Fixed: .namego summon on mangos servers works now with PseuW@W, but still a animation bug to fix.
Fixed: The logfile now properly gets closed upon exit.
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@ -64,6 +64,7 @@ PseuInstance::~PseuInstance()
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delete _conf;
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delete _conf;
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//delete _rsession; // deleted by SocketHandler!!!!!
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//delete _rsession; // deleted by SocketHandler!!!!!
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delete _wsession;
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delete _wsession;
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log_close();
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}
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}
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@ -153,6 +153,8 @@ OpcodeHandler *WorldSession::_GetOpcodeHandlerTable() const
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{MSG_MOVE_HEARTBEAT, &WorldSession::_HandleMovementOpcode},
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{MSG_MOVE_HEARTBEAT, &WorldSession::_HandleMovementOpcode},
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{MSG_MOVE_FALL_LAND, &WorldSession::_HandleMovementOpcode},
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{MSG_MOVE_FALL_LAND, &WorldSession::_HandleMovementOpcode},
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{MSG_MOVE_TELEPORT_ACK, &WorldSession::_HandleTelePortAckOpcode},
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// table termination
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// table termination
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{ 0, NULL }
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{ 0, NULL }
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};
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};
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@ -493,3 +495,23 @@ void WorldSession::_HandleMovementOpcode(WorldPacket& recvPacket)
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//}
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//}
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// more to come
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// more to come
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}
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}
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void WorldSession::_HandleTelePortAckOpcode(WorldPacket& recvPacket)
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{
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uint8 unk;
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uint16 unk1, unk2;
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uint32 unk3, unk4;
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uint64 guid;
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float x, y, z, o, ang;
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recvPacket >> unk >> guid >> unk3 >> unk1 >> unk2 >> o >> x >> y >> z >> ang >> unk4;
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//printf("DEBUG: Got teleport, data: x: %f, y: %f, z: %f, o: %f, guid: %d\n", x, y, z, o, guid);
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// TODO: Still bugs with animation
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WorldPacket response;
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response.SetOpcode(MSG_MOVE_FALL_LAND);
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response << uint32(0) << uint32(0) << x << y << z << o << uint32(0);
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SendWorldPacket(response);
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}
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@ -76,6 +76,8 @@ private:
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void _HandleTradeStatusOpcode(WorldPacket& recvPacket);
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void _HandleTradeStatusOpcode(WorldPacket& recvPacket);
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void _HandleGroupInviteOpcode(WorldPacket& recvPacket);
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void _HandleGroupInviteOpcode(WorldPacket& recvPacket);
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void _HandleTelePortAckOpcode(WorldPacket& recvPacket);
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PseuInstance *_instance;
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PseuInstance *_instance;
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WorldSocket *_socket;
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WorldSocket *_socket;
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@ -82,3 +82,8 @@ void logdebug(const char *str, ...)
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fflush(stdout);
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fflush(stdout);
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}
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}
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void log_close()
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{
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fclose(logfile);
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}
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@ -7,6 +7,7 @@ void log_prepare(char *fn, PseuInstance* p);
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void log(const char *str, ...);
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void log(const char *str, ...);
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void logdetail(const char *str, ...);
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void logdetail(const char *str, ...);
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void logdebug(const char *str, ...);
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void logdebug(const char *str, ...);
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void log_close();
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#endif
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#endif
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