20 Commits

Author SHA1 Message Date
bluma4862
14a2a04e94 * update to support client version 2.4.1 (build 8125) 2008-04-25 15:11:05 +00:00
false_genesis
d7ea5fe553 * changed the way how objects are stored. they are now no longer deleted directly, but moved into a *depleted* state. this prevents crashes with already deleted objects accessed by other threads 2008-03-30 23:02:21 +00:00
false_genesis
44739d3952 * setting eol style to native 2008-03-24 16:43:51 +00:00
false_genesis
513064638d * fixed MAJOR security problem with in-game commands ("-cmd") (scripts that had no #permission=... assigned could be executed by everyone)
* fixed possible endless loop in ObjMgr::RemoveAll() if already deleted objects were incorrectly removed (real problem source is somewhere else!)
* fixed MyCharacter::HasSpell() - returned false in almost all cases
* bump to version 13.51
2008-03-10 17:27:25 +00:00
false_genesis
4633ed64be * fixed object highguids. they are now correct MaNGOS highguids, not sure about other server software. should work anyway.
* output some warnings only in debug>=1 mode
* made spellcasting with no target possible
* fixed exception when the server sent an object_update packet for an object that just got deleted; the rest of this packet got skipped then. this is now fixed; PseuWoW guesses the original object type and can now handle these packets almost 100%.
* fixed possible crash when handling emotes. thx Sesk for pointing out the problem.
2008-02-28 21:51:15 +00:00
false_genesis
45edde53c9 * added distance calculation to WorldObject
* added script func "GetObjectDist,guid1[,2d/3d] guid2"
* removed _onwhisper script call and @thiswhisper macros. it can be done better via the ChatAI scripting interface.
2008-02-18 22:57:00 +00:00
false_genesis
fe86400f60 * added creature query & cache
* fixed crash when transforming irr to world coord, when maptile was not loaded
* fixed possible bugs wtih corpse object type
* removed name2-4 fields from item protos, they are useless
* added IsPlayer(), IsCreature(), etc functions to Object class. TypeID check sucks.
* changed item proto storage in ObjMgr to std::map instead of vector for faster lookup.
* added exception handling to ByteBuffer class to prevent possible crashes on invalid read access. this also fixes possible startup crashes with corrupted item/creature cache files.
* CHAT_MSG_MONSTER_SAY should work now (monster yell handled differently by MaNGOS?!)
* forgot last rev: no more stair effect on terrain. thx bLuma for patch!
2008-02-11 17:43:39 +00:00
false_genesis
f879006477 * some map loading formula (x/y) corrections
* first preparations to correctly position gui camera on real location, not just somewhere. formulas are still crap, need some help here.
* fixed bug with IsFloatField(), thx bLuma!
* misc code cleanups
2008-01-14 17:46:33 +00:00
False.Genesis
49338c6e6a * upgrade to 2.1.3 support. thx to bLuma for patch!!
* corrected and extended SharedDefines.h
* added handlers for SMSG_MOTD and SMSG_NOTIFICATION
* added values created by stuffextract to map.scp/race.scp before it supports 2.1.3 also.
2007-08-21 16:59:34 +00:00
False.Genesis
0379c2ccf0 * assign WorldObject position on _MovementUpdate()
* disabled SSE-support, might fix problems on older machines (you can still enable it to increase speed)
2007-03-01 18:16:11 +00:00
False.Genesis
bc74818daa * added: auto-query player name on UPDATETYPE_CREATE_OBJECT
* added Object::_name to store object names faster & easier accessable. only players & items are added yet.
* added a small check for headers < 4 bytes (this can MAYBE fix some problems/errors with crypt)
2007-02-28 21:17:01 +00:00
False.Genesis
1da69e7873 * fixed exception when deleting objects from the ObjMgr.
* fixed(?) some problems with including SDL, which should be excluded
* no more quit at crpt error, please test
2007-02-26 14:45:25 +00:00
False.Genesis
d208bb3ec1 * 90% working UPDATE_OBJECT stuff, just bags are missing (need to make the class for bags).
* need to remove lots of debug output later, after bags are done.
* fixed ObjMgr. better store objects in only 1 list instead of storing them in 1 list per type.
* eased config: if you modify the conf files during runtime, just type "config" in the console and the changes will be applied.
2007-02-25 19:25:15 +00:00
False.Genesis
8b21f5386e forgot something 2007-02-19 02:23:21 +00:00
False.Genesis
386efe1378 * included SDL src as dep, but disabled build for now (now you do no longer need to install the precompiled SDL libs)
* some corrections to project files
* object classes improvements
* worked a bit on UPDATE_OBJECT stuff
* minor stuff i dont remember
* plz test VC2005 compatibility
2007-02-19 02:12:37 +00:00
False.Genesis
2d90dc3cfe * added some error handling
* chat msg formatting updates
* misc stuff
2007-02-14 16:01:32 +00:00
Mini
f4148cefc1 - Added support for non-compressed update opcodes
- Changed UPDATETYPE_VALUES so the update values gets changed in the object.
- Updated misc other stuff to the UPDATETYPE_VALUES code
2007-02-12 23:27:26 +00:00
False.Genesis
d6b6960c29 * Added support for item prototypes
* new DefScript command: "queryitem #id"
* added cache for known item prototypes
* fixed a little typo in script: reply.def
* error logs go to stderr now
* misc stuff
2007-02-03 23:24:02 +00:00
False.Genesis
aa703e896f temp. commit, more will come soon. crashes not yet fixed :/ 2007-02-02 01:28:28 +00:00
False.Genesis
0f29e12f57 added Object & WorldObject base classes for reference & future work. i will fix the crashes caused by prev. commit tomorrow. 2007-01-31 21:09:04 +00:00