101 Commits

Author SHA1 Message Date
false_genesis
f11a1112be * fixed endless loop in TypeStorage
* misc stuff
2009-01-31 16:32:57 +00:00
false_genesis
32248f0880 * updated the ControlSocket to be telnet-compatible. original idea by klip, thx.
* added optional password to the ContolSocket
* fixed possible exception/crash in the DefScript variable handler (occurred when typing "getvar" into the console or telnet). maybe a very slight code speedup, too.
* minor chat script updates (more telnet-friendly)
* note: if you use PHP or anything that is NOT telnet/netcat to send commands to the ControlSocket, you have to terminate each line with '\n' !
2008-11-01 10:21:43 +00:00
bluma4862
84e3c1d868 * use correct check for proper M2 version (hope there isn't any model with 8.1.0.0 version), fix this in stuffextract to allow extracting textures from new model files
* implement speed change opcodes
* fixed texturing of remaining gameobjects (requires reextracting of scp, models and textures)
* new defscript command "getobjectpos,guid <x/y/z/o>" (if guid is empty - use my guid)
2008-10-13 14:12:56 +00:00
false_genesis
d7d36c544e * implemented realm and character selection from the GUI
* added support for map tile sound emitters (MCSE-chunks) (needs more debugging)
* added MasterSoundVolume=0..1 conf option to /conf/gui.conf
* fixed window resize & added related functions to the scenes (OnResize()). TODO: fix SceneLogin resize.
* implemented "Community Site" button functionality on Win32
* misc stuff
* TODO: fix crypt error on realm change.
* moved linux configure.ac script to PseuWoW root dir instead of /src
2008-08-27 23:41:12 +00:00
Exosk
98d0a6247f my mistake, i compressed it a bit now from 6 to 1 mb this will be in a other folder when more sounds are added 2008-08-21 22:24:39 +00:00
Exosk
56c943469b added the main wow music (yes its a legal version) 2008-08-21 22:20:05 +00:00
false_genesis
100125a093 * added irrKlang sound engine, as requested by exosk.
- to enable sound, set UseSound=1 in /conf/gui.conf
- For now, added a test music to the login screen.
* updated VC71/VC90 project files for windows. linux makefiles NOT yet updated!
2008-08-21 15:11:50 +00:00
bluma4862
0586c46e2e * update to support 2.4.3 client version (build 8606) 2008-07-25 12:43:14 +00:00
false_genesis
e52420ae52 * fixed problem with CHAT_MSG_WHISPER_INFORM in chatAI. thx cobalt for pointing out the problem!
* reconnect also if realm server gives unknown answer in AuthResponse
* deleted old linux binary
2008-06-17 20:56:59 +00:00
false_genesis
7780f608da * added experimental character movement (jump/strafe not yet done). press POS1/Home key to toggle camera/character WASD movement. camera NOT yet linked to character!!
* conf supports now client 2.4.2. no code changes.
* packets can now be sent not only from the PseuInstance main thread
* added new conf option "softquit" to disable instant terminate (+data loss) on win32 systems if user [X]'ed console window.
* misc fixes & code changes

(personal note: exams are over, back to coding, yay)
2008-06-08 19:49:00 +00:00
bluma4862
a2bbc0c7d4 * correctly select model for gameobjects (no more cubes)
* updated stuffextract - added gameobjectdisplayinfo, for correct work needs reextracting models and scp files
2008-05-03 17:21:09 +00:00
false_genesis
ffb12014af * temp. fixed compile error (accidently added unfinished stuff in prev. commit), thx JPhix
* fixed endless loop when using cmd "help list"
2008-04-30 21:02:50 +00:00
false_genesis
65a8ab523a * added "help" script with some basic information (as suggested by Visagalis). detailed help about specific commands not yet written.
* fixed major bug in the DefScript interpreter that could cause a DefReturnResult to return from the calling function too early and terminate the whole call stack. this could lead to scripts beeing executed only to half and then suddenly aborting execution without any sign that something went wrong.
* "ljoin"-func does now accept start and end list index to join
2008-04-25 23:25:58 +00:00
bluma4862
14a2a04e94 * update to support client version 2.4.1 (build 8125) 2008-04-25 15:11:05 +00:00
false_genesis
170006b659 * updated ShTLTerrainSceneNode to official irr 1.4 version (with some changes)
* some renderer settings can now be modified via conf
* disabled irrlicht logger console spam
2008-04-20 21:34:01 +00:00
false_genesis
76ebbe5cf3 * rewrote the SCP data storage. note that all database files must now be placed in a directory added with "AddDBPath <path>" and must contain a #dbname tag. the db now converts SCP (text) to SCC (binary) files, which increases access speed a lot. also less RAM used in most cases.
* replaced "LoadSCP" func with "LoadDB <dbname>" (different syntax!); removed all other scp db related funcs except "getscpvalue"
* the GUI can now show texts stored in databases
* added displaying status to SceneLogin
* misc fixes/cleanups
2008-04-19 23:45:37 +00:00
shlainn
66ec320724 *Added Linux Binary (Rev 302) to bin, for those who cannot compile 2008-04-10 15:30:26 +00:00
bluma4862
e06eb019d0 * fixed stuffextract generation of file charsections.scp
* added to stuffextract extraction of texture files referenced by CreatureDisplayInfo
* fixed project file for VC9
2008-04-09 14:59:44 +00:00
bluma4862
8afbb6de47 * fixed stuffextract for textures with dot in directory name
* fixed Shared project file under VC9
2008-04-07 17:29:43 +00:00
bluma4862
9d330665f3 * Fixed compile on VC9
* Updated stuffextract to extract textures from M2 models to correct directories (lowercased, spaces replaces with underline), models still in one directory
** Crash with new M2Mesh loader NOT fixed!
2008-04-06 11:53:39 +00:00
false_genesis
b4ece10cb1 * fixed linker error with Irrlicht7.1.vcproj in release mode
* added adt->maptile texture layers & alpha maps conversion
* added a compiled stuffextract.exe for linux users to use with wine
2008-04-06 00:58:05 +00:00
false_genesis
0397d33989 * added custom mouse cursor handler
* stuffextract update (functional: extract CharSections and renamed some fields; visual: added progress bars)
2008-04-05 23:39:45 +00:00
false_genesis
91ce4aa4ce * added experimental M2 mesh loader, file by shlainn.
* updated stuffextract to extract creature model related files + new scp data
2008-04-03 00:59:45 +00:00
false_genesis
fce0efcfc2 * updated+fixed object update. (still not working on ascent)
* added conf option "DumpPackets" to dump wrong packets for later analysis
2008-03-27 23:53:17 +00:00
false_genesis
df3927cbbf * added TrayPseuWoW.exe already known from the release packs. start this file and have the console minimized to tray. 2008-03-26 10:30:45 +00:00
false_genesis
44739d3952 * setting eol style to native 2008-03-24 16:43:51 +00:00
false_genesis
0c0771ee72 * correctly load zone names from /data/scp/zone.scp
* updated some scp files to 2.3.3 client (no functional changes except #dbname tag)
2008-03-24 00:11:54 +00:00
false_genesis
406f365ff7 * fixed endless loop in UnHook and UnHookOpcode funcs + some other quirks 2008-03-08 01:55:58 +00:00
false_genesis
1d26aa8eb8 * fixed endless loop in ProcessChatAI script when no chat message handlers were added and a message came in. thx bLuma! 2008-02-23 23:11:42 +00:00
false_genesis
95fce570dd * output defscript logs only in debug compile
* some conf updates
2008-02-22 19:30:10 +00:00
false_genesis
4405563a6b * fixed possible crash in defscript when an if block was appened to a script during runtime and this if was not endif'd
* more toNumber() -> toUint64() changes for number consistency
* fixed MyCharacter naming on char char list recv
* added script to list own/near player's inventory, for debugging. copy it into main scripts dir if you want to use it.
* inlined 2 funcs in DefScript
* changed args of script event "_onobjectdelete". @0 is now typeid, @1 out of range.
2008-02-21 20:24:38 +00:00
false_genesis
c6b11a029e * fixed: reconnect also if authentication failed (can happen sometimes although everything is correct) or other errors occured
* updated HookHelper.def
2008-02-20 18:56:15 +00:00
false_genesis
f865fb10a6 * added script preload cmd #escape-all=0/1 to autoescape parts of scripts, to ease up hooking and related... what needs escaping in general
* added first part of a script to help with other scripts hooking
2008-02-19 22:42:14 +00:00
false_genesis
d295e30b3f * added possibility to disable handling of incoming opcodes by the core (they will still be handled if a script is assigned!)
* script command: switchopcodehandler,<opcode> true(on)/false(off)
* added script events _onworldsessioncreate/delete
* added new conf option: HideDisabledOpcodes=1/0
* added possibility to spoof worldpackets
2008-02-19 20:01:50 +00:00
false_genesis
10f0d5962d * changed GetName script to support types: guid,player,item,unit with guid/entry depeding on type
* restructured event scripts, some organisation
2008-02-18 22:15:28 +00:00
false_genesis
8460ff2c40 * added new conf option: SkipAddonChat=1 to drop any chat messages sent by player's addons 2008-01-24 21:33:08 +00:00
false_genesis
442670af16 * delay more packets with missing names
* fixed problem with player name request looping
* cleaned up channels in _enterworld.def
* added MemoryDataHolder namespace, but not using it for now. will come handy in future (multi-instancing). UNTESTED yet!
2008-01-05 17:58:43 +00:00
false_genesis
02df5d5261 * Update to 2.3.0 client version, big thx to bLuma for patch!
* fixed minor bug with uninitialized scenestate in gui
* added some debug output to the WorldSession connection process, thx to visagalis for reporting a problem with it. real problem source yet unknown.
*** please report any bugs!
2007-12-23 16:36:59 +00:00
False.Genesis
1bd487445a * added new var in ScriptConfig.conf: OnGUIClose=0
-> set to 1 to close PseuWoW when the GUI is closed
2007-12-08 14:26:56 +00:00
False.Genesis
fc3632a889 * added more "familiar" camera control ;)
* added skydome and some test fog
* added some debug output in the window
* code cleanups
2007-12-03 21:43:59 +00:00
False.Genesis
bdbc8cc721 * added basic terrain rendering code [STILL INCORRECT!]
* added url to show at startup
* added error message if out of memory
2007-11-25 02:23:38 +00:00
False.Genesis
de4821f80a * hopefully fixed crash on empty playername cache loading (thx tASE for report)
* added some more checks for irrlicht device creation
* renamed area.scp to zone.scp + deleted wrong old zone.scp. did required code changes.
* added opcode handling for CMSG_WHO and SMSG_WHO (adds who-list functionality) (defscript binding will follow)
* updated url =)
2007-11-21 18:26:03 +00:00
False.Genesis
74bb1a8a42 * added possibility to hook scripts to incoming opcodes
* fixed a few bugs with script hooks (scripts must be uppercased!!)
* added script funcs: GetOpcodeName, GetOpcodeID
* fixed possible crash at const char *GetOpcodeName()
* added script SendWhoForPlayer until CMSG_WHO correctly implemented into core
2007-11-13 20:44:55 +00:00
False.Genesis
0aed2ee895 * fixed possible crash when script list was deleted and after that the script got executed
* fixed wrong check for #mark and #tip at script loading
* misc stuff
2007-10-30 19:35:56 +00:00
False.Genesis
924b8404c4 * added function to search script for code
* added example
2007-10-30 19:01:19 +00:00
False.Genesis
1e5b463434 * implemented in-runtime script modification. every script is now stored as list #DEFSCRIPT::SCRIPTS::scriptname
* added little helper func "createdef"
* fixed crash if "listscript" was passed a name of a nonexisting script
* removed obsoelete file: TypeStorage.cpp, it was excluded from build since added.
2007-10-30 18:14:19 +00:00
False.Genesis
e7c3f27f54 * DefScript: added ByteBuffer functionality. big thx to bLuma for patch! 2007-10-28 15:21:02 +00:00
False.Genesis
87f708a0fd * made better base for different scenes (startup, loading, world,...)
* first time to display something on GUI.
* corrected (again) major typo, thx bLuma!
* added some sample data to display.
* moved log.cpp/h to shared.
* cant update vc80 files right now, sorry.
2007-10-21 20:52:29 +00:00
False.Genesis
f973d8bc49 * damn debug outputs 2007-10-17 12:13:02 +00:00
False.Genesis
659a9a7334 * "GetName" should also use the player name cache, done.
* removed debug output from "processchatai" script.
2007-10-17 11:53:19 +00:00