* apply basic npc texture (in some cases wrong texture is applied, need find fix)
* prevent opcode spam with mouse (LMB&RMB) character move
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@ -48,7 +48,7 @@ void DrawObject::_Init(void)
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if(!cube && _obj->IsWorldObject()) // only world objects have coords and can be drawn
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{
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std::string modelfile;
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std::string modelfile, texture = "";
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uint32 opacity = 255;
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if (_obj->IsUnit())
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{
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@ -57,6 +57,8 @@ void DrawObject::_Init(void)
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SCPDatabase *cmd = _instance->dbmgr.GetDB("creaturemodeldata");
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uint32 modelid = cdi && displayid ? cdi->GetUint32(displayid,"model") : 0;
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modelfile = std::string("data/model/") + (cmd ? cmd->GetString(modelid,"file") : "");
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if (cdi && strcmp(cdi->GetString(displayid,"name1"), "") != 0)
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texture = std::string("data/texture/") + cdi->GetString(displayid,"name1");
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opacity = cdi && displayid ? cdi->GetUint32(displayid,"opacity") : 255;
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}
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else if (_obj->IsGameObject())
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@ -86,6 +88,8 @@ void DrawObject::_Init(void)
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}
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}
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scene::IAnimatedMesh *mesh = _smgr->getMesh(modelfile.c_str());
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if(mesh)
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{
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cube = _smgr->addAnimatedMeshSceneNode(mesh);
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@ -96,6 +100,9 @@ void DrawObject::_Init(void)
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{
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cube = _smgr->addCubeSceneNode(1);
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}
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if (!texture.empty())
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cube->setMaterialTexture(0, _device->getVideoDriver()->getTexture(texture.c_str()));
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//cube->getMaterial(0).DiffuseColor.setAlpha(opacity);
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cube->setName("OBJECT");
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//cube->getMaterial(0).setFlag(video::EMF_LIGHTING, true);
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@ -269,7 +269,7 @@ void SceneWorld::OnUpdate(s32 timediff)
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{
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movemgr->MoveStopTurn();
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}
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if (!eventrecv->key.pressed(KEY_KEY_W) && !eventrecv->key.pressed(KEY_KEY_S))
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if (!eventrecv->key.pressed(KEY_KEY_W) && !eventrecv->key.pressed(KEY_KEY_S) && !(mouse_pressed_left && mouse_pressed_right))
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{
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movemgr->MoveStop();
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}
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