* one more little speedup in objmgr
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@ -94,8 +94,9 @@ void ObjMgr::Add(ItemProto *proto)
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ItemProto *ObjMgr::GetItemProto(uint32 entry)
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{
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if(_iproto.find(entry) != _iproto.end())
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return _iproto[entry];
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ItemProtoMap::iterator it = _iproto.find(entry);
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if(it != _iproto.end())
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return it->second;
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return NULL;
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}
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@ -118,8 +119,9 @@ void ObjMgr::Add(CreatureTemplate *cr)
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CreatureTemplate *ObjMgr::GetCreatureTemplate(uint32 entry)
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{
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if(_creature_templ.find(entry) != _creature_templ.end())
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return _creature_templ[entry];
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CreatureTemplateMap::iterator it = _creature_templ.find(entry);
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if(it != _creature_templ.end())
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return it->second;
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return NULL;
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}
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