
}
}
//! sets a pixel
void SImage::setPixel(u32 x, u32 y, const SColor &color, bool blend)
{
if (x >= Size.Width || y >= Size.Height)
return;
switch(Format)
{
case ECF_A1R5G5B5:
{
u16 * dest = (u16*) (Data + ( y * Pitch ) + ( x << 1 ));
*dest = video::A8R8G8B8toA1R5G5B5( color.color );
} break;
case ECF_R5G6B5:
{
u16 * dest = (u16*) (Data + ( y * Pitch ) + ( x << 1 ));
*dest = video::A8R8G8B8toR5G6B5( color.color );
} break;
case ECF_R8G8B8:
{
u8* dest = Data + ( y * Pitch ) + ( x * 3 );
dest[0] = (u8)color.getRed();
dest[1] = (u8)color.getGreen();
dest[2] = (u8)color.getBlue();
} break;
case ECF_A8R8G8B8:
{
u32 * dest = (u32*) (Data + ( y * Pitch ) + ( x << 2 ));
*dest = color.color;
} break;
}
}
//! returns a pixel
SColor SImage::getPixel(u32 x, u32 y) const
{
if (x >= Size.Width || y >= Size.Height)
return SColor(0);
switch(Format)
{
case ECF_A1R5G5B5:
return A1R5G5B5toA8R8G8B8(((u16*)Data)[y*Size.Width + x]);
case ECF_R5G6B5:
return R5G6B5toA8R8G8B8(((u16*)Data)[y*Size.Width + x]);
case ECF_A8R8G8B8:
return ((u32*)Data)[y*Size.Width + x];
case ECF_R8G8B8:
{
u8* p = Data+(y*3)*Size.Width + (x*3);
return SColor(255,p[0],p[1],p[2]);
}
}
return SColor(0);
}
//! returns the color format
ECOLOR_FORMAT SImage::getColorFormat() const
{
return Format;
}
//! copies this surface into another at given position
void SImage::copyTo(IImage* target, const core::position2d<s32>& pos)
{
// Blit(BLITTER_TEXTURE, target, 0, &pos, this, 0, 0);
}
//! copies this surface partially into another at given position
void SImage::copyTo(IImage* target, const core::position2d<s32>& pos, const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect)
{
// Blit(BLITTER_TEXTURE, target, clipRect, &pos, this, &sourceRect, 0);
}
//! copies this surface into another, using the alpha mask, a cliprect and a color to add with
void SImage::copyToWithAlpha(IImage* target, const core::position2d<s32>& pos, const core::rect<s32>& sourceRect, const SColor &color, const core::rect<s32>* clipRect)
{
// color blend only necessary on not full spectrum aka. color.color != 0xFFFFFFFF
// Blit(color.color == 0xFFFFFFFF ? BLITTER_TEXTURE_ALPHA_BLEND: BLITTER_TEXTURE_ALPHA_COLOR_BLEND,
// target, clipRect, &pos, this, &sourceRect, color.color);
}
//! copies this surface into another, scaling it to the target image size
// note: this is very very slow.
void SImage::copyToScaling(void* target, u32 width, u32 height, ECOLOR_FORMAT format, u32 pitch)
{
if (!target || !width || !height)
return;
const u32 bpp=getBitsPerPixelFromFormat(format)/8;
if (0==pitch)
pitch = width*bpp;
if (Format==format && Size.Width==width && Size.Height==height)
{
if (pitch==Pitch)
{
memcpy(target, Data, height*pitch);
return;
}
else
{
u8* tgtpos = (u8*) target;
u8* srcpos = Data;
const u32 bwidth = width*bpp;
const u32 rest = pitch-bwidth;
for (u32 y=0; y<height; ++y)
{
// copy scanline
memcpy(tgtpos, srcpos, bwidth);
// clear pitch
memset(tgtpos+bwidth, 0, rest);
tgtpos += pitch;
srcpos += Pitch;
}
return;
}
}
const f32 sourceXStep = (f32)Size.Width / (f32)width;
const f32 sourceYStep = (f32)Size.Height / (f32)height;
s32 yval=0, syval=0;
f32 sy = 0.0f;
for (u32 y=0; y<height; ++y)
{
f32 sx = 0.0f;
for (u32 x=0; x<width; ++x)
{
// CColorConverter::convert_viaFormat(Data+ syval + ((s32)sx)*BytesPerPixel, Format, 1, ((u8*)target)+ yval + (x*bpp), format);
sx+=sourceXStep;
}
sy+=sourceYStep;
syval=((s32)sy)*Pitch;
yval+=pitch;
}
}
//! copies this surface into another, scaling it to the target image size
// note: this is very very slow.
void SImage::copyToScaling(IImage* target)
{
if (!target)
return;
const core::dimension2d<u32>& targetSize = target->getDimension();
if (targetSize==Size)
{
copyTo(target);
return;
}
copyToScaling(target->lock(), targetSize.Width, targetSize.Height, target->getColorFormat());
target->unlock();
}
//! copies this surface into another, scaling it to fit it.
void SImage::copyToScalingBoxFilter(IImage* target, s32 bias, bool blend)
{
const core::dimension2d<u32> destSize = target->getDimension();
const f32 sourceXStep = (f32) Size.Width / (f32) destSize.Width;
const f32 sourceYStep = (f32) Size.Height / (f32) destSize.Height;
target->lock();
s32 fx = core::ceil32( sourceXStep );
s32 fy = core::ceil32( sourceYStep );
f32 sx;
f32 sy;
sy = 0.f;
for ( u32 y = 0; y != destSize.Height; ++y )
{
sx = 0.f;
for ( u32 x = 0; x != destSize.Width; ++x )
{
target->setPixel( x, y,
getPixelBox( core::floor32(sx), core::floor32(sy), fx, fy, bias ), blend );
sx += sourceXStep;
}
sy += sourceYStep;
}
target->unlock();
}
//! fills the surface with given color
void SImage::fill(const SColor &color)
{
u32 c;
switch ( Format )
{
case ECF_A1R5G5B5:
c = color.toA1R5G5B5();
c |= c << 16;
break;
case ECF_R5G6B5:
c = video::A8R8G8B8toR5G6B5( color.color );
c |= c << 16;
break;
case ECF_A8R8G8B8:
c = color.color;
break;
case ECF_R8G8B8:
{
u8 rgb[3];
// CColorConverter::convert_A8R8G8B8toR8G8B8(&color, 1, rgb);
const u32 size = getImageDataSizeInBytes();
for (u32 i=0; i<size; i+=3)
{
memcpy(Data+i, rgb, 3);
}
return;
}
break;
}
if (Format != ECF_A1R5G5B5 && Format != ECF_R5G6B5 &&
Format != ECF_A8R8G8B8)
return;
// memset32( Data, c, getImageDataSizeInBytes() );
}
//! get a filtered pixel
inline SColor SImage::getPixelBox( s32 x, s32 y, s32 fx, s32 fy, s32 bias ) const
{
SColor c;
s32 a = 0, r = 0, g = 0, b = 0;
for ( s32 dx = 0; dx != fx; ++dx )
{
for ( s32 dy = 0; dy != fy; ++dy )
{
c = getPixel( core::s32_min ( x + dx, Size.Width - 1 ) ,
core::s32_min ( y + dy, Size.Height - 1 )
);
a += c.getAlpha();
r += c.getRed();
g += c.getGreen();
b += c.getBlue();
}
}
// s32 sdiv = s32_log2_s32(fx * fy);
// a = core::s32_clamp( ( a >> sdiv ) + bias, 0, 255 );
// r = core::s32_clamp( ( r >> sdiv ) + bias, 0, 255 );
// g = core::s32_clamp( ( g >> sdiv ) + bias, 0, 255 );
// b = core::s32_clamp( ( b >> sdiv ) + bias, 0, 255 );
c.set( a, r, g, b );
return c;
}
// Methods for Software drivers, non-virtual and not necessary to copy into other image classes
//! draws a rectangle
void SImage::drawRectangle(const core::rect<s32>& rect, const SColor &color)
{
// Blit(color.getAlpha() == 0xFF ? BLITTER_COLOR : BLITTER_COLOR_ALPHA,
// this, 0, &rect.UpperLeftCorner, 0, &rect, color.color);
}
//! draws a line from to with color
void SImage::drawLine(const core::position2d<s32>& from, const core::position2d<s32>& to, const SColor &color)
{
// AbsRectangle clip;
// GetClip( clip, this );
// core::position2d<s32> p[2];
//
// if ( ClipLine( clip, p[0], p[1], from, to ) )
// {
// u32 alpha = extractAlpha( color.color );
//
// switch ( Format )
// {
// case ECF_A1R5G5B5:
// if ( alpha == 256 )
// {
// RenderLine16_Decal( this, p[0], p[1], video::A8R8G8B8toA1R5G5B5( color.color ) );
// }
// else
// {
// RenderLine16_Blend( this, p[0], p[1], video::A8R8G8B8toA1R5G5B5( color.color ), alpha >> 3 );
// }
// break;
// case ECF_A8R8G8B8:
// if ( alpha == 256 )
// {
// RenderLine32_Decal( this, p[0], p[1], color.color );
// }
// else
// {
// RenderLine32_Blend( this, p[0], p[1], color.color, alpha );
// }
// break;
// default:
// break;
// }
// }
}
} // end namespace video
} // end namespace irr

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@ -1,130 +0,0 @@
//most simplistic IImage Implementation, copypasted form irrlichts CImage
#ifndef __S_IMAGE_H_INCLUDED__
#define __S_IMAGE_H_INCLUDED__
#include "irrlicht/irrlicht.h"
namespace irr
{
namespace video
{
//! IImage implementation with a lot of special image operations for
//! 16 bit A1R5G5B5/32 Bit A8R8G8B8 images, which are used by the SoftwareDevice.
class SImage : public IImage
{
public:
//! constructor from raw image data
/** \param useForeignMemory: If true, the image will use the data pointer
directly and own it from now on, which means it will also try to delete [] the
data when the image will be destructed. If false, the memory will by copied. */
SImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size,
void* data, bool ownForeignMemory=true, bool deleteMemory = true);
//! constructor for empty image
SImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size);
//! destructor
virtual ~SImage();
//! Lock function.
virtual void* lock()
{
return Data;
}
//! Unlock function.
virtual void unlock() {}
//! Returns width and height of image data.
virtual const core::dimension2d<u32>& getDimension() const;
//! Returns bits per pixel.
virtual u32 getBitsPerPixel() const;
//! Returns bytes per pixel
virtual u32 getBytesPerPixel() const;
//! Returns image data size in bytes
virtual u32 getImageDataSizeInBytes() const;
//! Returns image data size in pixels
virtual u32 getImageDataSizeInPixels() const;
//! returns mask for red value of a pixel
virtual u32 getRedMask() const;
//! returns mask for green value of a pixel
virtual u32 getGreenMask() const;
//! returns mask for blue value of a pixel
virtual u32 getBlueMask() const;
//! returns mask for alpha value of a pixel
virtual u32 getAlphaMask() const;
//! returns a pixel
virtual SColor getPixel(u32 x, u32 y) const;
//! sets a pixel
virtual void setPixel(u32 x, u32 y, const SColor &color, bool blend = false );
//! returns the color format
virtual ECOLOR_FORMAT getColorFormat() const;
//! returns pitch of image
virtual u32 getPitch() const { return Pitch; }
//! copies this surface into another, scaling it to fit.
virtual void copyToScaling(void* target, u32 width, u32 height, ECOLOR_FORMAT format, u32 pitch=0);
//! copies this surface into another, scaling it to fit.
virtual void copyToScaling(IImage* target);
//! copies this surface into another
virtual void copyTo(IImage* target, const core::position2d<s32>& pos=core::position2d<s32>(0,0));
//! copies this surface into another
virtual void copyTo(IImage* target, const core::position2d<s32>& pos, const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect=0);
//! copies this surface into another, using the alpha mask, an cliprect and a color to add with
virtual void copyToWithAlpha(IImage* target, const core::position2d<s32>& pos,
const core::rect<s32>& sourceRect, const SColor &color,
const core::rect<s32>* clipRect = 0);
//! copies this surface into another, scaling it to fit, appyling a box filter
virtual void copyToScalingBoxFilter(IImage* target, s32 bias = 0, bool blend = false);
//! fills the surface with black or white
virtual void fill(const SColor &color);
//! draws a rectangle
void drawRectangle(const core::rect<s32>& rect, const SColor &color);
//! draws a line from to
void drawLine(const core::position2d<s32>& from, const core::position2d<s32>& to, const SColor &color);
private:
//! assumes format and size has been set and creates the rest
void initData();
inline SColor getPixelBox ( s32 x, s32 y, s32 fx, s32 fy, s32 bias ) const;
u8* Data;
core::dimension2d<u32> Size;
u32 BytesPerPixel;
u32 Pitch;
ECOLOR_FORMAT Format;
bool DeleteMemory;
};
} // end namespace video
} // end namespace irr
#endif

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@ -63,12 +63,6 @@ libpng/pngwrite.c
libpng/pngwtran.c
libpng/pngwutil.c
# jpeglib/ansi2knr.c
# # jpeglib/cdjpeg.c
# jpeglib/cjpeg.c
# jpeglib/ckconfig.c
# jpeglib/djpeg.c
# jpeglib/example.c
jpeglib/jaricom.c
jpeglib/jcapimin.c
jpeglib/jcapistd.c
@ -110,32 +104,11 @@ jpeglib/jfdctint.c
jpeglib/jidctflt.c
jpeglib/jidctfst.c
jpeglib/jidctint.c
# jpeglib/jmemansi.c
# # jpeglib/jmemdos.c
# # jpeglib/jmemmac.c
jpeglib/jmemmgr.c
# jpeglib/jmemname.c
jpeglib/jmemnobs.c
# jpeglib/jpegtran.c
jpeglib/jquant1.c
jpeglib/jquant2.c
jpeglib/jutils.c
# jpeglib/rdbmp.c
# jpeglib/rdcolmap.c
# jpeglib/rdgif.c
# # jpeglib/rdjpgcom.c
# jpeglib/rdppm.c
# jpeglib/rdrle.c
# jpeglib/rdswitch.c
# jpeglib/rdtarga.c
# jpeglib/transupp.c
# jpeglib/wrbmp.c
# jpeglib/wrgif.c
# # jpeglib/wrjpgcom.c
# jpeglib/wrppm.c
# jpeglib/wrrle.c
# jpeglib/wrtarga.c
C3DSMeshFileLoader.cpp
CAnimatedMeshMD2.cpp
@ -348,6 +321,8 @@ Irrlicht-gcc.cbp
Irrlicht.cpp
irrXML.cpp
os.cpp
additions/CImageLoaderBLP.cpp
)
if(WIN32)
SET_TARGET_PROPERTIES (irrlicht PROPERTIES DEFINE_SYMBOL "IRRLICHT_EXPORTS" )

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@ -47,6 +47,9 @@ IImageLoader* createImageLoaderPPM();
//! creates a loader which is able to load rgb images
IImageLoader* createImageLoaderRGB();
//! creates a loader which is able to load rgb images
IImageLoader* createImageLoaderBLP();
//! creates a writer which is able to save bmp images
IImageWriter* createImageWriterBMP();
@ -122,6 +125,7 @@ CNullDriver::CNullDriver(io::IFileSystem* io, const core::dimension2d<u32>& scre
#ifdef _IRR_COMPILE_WITH_RGB_LOADER_
SurfaceLoader.push_back(video::createImageLoaderRGB());
#endif
SurfaceLoader.push_back(video::createImageLoaderBLP());
#ifdef _IRR_COMPILE_WITH_BMP_WRITER_

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@ -1,8 +1,10 @@
#include "common.h"
#include "irrlicht/irrlicht.h"
#include "SImage.h"
#include "CImageLoaderBLP.h"
#include "IReadFile.h"
#include "irrString.h"
#include "irrArray.h"
#include "../CImage.h"
namespace irr
{
namespace video
@ -23,26 +25,26 @@ bool CImageLoaderBLP::isALoadableFileFormat(io::IReadFile* file) const
//Checking if file is a BLP file
if (!file)
{
DEBUG(logdebug("No such file: %s",file->getFileName()));
// logerror("No such file: %s",file->getFileName().c_str());
return false;
}
std::string fileId;
core::stringc fileId;
// Read the first few bytes of the BLP file
if (file->read(&fileId[0], 4) != 4)
{
DEBUG(logdebug("Cannot read BLP file header\n"));
// logerror("Cannot read BLP file header\n");
return false;
}
if(fileId[0]=='B' && fileId[1]=='L' && fileId[2]=='P' && fileId[3]=='2')
{
DEBUG(logdebug("Header is BLP2, file should be loadable"));
// logerror("Header is BLP2, file should be loadable");
return true;
}
else
{
DEBUG(logdebug("Header doesn't match, this is no BLP file"));
DEBUG(logdebug("Expected:BLP2 Got:%s",fileId.c_str()));
// logerror("Header doesn't match, this is no BLP file");
// DEBUG(logdebug("Expected:BLP2 Got:%s",fileId.c_str()));
return false;
}
}
@ -56,7 +58,8 @@ IImage* CImageLoaderBLP::loadImage(io::IReadFile* file) const
BLPHeader header;
file->read(&header,sizeof(BLPHeader));
// logdebug("X: %u Y: %u",header.x_res, header.y_res);
// logdebug("Compression: %u ABD %u AU %u",header.compression,header.alpha_bitdepth,header.alpha_unk);
u32 usedMips=0;
for(u32 i=0;i<16;i++)
{
@ -76,7 +79,7 @@ IImage* CImageLoaderBLP::loadImage(io::IReadFile* file) const
file->seek(header.mip_ofs[0]);
video::IImage* image = 0;
image = new SImage(ECF_A8R8G8B8, core::dimension2d<u32>(header.x_res, header.y_res));
image = new CImage(ECF_A8R8G8B8, core::dimension2d<u32>(header.x_res, header.y_res));
if(header.compression==2)
{
@ -288,6 +291,10 @@ IImage* CImageLoaderBLP::loadImage(io::IReadFile* file) const
return image;
}
IImageLoader* createImageLoaderBLP()
{
return new CImageLoaderBLP();
}
}//namespace video
}//namespace irr

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@ -1,5 +1,4 @@
#include <vector>
#include "irrlicht/IImageLoader.h"
#include "IImageLoader.h"
typedef unsigned long long int u64;
namespace irr

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@ -4,8 +4,6 @@ add_executable (viewer
main.cpp
${PROJECT_SOURCE_DIR}/src/Client/GUI/CM2MeshFileLoader.cpp
${PROJECT_SOURCE_DIR}/src/Client/GUI/CWMOMeshFileLoader.cpp
${PROJECT_SOURCE_DIR}/src/Client/GUI/CImageLoaderBLP.cpp
${PROJECT_SOURCE_DIR}/src/Client/GUI/SImage.cpp
${PROJECT_SOURCE_DIR}/src/Client/GUI/MemoryInterface.cpp
${PROJECT_SOURCE_DIR}/src/Client/GUI/CMDHMemoryReadFile.cpp
${PROJECT_SOURCE_DIR}/src/Client/GUI/CBoneSceneNode.cpp

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@ -18,7 +18,6 @@ tutorial, we use a lot stuff from the gui namespace.
#include "common.h"
#include "GUI/CM2MeshFileLoader.h"
#include "GUI/CWMOMeshFileLoader.h"
#include "GUI/CImageLoaderBLP.h"
#include "GUI/MemoryInterface.h"
#include "MemoryDataHolder.h"
@ -141,6 +140,7 @@ void loadModel(const c8* fn)
core::stringc extension;
core::getFileNameExtension(extension, filename);
extension.make_lower();
io::IReadFile* modelfile = io::IrrCreateIReadFileBasic(Device, filename.c_str());
// if a texture is loaded apply it to the current model..
if (extension == ".jpg" || extension == ".pcx" ||
@ -150,12 +150,12 @@ void loadModel(const c8* fn)
extension == ".bmp" || extension == ".wal" || extension == ".blp")
{
video::ITexture * texture =
Device->getVideoDriver()->getTexture( filename.c_str() );
Device->getVideoDriver()->getTexture( modelfile );
if ( texture && Model )
{
// always reload texture
Device->getVideoDriver()->removeTexture(texture);
texture = Device->getVideoDriver()->getTexture( filename.c_str() );
texture = Device->getVideoDriver()->getTexture( modelfile );
Model->setMaterialTexture(0, texture);
}
@ -179,7 +179,6 @@ void loadModel(const c8* fn)
Model->remove();
Model = 0;
io::IReadFile* modelfile = io::IrrCreateIReadFileBasic(Device, filename.c_str());
scene::IAnimatedMesh* m = Device->getSceneManager()->getMesh( modelfile );
@ -719,8 +718,6 @@ int main(int argc, char* argv[])
smgr->getParameters()->setAttribute(scene::COLLADA_CREATE_SCENE_INSTANCES, true);
// register external loaders for not supported filetypes
video::CImageLoaderBLP* BLPloader = new video::CImageLoaderBLP();
driver->addExternalImageLoader(BLPloader);
scene::CM2MeshFileLoader* m2loader = new scene::CM2MeshFileLoader(Device);
smgr->addExternalMeshLoader(m2loader);
scene::CWMOMeshFileLoader* wmoloader = new scene::CWMOMeshFileLoader(Device);
@ -882,6 +879,8 @@ int main(int argc, char* argv[])
img->setAlignment(EGUIA_UPPERLEFT, EGUIA_UPPERLEFT,
EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT);
// draw everything
while(Device->run() && driver)