* fixed the problem that after a while of moving around or after few gui restarts no objects/textures were shown anymore
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@ -126,7 +126,7 @@ SkinName = SkinName.substr(0, SkinName.length()-3) + "00.skin"; // FIX ME (and s
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io::IReadFile* SkinFile = io::createReadFile(SkinName.c_str());
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if (!SkinFile)
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{
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printf("Error! Skin file not found: %s", SkinName.c_str());
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logerror("Error! Skin file not found: %s", SkinName.c_str());
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return 0;
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}
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@ -563,6 +563,7 @@ Device->getSceneManager()->getMeshManipulator()->flipSurfaces(AnimatedMesh); //F
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AnimatedMesh->setInterpolationMode(scene::EIM_LINEAR);
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SkinFile->drop();
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M2MTriangles.clear();
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M2Vertices.clear();
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M2Indices.clear();
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