* Fixed bug in PlayerNameCache handling which prevented correct saving

This commit is contained in:
shlainn 2010-09-13 04:10:06 +02:00
parent 01cc0e1826
commit 8016034d72

View File

@ -67,7 +67,6 @@ bool PlayerNameCache::SaveToFile(void)
if(!size)
return false;
fh.write((char*)&size,sizeof(uint32));
ByteBuffer bb;
bb << (uint32)_cache.size();