* implement speed change opcodes
* fixed texturing of remaining gameobjects (requires reextracting of scp, models and textures)
* new defscript command "getobjectpos,guid <x/y/z/o>" (if guid is empty - use my guid)
* Updated stuffextract to extract textures from M2 models to correct directories (lowercased, spaces replaces with underline), models still in one directory
** Crash with new M2Mesh loader NOT fixed!