parent
d044ef7138
commit
f80c315307
@ -1,3 +1,4 @@
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#permission=255
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// just a name alternative
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QUIT
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@ -91,12 +91,18 @@ void WorldSession::SendSetSelection(uint64 guid)
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SendWorldPacket(packet);
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}
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void WorldSession::SendCastSpell(uint32 spellid)
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void WorldSession::SendCastSpell(uint32 spellid, bool nocheck)
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{
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if(!spellid)
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return;
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MyCharacter *my = GetMyChar();
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bool known = my->HasSpell(spellid);
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bool known = nocheck ? true : my->HasSpell(spellid);
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//-- TEMP FIX --// TODO: need a list of spells that is excluded from the check and can always be casted.
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// settable via DefScript?
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if(spellid==836)
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known=true;
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if( (!known) && (!GetInstance()->GetConf()->disablespellcheck) )
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{
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logerror("Attempt to cast not-known spell %u",spellid);
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@ -60,7 +60,7 @@ public:
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void SendEmote(uint32);
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void SendQueryItem(uint32, uint64);
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void SendSetSelection(uint64);
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void SendCastSpell(uint32);
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void SendCastSpell(uint32 spellid, bool nocheck=false);
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PlayerNameCache plrNameCache;
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ObjMgr objmgr;
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