6 Commits

Author SHA1 Message Date
false_genesis
44739d3952 * setting eol style to native 2008-03-24 16:43:51 +00:00
false_genesis
1d26aa8eb8 * fixed endless loop in ProcessChatAI script when no chat message handlers were added and a message came in. thx bLuma! 2008-02-23 23:11:42 +00:00
false_genesis
10f0d5962d * changed GetName script to support types: guid,player,item,unit with guid/entry depeding on type
* restructured event scripts, some organisation
2008-02-18 22:15:28 +00:00
False.Genesis
659a9a7334 * "GetName" should also use the player name cache, done.
* removed debug output from "processchatai" script.
2007-10-17 11:53:19 +00:00
False.Genesis
f0b340ef3d * finally fixed + enabled chatAI scripting!
* added core funcs "bigger_eq/greater_eq, smaller_eq" in addition to "bigger/greater, smaller & equal"
* added scripted func "lfind" - return position of element in a list.
2007-10-17 10:59:01 +00:00
False.Genesis
cb26f947c5 general fixes before release [part 1].
* added script handler "_onchatmessage" that gets triggered when ANY chat message is recieved.
* TODO: finish & debug "processchatai" and "registerchataiscript" scripts.
2007-08-27 20:46:27 +00:00