* Fixed bug in PlayerNameCache handling which prevented correct saving
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@ -67,7 +67,6 @@ bool PlayerNameCache::SaveToFile(void)
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if(!size)
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if(!size)
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return false;
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return false;
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fh.write((char*)&size,sizeof(uint32));
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ByteBuffer bb;
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ByteBuffer bb;
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bb << (uint32)_cache.size();
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bb << (uint32)_cache.size();
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