* SMSG_AUTH_CHALLENGE should be backwards-compatible now

Auth must be fixed, as the Authentication Methods have changed between major versions
This commit is contained in:
shlainn 2011-09-04 23:37:53 +02:00
parent ddaf7de5d8
commit bee304a453

View File

@ -520,37 +520,51 @@ std::string WorldSession::GetOrRequestPlayerName(uint64 guid)
void WorldSession::_HandleAuthChallengeOpcode(WorldPacket& recvPacket)
{
//Read Packet
uint32 sp, serverseed;
if(GetInstance()->GetConf()->clientbuild>6005)//TODO: Check TBC
{
recvPacket >> sp;
}
recvPacket >> serverseed;
// Do stuff with the data
std::string acc = stringToUpper(GetInstance()->GetConf()->accname);
uint32 sp;
recvPacket >> sp;
uint32 serverseed;
recvPacket >> serverseed;
logdebug("Auth: serverseed=0x%X",serverseed);
Sha1Hash digest;
digest.UpdateData(acc);
uint32 unk=0;
uint64 unk64=0;
digest.UpdateData((uint8*)&unk,sizeof(uint32));
BigNumber clientseed;
clientseed.SetRand(8*4);
uint32 clientseed_uint32=clientseed.AsDword();
digest.UpdateData((uint8*)&clientseed_uint32,sizeof(uint32));
digest.UpdateData((uint8*)&serverseed,sizeof(uint32));
digest.UpdateBigNumbers(GetInstance()->GetSessionKey(),NULL);
digest.Finalize();
WorldPacket auth;
auth<<(uint32)(GetInstance()->GetConf()->clientbuild)<<unk<<acc<<unk<<clientseed_uint32<<unk<<unk<<unk<<unk64;
auth.append(digest.GetDigest(),20);
auth << (uint32)0; // TODO: this is not correct value, expected: 160 bytes of addon_data
logdebug("Auth: serverseed=0x%X",serverseed);
Sha1Hash digest;
digest.UpdateData(acc);
uint32 unk=0;
uint64 unk64=0;
digest.UpdateData((uint8*)&unk,sizeof(uint32));
BigNumber clientseed;
clientseed.SetRand(8*4);
uint32 clientseed_uint32=clientseed.AsDword();
digest.UpdateData((uint8*)&clientseed_uint32,sizeof(uint32));
digest.UpdateData((uint8*)&serverseed,sizeof(uint32));
digest.UpdateBigNumbers(GetInstance()->GetSessionKey(),NULL);
digest.Finalize();
// Send Reply
WorldPacket auth;
if(GetInstance()->GetConf()->clientbuild<=6005)
{
auth<<(uint32)(GetInstance()->GetConf()->clientbuild)<<unk<<acc<<clientseed_uint32;
auth.append(digest.GetDigest(),20);
}
else
{
auth<<(uint32)(GetInstance()->GetConf()->clientbuild)<<unk<<acc<<unk<<clientseed_uint32<<unk<<unk<<unk<<unk64;
auth.append(digest.GetDigest(),20);
}
auth << (uint32)0; // TODO: this is not correct value, expected: 160 bytes of addon_data
auth.SetOpcode(CMSG_AUTH_SESSION);
auth.SetOpcode(CMSG_AUTH_SESSION);
SendWorldPacket(auth);
SendWorldPacket(auth);
// note that if the sessionkey/auth is wrong or failed, the server sends the following packet UNENCRYPTED!
// so its not 100% correct to init the crypt here, but it should do the job if authing was correct
_socket->InitCrypt(GetInstance()->GetSessionKey());
// note that if the sessionkey/auth is wrong or failed, the server sends the following packet UNENCRYPTED!
// so its not 100% correct to init the crypt here, but it should do the job if authing was correct
_socket->InitCrypt(GetInstance()->GetSessionKey());
}
@ -570,7 +584,7 @@ void WorldSession::_HandleAuthResponseOpcode(WorldPacket& recvPacket)
}
else
{
logerror("World Authentication failed, errcode=0x%X",(unsigned char)errcode);
logerror("World Authentication failed, errcode=0x%X",(uint8)errcode);
SetMustDie();
}
}