* added some more SMSG_(COMPRESSED_)UPDATE_OBJECT stuff.
* we have year 2007 now
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f7415df6e3
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@ -1,11 +1,15 @@
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#include "common.h"
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#include "ZCompressor.h"
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#include "WorldSession.h"
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#include "Object.h"
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#include "UpdateData.h"
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#include "UpdateFields.h"
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#include "UpdateMask.h"
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void WorldSession::_HandleCompressedUpdateObjectOpcode(WorldPacket& recvPacket)
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{
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printf("-> COMPRESSED_UPDATE_OBJECT, pktlen=%u\n",recvPacket.size());
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//printf("-> COMPRESSED_UPDATE_OBJECT, pktlen=%u\n",recvPacket.size());
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//recvPacket.hexlike();
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uint32 realsize;
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recvPacket >> realsize;
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@ -14,10 +18,9 @@ void WorldSession::_HandleCompressedUpdateObjectOpcode(WorldPacket& recvPacket)
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z.Compressed(true);
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z.RealSize(realsize);
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z.Inflate();
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printf("-> Uncompressed to %u bytes\n",z.size());
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if(z.Compressed())
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{
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log("ERROR: _HandleCompressedUpdateObjectOpcode(): Inflate() failed!");
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logerror("_HandleCompressedUpdateObjectOpcode(): Inflate() failed!");
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return;
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}
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WorldPacket wp;
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@ -29,25 +32,71 @@ void WorldSession::_HandleCompressedUpdateObjectOpcode(WorldPacket& recvPacket)
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void WorldSession::_HandleUpdateObjectOpcode(WorldPacket& recvPacket)
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{
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printf("-> UPDATE_OBJECT, pktlen=%u\n",recvPacket.size());
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//recvPacket.hexlike();
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uint8 utype;
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uint32 usize;
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uint8 unk8;
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uint32 usize, ublocks;
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uint64 uguid;
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//while(true)
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recvPacket >> ublocks >> unk8;
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logdebug("UpdateObject: ublocks=%u unk=%u",ublocks,unk8);
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//while(true) // need to read full packet as soon as the structure is 100% known & implemented
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// for now reading first object is enough
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{
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recvPacket >> utype >> usize;
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recvPacket >> utype;
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logdebug("UpdateObject: utype=%u",utype);
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switch(utype)
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{
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case UPDATETYPE_OUT_OF_RANGE_OBJECTS:
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recvPacket >> usize;
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for(uint16 i=0;i<usize;i++)
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{
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recvPacket >> uguid;
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printf("DEBUG: GUID "I64FMT" out of range\n",uguid);
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uguid = recvPacket.GetPackedGuid(); // not 100% sure if this is correct
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logdebug("GUID "I64FMT" out of range",uguid);
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// TODO: delete object from known objects list
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}
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break;
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case UPDATETYPE_VALUES:
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{
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uguid = recvPacket.GetPackedGuid(); // not 100% sure if this is correct
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uint8 maskblocks;
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recvPacket >> maskblocks;
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logdebug("UPDATETYPE_VALUES: guid="I64FMT" maskblocks=%u",uguid,maskblocks);
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// need some help with the lines below, got no idea what to do now.
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UpdateMask umask;
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umask.SetCount(maskblocks*8); // ??
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std::vector<uint8> udata;
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//udata.resize(?)
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}
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break;
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case UPDATETYPE_CREATE_OBJECT:
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case UPDATETYPE_CREATE_OBJECT2:
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{
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uguid = recvPacket.GetPackedGuid();
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uint8 objtypeid;
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recvPacket >> objtypeid;
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logdebug("Create Object type %u with guid "I64FMT,objtypeid,uguid);
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if(objtypeid==TYPEID_PLAYER)
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{
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}
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if(objtypeid==TYPEID_UNIT)
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{
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}
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if( (objtypeid==TYPEID_CORPSE) || (objtypeid==TYPEID_GAMEOBJECT) || (objtypeid==TYPEID_DYNAMICOBJECT))
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{
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}
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// (TODO) and then: Add object to objmgr
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}
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break;
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default:
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break;
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}
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124
src/Client/World/UpdateMask.h
Normal file
124
src/Client/World/UpdateMask.h
Normal file
@ -0,0 +1,124 @@
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/*
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* Copyright (C) 2005,2006,2007 MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __UPDATEMASK_H
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#define __UPDATEMASK_H
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//#include "UpdateFields.h"
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//#include "Errors.h"
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class UpdateMask
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{
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public:
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UpdateMask( ) : mCount( 0 ), mBlocks( 0 ), mUpdateMask( 0 ) { }
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UpdateMask( const UpdateMask& mask ) : mUpdateMask( 0 ) { *this = mask; }
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~UpdateMask( )
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{
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if(mUpdateMask)
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delete [] mUpdateMask;
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}
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inline void SetBit (uint32 index)
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{
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( (uint8 *)mUpdateMask )[ index >> 3 ] |= 1 << ( index & 0x7 );
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}
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inline void UnsetBit (uint32 index)
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{
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( (uint8 *)mUpdateMask )[ index >> 3 ] &= (0xff ^ (1 << ( index & 0x7 ) ) );
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}
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inline bool GetBit (uint32 index)
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{
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return ( ( (uint8 *)mUpdateMask)[ index >> 3 ] & ( 1 << ( index & 0x7 ) )) != 0;
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}
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inline uint32 GetBlockCount() { return mBlocks; }
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inline uint32 GetLength() { return mBlocks << 2; }
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inline uint32 GetCount() { return mCount; }
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inline uint8* GetMask() { return (uint8*)mUpdateMask; }
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inline void SetCount (uint32 valuesCount)
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{
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if(mUpdateMask)
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delete [] mUpdateMask;
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mCount = valuesCount;
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mBlocks = (valuesCount + 31) / 32;
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mUpdateMask = new uint32[mBlocks];
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memset(mUpdateMask, 0, mBlocks << 2);
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}
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inline void Clear()
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{
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if (mUpdateMask)
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memset(mUpdateMask, 0, mBlocks << 2);
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}
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inline UpdateMask& operator = ( const UpdateMask& mask )
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{
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SetCount(mask.mCount);
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memcpy(mUpdateMask, mask.mUpdateMask, mBlocks << 2);
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return *this;
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}
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inline void operator &= ( const UpdateMask& mask )
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{
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//ASSERT(mask.mCount <= mCount);
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for (uint32 i = 0; i < mBlocks; i++)
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mUpdateMask[i] &= mask.mUpdateMask[i];
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}
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inline void operator |= ( const UpdateMask& mask )
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{
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//ASSERT(mask.mCount <= mCount);
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for (uint32 i = 0; i < mBlocks; i++)
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mUpdateMask[i] |= mask.mUpdateMask[i];
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}
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inline UpdateMask operator & ( const UpdateMask& mask ) const
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{
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//ASSERT(mask.mCount <= mCount);
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UpdateMask newmask;
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newmask = *this;
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newmask &= mask;
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return newmask;
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}
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inline UpdateMask operator | ( const UpdateMask& mask ) const
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{
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//ASSERT(mask.mCount <= mCount);
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UpdateMask newmask;
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newmask = *this;
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newmask |= mask;
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return newmask;
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}
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private:
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uint32 mCount;
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uint32 mBlocks;
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uint32 *mUpdateMask;
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};
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#endif
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@ -71,7 +71,7 @@ void abortproc(void)
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int main(int argc, char* argv[]) {
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try
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{
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printf("\n (C) 2006, Snowstorm Software\n\n\n");
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printf("\n (C) 2006,2007 Snowstorm Software\n\n\n");
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_HookSignals();
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@ -305,6 +305,9 @@
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<File
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RelativePath=".\Client\World\UpdateFields.h">
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</File>
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<File
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RelativePath=".\Client\World\UpdateMask.h">
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</File>
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<File
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RelativePath=".\Client\World\WorldPacket.cpp">
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</File>
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