Fixed object orientation as good as possible, what's left is to find the mirror bug in the M2-Loader
Lowered minimal camera height for a more WoW-ish perspective
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@ -166,8 +166,8 @@ void SceneWorld::OnUpdate(s32 timediff)
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}
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}
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// camera height control
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// camera height control
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if (eventrecv->mouse.wheel < 10)
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if (eventrecv->mouse.wheel < 2)
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eventrecv->mouse.wheel = 10;
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eventrecv->mouse.wheel = 2;
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camera->setHeight( eventrecv->mouse.wheel + terrain->getHeight(camera->getPosition()) );
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camera->setHeight( eventrecv->mouse.wheel + terrain->getHeight(camera->getPosition()) );
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WorldPosition wp = GetWorldPosition();
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WorldPosition wp = GetWorldPosition();
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@ -303,7 +303,7 @@ void SceneWorld::UpdateTerrain(void)
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if(doodad)
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if(doodad)
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{
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{
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doodad->setPosition(core::vector3df(-d->x, d->z, -d->y));
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doodad->setPosition(core::vector3df(-d->x, d->z, -d->y));
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doodad->setRotation(core::vector3df(d->ox + 270.0f, d->oy, d->oz)); // +270 solves M2 models lying on the side
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doodad->setRotation(core::vector3df(270+d->ox, -d->oy-90, -d->oz)); // +270 solves M2 models lying on the side
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}
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}
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}
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}
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}
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}
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