27 Commits

Author SHA1 Message Date
bluma4862
e06eb019d0 * fixed stuffextract generation of file charsections.scp
* added to stuffextract extraction of texture files referenced by CreatureDisplayInfo
* fixed project file for VC9
2008-04-09 14:59:44 +00:00
bluma4862
8afbb6de47 * fixed stuffextract for textures with dot in directory name
* fixed Shared project file under VC9
2008-04-07 17:29:43 +00:00
bluma4862
9d330665f3 * Fixed compile on VC9
* Updated stuffextract to extract textures from M2 models to correct directories (lowercased, spaces replaces with underline), models still in one directory
** Crash with new M2Mesh loader NOT fixed!
2008-04-06 11:53:39 +00:00
false_genesis
0397d33989 * added custom mouse cursor handler
* stuffextract update (functional: extract CharSections and renamed some fields; visual: added progress bars)
2008-04-05 23:39:45 +00:00
bluma4862
24e62993df Fixed stuffextract crash for some maps with compilation under VC80 and newer 2008-04-05 14:47:59 +00:00
false_genesis
85b1e1d3d7 * output md5 sums only if the particular file types are selected for extraction
* collect model names only if models should be extracted
2008-04-03 01:56:19 +00:00
false_genesis
91ce4aa4ce * added experimental M2 mesh loader, file by shlainn.
* updated stuffextract to extract creature model related files + new scp data
2008-04-03 00:59:45 +00:00
false_genesis
44739d3952 * setting eol style to native 2008-03-24 16:43:51 +00:00
false_genesis
dac491af3a * its about time now for a version upgrade + release version ;) 2008-02-22 19:10:08 +00:00
False.Genesis
abff02ac19 * forgot to apply zone code changes to stuffextract
* extract some more fields from AreaTable.dbc
2007-11-21 21:40:57 +00:00
False.Genesis
b7a4ae92c5 * added long time forgotten script func "leavechannel"
* added script func "listchannel" (get all guids on players in a channel, query their names and store them in list macro @ChannelList.
* fixed /me-like emotes (server will no longer treat them as crash attempt :D )
* stuffextract: added output of database names into SCP files.
2007-10-21 00:28:15 +00:00
False.Genesis
f4829928e8 * stuffextract: fixed crash with invalid locale autodetection 2007-10-03 01:30:27 +00:00
False.Genesis
192eda63da stuffextract:
* added command line settings
* fixed loading order of MPQ files + patches & added some more.
* little locale update
2007-09-30 12:59:00 +00:00
False.Genesis
b166014b4c * stuffextract: output MD5 sums of extracted files (these data are not required now but will be useful in future)
* fixed tools:toHexDump() output of null-bytes.
* added additional check in stuffextract locale detection
2007-09-30 00:33:21 +00:00
False.Genesis
81d50f7c04 * added: sound files extraction with stuffextract
* fixed vc71 irrlicht project file
2007-09-29 20:32:40 +00:00
False.Genesis
6d92af5c58 * stuffextract is up to date, no need for changes.
* implemented extraction of ItemDisplayInfo.dbc to stuffextract. output scp file not used by PseuWoW yet.
2007-09-09 19:44:19 +00:00
False.Genesis
8ff8117e53 * implemented map loading. new conf option: 'useMaps'
* found a problem with file listing, _startup.def refuses to load some .def files. trying to fix that now...
2007-06-24 17:53:54 +00:00
False.Genesis
28178f7727 * [unfinished] started adding MapTile classes and related. too tired to continue now, i'll continue later. compiling still works fine. 2007-06-23 00:44:21 +00:00
False.Genesis
25c2f09525 * stuffextract: added autodetection of currently used locale
* fixed wrongly interpreted float fields in DBCs
2007-06-13 13:29:19 +00:00
False.Genesis
de2614fa80 * implemented partial(=faster) ADT texture, model & wmo loading.
* stuffextract does now extract all files referenced in ADTs.
* some adt loading fixes to be able to load expansion maps at least partially.
* fixed typos
2007-05-23 17:25:16 +00:00
False.Genesis
d50ea1c7a2 * implemented basic ADT file loading. first step to usable map data! :D
* MapTile class still excluded from build.
2007-05-18 22:31:34 +00:00
False.Genesis
c2938bf222 * implemented emotes support & display
-> requires emote.scp extracted from client
* updated: show incoming opcodes _before_ parsing them
* updated DefScript: "emote" command will now also accept emote names (defined in emote.scp, field "name=...")
* updated: replace %1$s in emote texts extracted from (non-english) dbc files with %s, this simplifies emote text displaying.
* misc stuff
2007-05-14 13:49:37 +00:00
False.Genesis
6c4ae79a87 * rewrote the realm/world login code.
-> reconnecting does work now, finally.
* updated conf setting: reconnect=0: dont reconnect; reconnect=X: reconnect after X msecs.
* misc code cleanups, crash fixes, and overall improved stability.
* splitted RealmSocket into a RealmSession and the original RealmSocket code. better read-/useabilty because now its handled as WorldSession and related.
2007-05-11 20:55:38 +00:00
False.Genesis
95353eb132 * speeded up mpq data extraction a LOT.
* added extraction of maps, depending on the data found in Map.dbc.
2007-05-07 18:46:26 +00:00
False.Genesis
54a37a3ff9 * updated items & items cache to 2.0.12
* added extracting of map & area names to stuffextract
* code cleanups
2007-05-06 00:34:30 +00:00
False.Genesis
6fbcb3cea9 * fixed extractor: works now with 2.0.x ONLY!
* extractor asks for locale now and creates needed directories itself.
* deleted obsoelete files
2007-05-02 13:00:44 +00:00
False.Genesis
c92f1ea824 * huge changes:
* few script changes; added new func "ScriptExists".
* started an extractor tool; using StormLib (thx to Ladislaw Zezula!). for now convert some dbc files to scp. more stuff will follow.
* some changes to the realm/world connect code; still needs a rewrite.
* support conf parameters for GUI (check conf/gui.conf/gui.conf[.default] )
2007-04-10 22:42:42 +00:00