* Fixed GUI bug which allowed entering character names that are too long (>12 chars)
* Removed warning spam in ByteBuffer.h (Not sure if that helps for 32bit systems...)
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@ -219,6 +219,7 @@ void SceneCharSelection::OnUpdate(s32 timepassed)
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//newcharwin->addChild(classselect);
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guienv->addStaticText(L"Char Name", CalcRelativeScreenPos(dim,0.1f,0.3f,0.8f,0.05f),false,true,newcharwin);
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charname = guienv->addEditBox(L"", CalcRelativeScreenPos(dim,0.1f,0.35f,0.8f,0.05f),true, newcharwin);
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charname->setMax(12);
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msgbox = guienv->addStaticText(L"",CalcRelativeScreenPos(dim,0.2f,0.6f,0.6f,0.1f), true, true, newcharwin);
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}
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if(eventrecv->buttons & BUTTON_SELECT_REALM || scenedata[ISCENE_CHARSEL_REALMFIRST])
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@ -297,7 +297,7 @@ class ByteBuffer
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}
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void print_storage()
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{
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printf("STORAGE_SIZE: %u\n", size() );
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printf("STORAGE_SIZE: %lu\n", size() );
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for(uint32 i = 0; i < size(); i++)
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printf("%u - ", read<uint8>(i) );
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printf("\n");
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@ -305,7 +305,7 @@ class ByteBuffer
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void textlike()
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{
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printf("STORAGE_SIZE: %u\n", size() );
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printf("STORAGE_SIZE: %lu\n", size() );
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for(uint32 i = 0; i < size(); i++)
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printf("%c", read<uint8>(i) );
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printf("\n");
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@ -314,7 +314,7 @@ class ByteBuffer
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void hexlike()
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{
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uint32 j = 1, k = 1;
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printf("STORAGE_SIZE: %u\n", size() );
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printf("STORAGE_SIZE: %lu\n", size() );
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for(uint32 i = 0; i < size(); i++)
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{
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if ((i == (j*8)) && ((i != (k*16))))
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@ -364,7 +364,7 @@ class ByteBuffer
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{
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uint32 line = 1;
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uint32 countpos = 0;
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printf("STORAGE_SIZE: %u\n", size() );
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printf("STORAGE_SIZE: %lu\n", size() );
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printf("|------------------------------------------------|----------------|\r\n");
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printf("|00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF|\r\n");
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printf("|------------------------------------------------|----------------|\r\n");
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