* Updated ChrRaces extraction parameters
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@ -133,13 +133,13 @@ enum ChrRacesEnum
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CHRRACES_MODELM, // model for male player
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CHRRACES_MODELF, // model for female player
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CHRRACES_NAME_SHORT, // 2 chars name abbrev (Hu,Or,Tr, etc)
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CHRRACES_UNK_4,
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CHRRACES_FACTION, // 1=Alliance, 7=Horde
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CHRRACES_UNK_5, // always 7?
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CHRRACES_FACTION, // 7=Alliance, 1=Horde
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CHRRACES_UNK_5, // always 7 = Humanoid
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CHRRACES_UNK_6, // SpellID? was always 836 in 1.12.x, since 2.0.x its 15007
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CHRRACES_UNK_7,
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CHRRACES_NAME_GENERAL, // always the english(?) name (without spaces). used in texture names etc.
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CHRRACES_UNK_9,
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CHRRACES_UNK_10,
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// the following 8 fields contain either 0 or the race name, depending on the locale.
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CHRRACES_NAME1, // english
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CHRRACES_NAME2, // <need info here>
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@ -149,7 +149,6 @@ enum ChrRacesEnum
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CHRRACES_NAME6, // <need info here>
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CHRRACES_NAME7, // <need info here>
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CHRRACES_NAME8, // <need info here>
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CHRRACES_UNK_10,
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CHRRACES_UNK_11,
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CHRRACES_UNK_19,
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CHRRACES_UNK_20,
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@ -157,7 +156,7 @@ enum ChrRacesEnum
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CHARRACES_END
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};
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static const char *ChrRacesFormat = "ixxxiisxixxxsxssssssssxxxxx";
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static const char *ChrRacesFormat = "ixxxiisixxxsxxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
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static const char *ChrRacesFieldNames[] =
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{
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@ -168,7 +167,6 @@ static const char *ChrRacesFieldNames[] =
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"model_m",
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"model_f",
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"name_short",
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"",
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"faction",
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"",
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"",
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