* fixed delayed CMSG_CHANNEL_LIST opcode spam to server if a channel list contained some guids which names were not yet known.
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aa0450df9e
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8af84b8c87
@ -229,16 +229,18 @@ void Channel::HandleListRequest(WorldPacket& recvPacket)
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for(uint32 i = 0; i < size; i++)
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{
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recvPacket >> guid >> mode;
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// all player names in this packet must be known before
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// all player names in this packet must be known before we can continue
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if(_worldSession->GetOrRequestPlayerName(guid).empty())
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{
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_worldSession->_DelayWorldPacket(recvPacket, uint32(_worldSession->GetLagMS() * 1.2f));
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must_delay = true;
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}
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cpl[guid] = mode;
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}
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if(must_delay)
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{
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_worldSession->_DelayWorldPacket(recvPacket, uint32(_worldSession->GetLagMS() * 1.2f));
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return;
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}
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// store list of GUIDs in: @ChannelList - see below
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DefList *l = _worldSession->GetInstance()->GetScripts()->lists.Get("@ChannelList");
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@ -312,7 +312,7 @@
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</File>
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<File
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RelativePath=".\shared\Auth\Hmac.h">
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</File>
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</File>
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<File
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RelativePath=".\shared\Auth\md5.c">
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</File>
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