* fixed crash when transforming irr to world coord, when maptile was not loaded
* fixed possible bugs wtih corpse object type
* removed name2-4 fields from item protos, they are useless
* added IsPlayer(), IsCreature(), etc functions to Object class. TypeID check sucks.
* changed item proto storage in ObjMgr to std::map instead of vector for faster lookup.
* added exception handling to ByteBuffer class to prevent possible crashes on invalid read access. this also fixes possible startup crashes with corrupted item/creature cache files.
* CHAT_MSG_MONSTER_SAY should work now (monster yell handled differently by MaNGOS?!)
* forgot last rev: no more stair effect on terrain. thx bLuma for patch!
* corrected and extended SharedDefines.h
* added handlers for SMSG_MOTD and SMSG_NOTIFICATION
* added values created by stuffextract to map.scp/race.scp before it supports 2.1.3 also.
* there is still a problem/exception with UPDATETYPE_OUT_OF_RANGE_OBJECTS, need to fix this later.
* 100% working objects system, now need to add functions to the objects. (made a start with Player/Unit::GetGender())
* need to remove lots of debug output later, after bags are done.
* fixed ObjMgr. better store objects in only 1 list instead of storing them in 1 list per type.
* eased config: if you modify the conf files during runtime, just type "config" in the console and the changes will be applied.
* new DefScript command: "queryitem #id"
* added cache for known item prototypes
* fixed a little typo in script: reply.def
* error logs go to stderr now
* misc stuff