Actually, sounds don't work yet.
StormLib was moved to src/dep because it is now used by the main client, too.
MPQ-related helper files moved to shared.
* lots of bugfixes to MemoryDataHolder, finally made it work without crashes, for now
* prebuffer .skin files for much faster GUI loading (they are not yet deleted from memory!!)
* fixed a major bug in TypeStorage that caused values not to update
* removed log spam when loading M2 files
* fixed a bug where the character was not visible when switching from freefly to move mode and back
* preparations to use ZThread::Conditions for better thread locking
* NOTE: if you get crashes with this version when starting up the GUI, try setting DataLoaderThreads=0 in the conf file.
* correced movement packets, server will no longer drop connection when moving
* attempted to fix crash in openGL mode in m2 model loader
* fixed SCPDatabase::GetFieldByString(), thx dave
* added scp files for 3.0.9 client
* added support for map tile sound emitters (MCSE-chunks) (needs more debugging)
* added MasterSoundVolume=0..1 conf option to /conf/gui.conf
* fixed window resize & added related functions to the scenes (OnResize()). TODO: fix SceneLogin resize.
* implemented "Community Site" button functionality on Win32
* misc stuff
* TODO: fix crypt error on realm change.
* moved linux configure.ac script to PseuWoW root dir instead of /src
* conf supports now client 2.4.2. no code changes.
* packets can now be sent not only from the PseuInstance main thread
* added new conf option "softquit" to disable instant terminate (+data loss) on win32 systems if user [X]'ed console window.
* misc fixes & code changes
(personal note: exams are over, back to coding, yay)
* remove doodads from unused map tiles (after teleport or so)
* some render speedups (enabled automatic culling, but thats not enough. more optimizations must be done)
* commented out a line in the M2 loader, it was causing a crash (?!)
* added NormalizeFilename() in tools.cpp, please use this when formatting filenames for linux
* TODO: remove doodads that are too far away or if the map is changed. currently its using A LOT of graphics power
* corrected object placement
* corrected grid formulas
* update MyCharacter position when beeing teleported
* tested in dun morogh, stormwind, thrallmar and arathi basin, object placement on the map is just fine now ;)
* cleanups not yet done, old unused funcs are still there
* first preparations to correctly position gui camera on real location, not just somewhere. formulas are still crap, need some help here.
* fixed bug with IsFloatField(), thx bLuma!
* misc code cleanups
?{equal,{hello world} {hello world}} returning false.
* enabled map tile duming also for release mode
* small fix with SCP reading in case this should ever be ported to mac osx.