* forgot something

This commit is contained in:
false_genesis 2008-03-28 14:09:31 +00:00
parent de92dd9fc4
commit f57fd3aef3

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@ -59,7 +59,7 @@ void MovementMgr::Update(bool calcpos)
if(_movemode == MOVEMODE_AUTO)
{
WorldPosition& pos = _mychar->GetPosition();
WorldPosition pos = _mychar->GetPosition();
float turnspeed = _mychar->GetSpeed(MOVE_TURN) / 1000.0f * timediff;
float runspeed = _mychar->GetSpeed(MOVE_RUN) / 1000.0f * timediff;
float movespeed = runspeed; // or use walkspeed, depending on setting. for now use only runspeed