mini plz fix linker error, i couldnt get it work.
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@ -1,5 +1,4 @@
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#include "common.h"
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#include "Object.h"
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#include "Item.h"
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#include "ObjMgr.h"
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@ -25,7 +24,7 @@ Object *ObjMgr::GetObject(uint64 guid)
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{
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for(ObjList::iterator i = _obj.begin(); i!=_obj.end(); i++)
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if((*i)->GetGUID() == guid)
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return *i;
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return (*i);
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return NULL;
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}
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@ -1,9 +1,10 @@
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#include "common.h"
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#include "ZCompressor.h"
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#include "WorldSession.h"
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#include "Object.h"
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#include "UpdateData.h"
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#include "UpdateFields.h"
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#include "Object.h"
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#include "ObjMgr.h"
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#include "UpdateMask.h"
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@ -75,8 +76,12 @@ void WorldSession::_HandleUpdateObjectOpcode(WorldPacket& recvPacket)
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case UPDATETYPE_MOVEMENT:
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{
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//this->_MovementUpdate(objtypeid, recvPacket);
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// TODO: Get objtypeid from objmgr
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recvPacket >> uguid;
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Object *obj = objmgr.GetObject(uguid); // WTF is wrong with this?! plz correct!
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if(obj)
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this->_MovementUpdate(obj->GetTypeId(),uguid,recvPacket);
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else
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logerror("Got UpdateObject_Movement for unknown object "I64FMT,uguid);
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}
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break;
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@ -88,7 +93,7 @@ void WorldSession::_HandleUpdateObjectOpcode(WorldPacket& recvPacket)
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recvPacket >> objtypeid >> flags;
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logdebug("Create Object type %u with guid "I64FMT,objtypeid,uguid);
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this->_MovementUpdate(objtypeid, recvPacket);
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this->_MovementUpdate(objtypeid, uguid, recvPacket);
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// (TODO) and then: Add object to objmgr
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}
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@ -105,23 +110,24 @@ void WorldSession::_HandleUpdateObjectOpcode(WorldPacket& recvPacket)
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break;
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default:
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logerror("Got unk updatetype 0x%X",utype);
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break;
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}
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}
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}
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void WorldSession::_MovementUpdate(uint8 objtypeid, WorldPacket& recvPacket)
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void WorldSession::_MovementUpdate(uint8 objtypeid, uint64 uguid, WorldPacket& recvPacket)
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{
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if(objtypeid==TYPEID_PLAYER)
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{
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uint32 flags2, time;
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uint64 tguid;
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uint32 flags, flags2, time;
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uint64 tguid,guid;
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float nul;
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float x, y, z, o;
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float tx, ty, tz, to;
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float speedWalk, speedRun, speedSwimBack, speedSwim, speedWalkBack, speedTurn;
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recvPacket >> flags2 >> time;
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recvPacket >> guid >> flags >> flags2 >> time;
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if (flags2 & 0x02000000) // On a transport
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{
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@ -137,10 +143,10 @@ void WorldSession::_MovementUpdate(uint8 objtypeid, WorldPacket& recvPacket)
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if(flags2 & 0x2000) // Self update
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{
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// What is this data used for?
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recvPacket << nul;
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recvPacket << nul;
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recvPacket << nul;
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recvPacket << nul;
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recvPacket >> nul;
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recvPacket >> nul;
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recvPacket >> nul;
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recvPacket >> nul;
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}
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recvPacket >> speedWalk >> speedRun >> speedSwimBack >> speedSwim >> speedWalkBack >> speedTurn;
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@ -91,7 +91,7 @@ private:
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void _HandleItemQuerySingleResponseOpcode(WorldPacket& recvPacket);
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void _HandleDestroyObjectOpcode(WorldPacket& recvPacket);
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void _MovementUpdate(uint8 objtypeid, WorldPacket& recvPacket); // Helper for _HandleUpdateObjectOpcode
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void _MovementUpdate(uint8 objtypeid, uint64 guid, WorldPacket& recvPacket); // Helper for _HandleUpdateObjectOpcode
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PseuInstance *_instance;
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WorldSocket *_socket;
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