Added the BLP-Loader to the source
Changed the basedir to be compatible with stuffextract
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@ -1,6 +1,7 @@
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#include "common.h"
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#include "irrlicht/irrlicht.h"
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#include "CM2MeshFileLoader.h"
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#include "CImageLoaderBLP.h"
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#include "Object.h"
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#include "DrawObject.h"
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#include "PseuWoW.h"
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@ -121,7 +122,9 @@ void PseuGUI::_Init(void)
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//...
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// register external loaders for not supported filetypes
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scene::CM2MeshFileLoader* m2loader = new scene::CM2MeshFileLoader(_device, "./data/textures");
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video::CImageLoaderBLP* BLPloader = new video::CImageLoaderBLP();
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_driver->addExternalImageLoader(BLPloader);
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scene::CM2MeshFileLoader* m2loader = new scene::CM2MeshFileLoader(_device, "./data/texture");
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_smgr->addExternalMeshLoader(m2loader);
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_initialized = true;
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