7 Commits

Author SHA1 Message Date
False.Genesis
0aed2ee895 * fixed possible crash when script list was deleted and after that the script got executed
* fixed wrong check for #mark and #tip at script loading
* misc stuff
2007-10-30 19:35:56 +00:00
False.Genesis
e7c3f27f54 * DefScript: added ByteBuffer functionality. big thx to bLuma for patch! 2007-10-28 15:21:02 +00:00
False.Genesis
cb26f947c5 general fixes before release [part 1].
* added script handler "_onchatmessage" that gets triggered when ANY chat message is recieved.
* TODO: finish & debug "processchatai" and "registerchataiscript" scripts.
2007-08-27 20:46:27 +00:00
False.Genesis
dff2d2085e * implemented DefScript "list" datatype.
* wiki information & documentation will come soon.
2007-06-09 17:54:13 +00:00
False.Genesis
5731cfa03b * started with linux preparations; thx to Skycrapper ;) 2007-05-13 19:51:46 +00:00
False.Genesis
d9a56b2a00 * more updates around DefScript stuff
* added some databases to make a start
* misc stuff
* added macro "@myrace"
2007-03-12 20:39:36 +00:00
False.Genesis
6c2355b75c * implemented DefScript return values. use like vars: ?{func}
* note that this version might still be buggy! please test and give feedback on forum!
* added a temp workaround to prevent the execution of dangerous scripts over return values as ingame commands.
( -out ?{say .shutdown} )
2007-03-10 23:54:29 +00:00