Fixed object orientation as good as possible, what's left is to find the mirror bug in the M2-Loader
Lowered minimal camera height for a more WoW-ish perspective
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4cef295bed
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@ -44,7 +44,7 @@ SceneWorld::SceneWorld(PseuGUI *g) : Scene(g)
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debugText = guienv->addStaticText(L"< debug text >",rect<s32>(0,0,driver->getScreenSize().Width,30),true,true,0,-1,true);
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smgr->addSkyDomeSceneNode(driver->getTexture("data/misc/sky.jpg"),64,64,1.0f,2.0f);
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smgr->addSkyDomeSceneNode(driver->getTexture("data/misc/sky.jpg"),64,64,1.0f,2.0f);
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driver->setFog(video::SColor(0,100,101,190), true, fogdist, fogdist + 30, 0.02f);
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@ -106,7 +106,7 @@ void SceneWorld::OnUpdate(s32 timediff)
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else
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camera->turnLeft(timediff_f * M_PI * 25);
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}
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if(eventrecv->key.pressed_once(KEY_BACK))
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{
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debugmode = !debugmode;
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@ -140,7 +140,7 @@ void SceneWorld::OnUpdate(s32 timediff)
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scrnshot->drop();
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}
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}
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if(camera->getPitch() < 270 && camera->getPitch() > 90)
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camera->turnUp(90);
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@ -164,10 +164,10 @@ void SceneWorld::OnUpdate(s32 timediff)
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//device->getCursorControl()->setPosition(device->getCursorControl()->getPosition());
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mouse_pos = device->getCursorControl()->getPosition();
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}
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// camera height control
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if (eventrecv->mouse.wheel < 10)
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eventrecv->mouse.wheel = 10;
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if (eventrecv->mouse.wheel < 2)
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eventrecv->mouse.wheel = 2;
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camera->setHeight( eventrecv->mouse.wheel + terrain->getHeight(camera->getPosition()) );
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WorldPosition wp = GetWorldPosition();
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@ -183,7 +183,7 @@ void SceneWorld::OnUpdate(s32 timediff)
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str += " ## HEAD: ";
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str += IRR_TO_O(camera->getHeading());
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str += L" Pos: ";
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str = ((((((str + wp.x) + L" | ") + wp.y) + L" | ") + wp.z) + L" | OR:") + wp.o;
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str = ((((((str + wp.x) + L" | ") + wp.y) + L" | ") + wp.z) + L" | OR:") + wp.o;
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str += L" -- Terrain: Sectors: ";
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str += (int)terrain->getSectorsRendered();
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str += L" / ";
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@ -236,7 +236,7 @@ void SceneWorld::UpdateTerrain(void)
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{
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// check if we changed the maptile
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if(map_gridX == mapmgr->GetGridX() && map_gridY == mapmgr->GetGridY())
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return; // grid not changed, not necessary to update tile data
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return; // grid not changed, not necessary to update tile data
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// ... if changed, do necessary stuff...
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map_gridX = mapmgr->GetGridX();
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@ -303,7 +303,7 @@ void SceneWorld::UpdateTerrain(void)
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if(doodad)
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{
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doodad->setPosition(core::vector3df(-d->x, d->z, -d->y));
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doodad->setRotation(core::vector3df(d->ox + 270.0f, d->oy, d->oz)); // +270 solves M2 models lying on the side
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doodad->setRotation(core::vector3df(270+d->ox, -d->oy-90, -d->oz)); // +270 solves M2 models lying on the side
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}
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}
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}
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@ -355,7 +355,7 @@ void SceneWorld::UpdateTerrain(void)
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tpos.X = -(maptile->GetBaseX() + TILESIZE);
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tpos.Y = -(maptile->GetBaseY() + TILESIZE);
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}
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logdebug("SceneWorld: Setting position of terrain (x:%.2f y:%.2f z:%.2f)", tpos.X, tpos.Y, tpos.Z);
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logdebug("SceneWorld: Setting position of terrain (x:%.2f y:%.2f z:%.2f)", tpos.X, tpos.Y, tpos.Z);
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terrain->setPosition(tpos);
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logdebug("SceneWorld: Smoothing terrain normals...");
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