* first preparations to correctly position gui camera on real location, not just somewhere. formulas are still crap, need some help here.
* fixed bug with IsFloatField(), thx bLuma!
* misc code cleanups
* added some more checks for irrlicht device creation
* renamed area.scp to zone.scp + deleted wrong old zone.scp. did required code changes.
* added opcode handling for CMSG_WHO and SMSG_WHO (adds who-list functionality) (defscript binding will follow)
* updated url =)
* first time to display something on GUI.
* corrected (again) major typo, thx bLuma!
* added some sample data to display.
* moved log.cpp/h to shared.
* cant update vc80 files right now, sorry.
* added script to support /me-like emotes (scriptname is "me")
* changed the permission system: now a script cant be used as game command f no permission is explicitly set
* implemented threadsafe CLI queue to solve crashes with short-intervalled events that ran on 2 threads
* fixed name return at "getitemprotovalue" script
* iplemented DrawObject class and a Mgr for those objects; they will ease object drawing once implemented. the Mgr works under control of the GUI thread and is threadsafe.
* implemented auto-loading of SCP files if a name-tag is present somewhere in the file ("#dbname=...") and no explicit db name was passed to "loadscp" script.
* changed internal ObjMgr storage to std::map (instead of list) for faster access
* fixed call of "_enterworld" script
* fixed handling of MyCharacter(), which could cause crashes after newly changes
* fixed GetFileList() func in tools.cpp (this fixes also related "lgetfiles" script func). now it will only parse files, not directories. might still need some fixing for linux.
* dropped now redundant and bloated SDL
* added the irrlicht files to the repository.
* NOTE: to compile PseuWoW now, you need to have the DirectX SDK installed, unless you disable build of DirectX 9 !!!