11 Commits

Author SHA1 Message Date
shlainn
a05dfe613e *M2 loader now loads models Y-up
*Fixed DrawObject and SceneWorld to accommodate the change
2008-04-07 03:26:27 +00:00
shlainn
0bea841dd1 Fixes the mesh mirroring - not sure if it's right now, but looks better 2008-04-07 02:23:02 +00:00
false_genesis
4cef295bed * doodads are now displayed on the map
* commented out a line in the M2 loader, it was causing a crash (?!)
* added NormalizeFilename() in tools.cpp, please use this when formatting filenames for linux
* TODO: remove doodads that are too far away or if the map is changed. currently its using A LOT of graphics power
2008-04-06 21:00:19 +00:00
false_genesis
79a7f0dfae * fixed crashes with M2 loader 2008-04-06 15:53:32 +00:00
false_genesis
0397d33989 * added custom mouse cursor handler
* stuffextract update (functional: extract CharSections and renamed some fields; visual: added progress bars)
2008-04-05 23:39:45 +00:00
false_genesis
1d00b8b6ea * updated shlainn's M2 mesh loader (crash fixes and some more)
* fixed terrain texturing & fog after irr 1.4
* fixed orientation<->rotation transformation, models now look into correct direction
* code cleanups
2008-04-03 23:11:23 +00:00
false_genesis
91ce4aa4ce * added experimental M2 mesh loader, file by shlainn.
* updated stuffextract to extract creature model related files + new scp data
2008-04-03 00:59:45 +00:00
false_genesis
6d5b8de2d5 * corrected terrain placement
* corrected object placement
* corrected grid formulas
* update MyCharacter position when beeing teleported
* tested in dun morogh, stormwind, thrallmar and arathi basin, object placement on the map is just fine now ;)
* cleanups not yet done, old unused funcs are still there
2008-04-02 15:30:35 +00:00
false_genesis
aa63fc56f4 * fixed many gui-related possible crashes
* the DrawObject system should be stable enough now to do more serious things with it.
* added some object drawing code (cute cubes) - thx shlainn!!
2008-03-31 16:57:28 +00:00
false_genesis
a8ad601dca * more fixes for gcc. thx shlainn! 2008-03-24 15:18:26 +00:00
False.Genesis
3100f68a30 last changes before 2.1.3:
* added script to support /me-like emotes (scriptname is "me")
* changed the permission system: now a script cant be used as game command f no permission is explicitly set
* implemented threadsafe CLI queue to solve crashes with short-intervalled events that ran on 2 threads
* fixed name return at "getitemprotovalue" script
* iplemented DrawObject class and a Mgr for those objects; they will ease object drawing once implemented. the Mgr works under control of the GUI thread and is threadsafe.
* implemented auto-loading of SCP files if a name-tag is present somewhere in the file ("#dbname=...") and no explicit db name was passed to "loadscp" script.
* changed internal ObjMgr storage to std::map (instead of list) for faster access
* fixed call of "_enterworld" script
* fixed handling of MyCharacter(), which could cause crashes after newly changes
* fixed GetFileList() func in tools.cpp (this fixes also related "lgetfiles" script func). now it will only parse files, not directories. might still need some fixing for linux.
2007-08-01 19:09:17 +00:00