* fixed problem with player name request looping
* cleaned up channels in _enterworld.def
* added MemoryDataHolder namespace, but not using it for now. will come handy in future (multi-instancing). UNTESTED yet!
* fixed minor bug with uninitialized scenestate in gui
* added some debug output to the WorldSession connection process, thx to visagalis for reporting a problem with it. real problem source yet unknown.
*** please report any bugs!
* added support for delayed packets. this fixes problems with e.g. unknown player names while handling a chat message. now the correct player name will always be displayed, even if not known before (e.g. whisper from other map, etc.)
* fixed "gui" script cmd
* added sendwho[,min,max,race,class,name,guild] script cmd
* added some more checks for irrlicht device creation
* renamed area.scp to zone.scp + deleted wrong old zone.scp. did required code changes.
* added opcode handling for CMSG_WHO and SMSG_WHO (adds who-list functionality) (defscript binding will follow)
* updated url =)
* fixed a few bugs with script hooks (scripts must be uppercased!!)
* added script funcs: GetOpcodeName, GetOpcodeID
* fixed possible crash at const char *GetOpcodeName()
* added script SendWhoForPlayer until CMSG_WHO correctly implemented into core
* added little helper func "createdef"
* fixed crash if "listscript" was passed a name of a nonexisting script
* removed obsoelete file: TypeStorage.cpp, it was excluded from build since added.
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Redirected Input capture is now Handled in a Thread. Meaning a more responsive output
Checking for |r in sysmessages, if |r is not found then don't clear our buffer
There is a Check Box for Clean Up - which basically toggles all text post formatting. If you're having problems disable it. Else it will highlight in a very pretty manner!
Started Adding Colour Coding for .lookup* MaNGOS commands
Any requests?
"getobjectvalue,index[,type]" works exactly like Object::GetUInt32Value(). default type treatment is uint32, set type to "f" to return floatvalue, or "i64", to return uint64value.
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Version 2.0.0
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Added Nifty Icon Feature - Basically If you run more than one session you now tell which one is which!
Display of Char Name
Started Work on reading the colours from input
* first time to display something on GUI.
* corrected (again) major typo, thx bLuma!
* added some sample data to display.
* moved log.cpp/h to shared.
* cant update vc80 files right now, sorry.
* added script func "listchannel" (get all guids on players in a channel, query their names and store them in list macro @ChannelList.
* fixed /me-like emotes (server will no longer treat them as crash attempt :D )
* stuffextract: added output of database names into SCP files.
* added core funcs "bigger_eq/greater_eq, smaller_eq" in addition to "bigger/greater, smaller & equal"
* added scripted func "lfind" - return position of element in a list.
?{equal,{hello world} {hello world}} returning false.
* enabled map tile duming also for release mode
* small fix with SCP reading in case this should ever be ported to mac osx.