* Eliminate WMO Loading log span
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a281e95d0d
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@ -60,7 +60,7 @@ IAnimatedMesh* CWMOMeshFileLoader::createMesh(io::IReadFile* file)
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{
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char grpfilename[255];
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sprintf(grpfilename,"%s_%03u.wmo",filename.substr(0,filename.length()-4).c_str(),i);
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logdev("%s",grpfilename);
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DEBUG(logdev("%s",grpfilename));
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MeshFile = io::IrrCreateIReadFileBasic(Device,grpfilename);
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if(!MeshFile)
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{
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@ -73,7 +73,7 @@ IAnimatedMesh* CWMOMeshFileLoader::createMesh(io::IReadFile* file)
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Device->getSceneManager()->getMeshManipulator()->flipSurfaces(Mesh); //Fix inverted surfaces after the rotation
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//Does this crash on windows?
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Device->getSceneManager()->getMeshManipulator()->recalculateNormals(Mesh,true);//just to be sure
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logdev("Complete Mesh contains a total of %u submeshes!",Mesh->getMeshBufferCount());
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DEBUG(logdev("Complete Mesh contains a total of %u submeshes!",Mesh->getMeshBufferCount()));
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}
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else
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{
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@ -92,24 +92,24 @@ bool CWMOMeshFileLoader::load(bool _root)
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u32 size;
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u32 textureOffset;
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logdev("Trying to open file %s",MeshFile->getFileName());
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DEBUG(logdev("Trying to open file %s",MeshFile->getFileName()));
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while(MeshFile->getPos() < MeshFile->getSize())
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{
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MeshFile->read(fourcc,4);
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MeshFile->read(&size,4);
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flipcc(fourcc);
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logdev("Reading Chunk: %s size %u", (char*)fourcc,size);
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DEBUG(logdev("Reading Chunk: %s size %u", (char*)fourcc,size));
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if(!strcmp((char*)fourcc,"MVER")){
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logdev("MVER Chunk: %s",(char*)fourcc);
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DEBUG(logdev("MVER Chunk: %s",(char*)fourcc));
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MeshFile->seek(size,true);
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}
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//Start root file parsing
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else if(!strcmp((char*)fourcc,"MOHD")){
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MeshFile->read(&rootHeader,sizeof(RootHeader));
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logdev("Read Root Header: %u Textures, %u Groups, %u Models", rootHeader.nTextures, rootHeader.nGroups, rootHeader.nModels);
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DEBUG(logdev("Read Root Header: %u Textures, %u Groups, %u Models", rootHeader.nTextures, rootHeader.nGroups, rootHeader.nModels));
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if(!isRootFile)//We should be reading a group file and found a root header, abort
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return 0;
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}
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@ -127,7 +127,7 @@ logdev("Reading Chunk: %s size %u", (char*)fourcc,size);
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MeshFile->read(&tempMOMT,sizeof(MOMT_Data));
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WMOMTexDefinition.push_back(tempMOMT);
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}
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logdev("Read %u/%u TextureDefinitions",WMOMTexDefinition.size(),(size/sizeof(MOMT_Data)));
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DEBUG(logdev("Read %u/%u TextureDefinitions",WMOMTexDefinition.size(),(size/sizeof(MOMT_Data))));
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u32 tempOffset = MeshFile->getPos();//Save current position for further reading until texture file names are read.
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@ -141,7 +141,7 @@ logdev("Reading Chunk: %s size %u", (char*)fourcc,size);
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texNameSize = WMOMTexDefinition[i].endNameIndex-WMOMTexDefinition[i].startNameIndex; tempTexName.resize(texNameSize);
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MeshFile->seek(textureOffset+WMOMTexDefinition[i].startNameIndex);
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MeshFile->read((void*)tempTexName.c_str(),WMOMTexDefinition[i].endNameIndex-WMOMTexDefinition[i].startNameIndex);
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logdev("Texture %u: %s",i,tempTexName.c_str());
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DEBUG(logdev("Texture %u: %s",i,tempTexName.c_str()));
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WMOMTextureFiles.push_back(tempTexName.c_str());
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}
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@ -152,7 +152,7 @@ logdev("Reading Chunk: %s size %u", (char*)fourcc,size);
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//Start Group file parsing
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else if(!strcmp((char*)fourcc,"MOGP")){
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logdev("header okay: %s",(char*)fourcc);
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DEBUG(logdev("header okay: %s",(char*)fourcc));
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MeshFile->seek(68,true);
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if(isRootFile)//We should be reading a root file and found a Group header, abort
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return 0;
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@ -174,7 +174,7 @@ logdev("Reading Chunk: %s size %u", (char*)fourcc,size);
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previous_texid=tempMOPY.textureID;
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}
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submeshes.push_back(WMOMTexData.size()-1);//last read entry
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logdev("Read %u/%u Texture Informations, counted %u submeshes",WMOMTexData.size(),(size/sizeof(MOPY_Data)),submeshes.size());
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DEBUG(logdev("Read %u/%u Texture Informations, counted %u submeshes",WMOMTexData.size(),(size/sizeof(MOPY_Data)),submeshes.size()));
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}
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else if(!strcmp((char*)fourcc,"MOVI")){//Vertex indices (3 per triangle)
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@ -187,7 +187,7 @@ logdev("Reading Chunk: %s size %u", (char*)fourcc,size);
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MeshFile->read(&tempWMOIndex,sizeof(u16));
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WMOMIndices.push_back(tempWMOIndex);
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}
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logdev("Read %u/%u Indices",WMOMIndices.size(),(size/sizeof(u16)));
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DEBUG(logdev("Read %u/%u Indices",WMOMIndices.size(),(size/sizeof(u16))));
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}
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else if(!strcmp((char*)fourcc,"MOVT")){//Vertex coordinates
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@ -204,7 +204,7 @@ logdev("Reading Chunk: %s size %u", (char*)fourcc,size);
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tempWMOVertex.Z=tempYZ;
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WMOMVertices.push_back(tempWMOVertex);
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}
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logdev("Read %u/%u Vertex Coordinates",WMOMVertices.size(),(size/sizeof(core::vector3df)));
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DEBUG(logdev("Read %u/%u Vertex Coordinates",WMOMVertices.size(),(size/sizeof(core::vector3df))));
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}
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else if(!strcmp((char*)fourcc,"MONR")){//Normals
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@ -221,7 +221,7 @@ logdev("Reading Chunk: %s size %u", (char*)fourcc,size);
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tempWMONormal.Z=tempYZ;
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WMOMNormals.push_back(tempWMONormal);
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}
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logdev("Read %u/%u Normal Coordinates",WMOMNormals.size(),(size/sizeof(core::vector3df)));
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DEBUG(logdev("Read %u/%u Normal Coordinates",WMOMNormals.size(),(size/sizeof(core::vector3df))));
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}
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else if(!strcmp((char*)fourcc,"MOTV")){//TexCoord
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@ -234,7 +234,7 @@ logdev("Reading Chunk: %s size %u", (char*)fourcc,size);
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MeshFile->read(&tempWMOMTexcoord,sizeof(core::vector2df));
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WMOMTexcoord.push_back(tempWMOMTexcoord);
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}
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logdev("Read %u/%u Texture Coordinates",WMOMTexcoord.size(),(size/sizeof(core::vector2df)));
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DEBUG(logdev("Read %u/%u Texture Coordinates",WMOMTexcoord.size(),(size/sizeof(core::vector2df))));
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}
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else if(!strcmp((char*)fourcc,"MOCV")){//Vertex colors!! Scaaaary!
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@ -248,7 +248,7 @@ logdev("Reading Chunk: %s size %u", (char*)fourcc,size);
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MeshFile->read(&tempWMOMVertexColor,sizeof(WMOColor));
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WMOMVertexColor.push_back(video::SColor(tempWMOMVertexColor.a,tempWMOMVertexColor.r,tempWMOMVertexColor.g,tempWMOMVertexColor.b));
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}
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logdev("Read %u/%u Vertex colors",WMOMVertexColor.size(),(size/sizeof(WMOColor)));
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DEBUG(logdev("Read %u/%u Vertex colors",WMOMVertexColor.size(),(size/sizeof(WMOColor))));
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}
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//End Group file parsing
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@ -287,14 +287,14 @@ for(u32 i=0;i<submeshes.size();i++)//The mesh has to be split into submeshes bec
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MeshBuffer->Indices.push_back(WMOMIndices[j*3+2]);
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}
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}
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logdev("Inserted %u Indices",MeshBuffer->Indices.size());
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DEBUG(logdev("Inserted %u Indices",MeshBuffer->Indices.size()));
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for(u32 j=0;j<WMOVertices.size();j++)
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{
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MeshBuffer->Vertices_Standard.push_back(WMOVertices[j]);
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}
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logdev("Inserted %u Vertices",MeshBuffer->Vertices_Standard.size());
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DEBUG(logdev("Inserted %u Vertices",MeshBuffer->Vertices_Standard.size()));
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// std::string TexName=Texdir.c_str();
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// TexName+="/";
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